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FSUIPC and MSFS

Featured Replies

On 12/27/2019 at 1:45 PM, Ray Proudfoot said:

I have the PMDG737 and GoFlight hardware. Because PMDG released an SDK I was able to map controls such as fuel flow to a GoFlight switch. That required a registered version of FSUIPC. We’re a long way from being able to do without the things only it can do.

Not only FSUIPC -- you can do this with SPAD.NEXT as well.  All from an easy to use GUI.

Les O'Reilly

On 12/27/2019 at 5:33 PM, ark said:

I agree. I can't see any reason why a 'modern' flight sim would not provide at least a basic level of aircraft specific setup capability.

Al

I agree -- MSFS should support per plane bindings.  However it would be amazing if the other abilities did not require a 3rd party app.  BUT that will not happen 🙂  You want to program numerous conditions, bindings and functions then you will need to have something like FSUIPC or SPAD.NEXT.  XP does have the per plane bindings but there is other functions that rely on XUIPC or SPAD.NEXT.

Les O'Reilly

3 hours ago, LesOReilly said:

BUT that will not happen

How do you know? 

10 hours ago, FDEdev said:

How do you know? 

educated assessment that adding conditional logic and multiple controls along with programming scripting and variable control is a lot of effort that does not have "value" if you can not charge for it.  Having it built in for "free" is of no real value :)......besides the vendors of these programs have already been contracted.....

Les O'Reilly

  • Author
1 hour ago, LesOReilly said:

besides the vendors of these programs have already been contracted.....

Well, if in fact the MSFS team has contacted Pete or John Dowson, that's great!

Al

1 hour ago, ark said:

Well, if in fact the MSFS team has contacted Pete or John Dowson, that's great!

Al

No Idea about if or not with the FSUIPC team.....Other Devs have been in contact....No idea which way initiated the conversation.  However others have stated that due to NDA they can not comment just yet.....but when they only make certain products.  Well you can make an educated assessment on your own.

Les O'Reilly

1 hour ago, LesOReilly said:

No Idea about if or not with the FSUIPC team.....Other Devs have been in contact....No idea which way initiated the conversation.  However others have stated that due to NDA they can not comment just yet.....but when they only make certain products.  Well you can make an educated assessment on your own.

Looking at the full list of developers active on MSFS forums I don't see Pete or John Dowson on the list.

 

  •  

Edited by highflyer2020

Some people tend to talk FSUIPC down as if it is something useless from the past not really required in today's sims, let alone future sims.

This thread highlights some important facts, why FSUIPC is "still" going strong and in fact is needed by some and is by no means a stopgap. On today's sims, today's hardware. People who say otherwise don't know what this software can do. 

I am excited to read that Pete's son is possibly continuing his work. I already wondered what happens if Pete retires. 

On another note. I don't know DCS World very well yet, but it seems it is extremely open, using lots of lua scripts, which can be edited by the end user manipulating all kinds of things with unseen possibilities compared to FSX or P3D. If the new sim is also "open" and allows scripting, FSUIPC might not be needed anymore (by me at least). 

cheers,
NiIs U.

AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px

On 12/31/2019 at 10:20 PM, Adrian123 said:

such tings

? I take it you don't use it or maybe don't know about it.

I'm with NovemberUniform (does your mum call you that?) 100%. Of course, if MSFS can provide such a wide ranging choice of hardware assignments, then sorry Pete. But I really don't see that happening. 

As for 'per plane bindings' no thanks. As much as I like DCS assinging each plane is a PITA.

2c

Edited by Ron Attwood

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

1 minute ago, Ron Attwood said:

I'm with NovemberUniform (does your mum call you that?) 100%.

You can call me Nils (as my mum does). Last time I checked my full name was part of the signature, because PMDG wished so. 🙃

cheers,
NiIs U.

AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px

Simconnect is very very open....And allows for a lot of customization and interaction with the simulator.

I just find that FSUIPC has been surpassed by Spad.Next.  The only reason FSUIPC is even on my P3D install is due to the needs of 1 program that I use for Dataoverlays......All other interaction is done with Simconnect.

Les O'Reilly

  • Moderator
8 hours ago, NovemberUniform said:

Some people tend to talk FSUIPC down as if it is something useless from the past not really required in today's sims, let alone future sims.

I am excited to read that Pete's son is possibly continuing his work. I already wondered what happens if Pete retires.

People can be very fickle. No possibly about it at all. John has assumed responsibility for FSUIPC5 with some assistance from Pete for some of the trickier elements. Pete still supports FSUIPC4 which has fewer issues being an older version. Pete is semi-retired from FSUIPC and wants to enjoy more flying time.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

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