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HiFlyer

Game Ready Driver 441.87 Introduces VR Performance Features

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Might be a while to see our sims supported though.......

https://www.nvidia.com/en-us/geforce/news/nvidia-geforce-ces-2020-game-ready-driver/

The new feature of interest is called Variable Rate Supersampling: To Improve Image Quality In VR.

Variable Rate Supersampling (VRSS) is a new technique to improve image quality in VR games. It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up to 8x supersampling to the center of the VR headset display, where the eye is generally focused. It intelligently applies supersampling only when GPU headroom is available in order to maintain the VR headset fixed FPS and ensure a smooth VR experience.

Compared to alternative techniques that supersample the entire screen with large hits to frame rate, VRSS’s adaptive use of Variable Rate Shading boosts image quality while staying about the typical 90Hz fixed refresh rate of the VR headset. In the VR game Boneworks, VRSS keeps FPS above 90, whereas a fullscreen 4x supersample drops frame rates to unplayable levels.

To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings, then scroll to Virtual Reality – Variable Rate Supersampling, and change the setting to “Adaptive”.

For advanced users, the Control Panel also offers an ‘Always On’ setting that applies up to 8x supersampling regardless of performance. Note, this may bring your frame rate below the VR headset’s refresh rate and impact your experience.

VRSS is supported by the driver--no game integration required--and can be applied to DX11 VR games or application that have forward renderers and support MSAA, and have been tested by NVIDIA. At the time of writing, over 20 games meet this criteria, including:

  • Battlewake
  • Boneworks
  • Eternity WarriorsTM VR
  • Hot Dogs, Horseshoes and Hand Grenades
  • In Death
  • Job Simulator
  • Killing Floor: Incursion
  • L.A. Noire: The VR Case Files
  • Lone EchoMercenary 2: Silicon Rising
  • Pavlov VR
  • Raw Data
  • Rec Room
  • Rick and Morty: Virtual Rick-ality
  • Robo Recall
  • SairentoVR
  • Serious Sam VR: The Last Hope
  • word not allowed: VR Target ShootingSpace Pirate Trainer
  • Special Force VR: Infinity War
  • Spiderman: Far from Home
  • Spiderman: Homecoming – Virtual Reality Experience
  • Talos Principle VR
  • The Soulkeeper VR

 

 

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
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Looks good. Let's see if it tastes good.

EDIT: Mmm, is this for 20XX video cards? I have a 1070 Stryx and I don't see the Virtual Reality-Variable Rate entry.

Edited by Ron Attwood

Eva Vlaardingerbroek, an inspiratiom.

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Good thing, but I think all flightsims are going to deferred rendering (XP and MFS use it), while if I understand correctly this is only applicable for forward rendering. Hopefully in the future they will expand it to deferred rendering?


"They're pissing on our heads and they tell us they're pissing on our heads, but we say it's raining because we don't want to be labeled 'conspiracy theorists' ".

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ehhh im still on a 1080ti and im skipping the 20XX series completely at this point

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22 minutes ago, Ron Attwood said:

So this IS a 20xx card facility?

Yup! It mentions its an RTX feature. (Turing Architecture)

Edited by HiFlyer

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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1 hour ago, HiFlyer said:

Yup! It mentions its an RTX feature. (Turing Architecture)

I downloaded it. Have a RTX 2080ti and I don´t see this settings in the section under Programm Settings or Global Settings under Manage 3d Settings. Anyone else having problems?


Regards,

Marcus P.

xaP1VAU.png

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21 minutes ago, mpo910 said:

I downloaded it. Have a RTX 2080ti and I don´t see this settings in the section under Programm Settings or Global Settings under Manage 3d Settings. Anyone else having problems?

None of this?

nvidia-geforce-ces-2020-game-ready-drive


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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6 minutes ago, HiFlyer said:

None of this?

nvidia-geforce-ces-2020-game-ready-drive

That one I have. But not the VRSS settings


Regards,

Marcus P.

xaP1VAU.png

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17 minutes ago, mpo910 said:

That one I have. But not the VRSS settings

You should find it here, where individual games are selected or added.

nvidia-geforce-ces-2020-game-ready-drive


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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Nope. Selected Prepar3d.exe...but not VRSS entry in my NCP. Strange.  I do habe DX12 installed. Is it possible that that is the issue? 


Regards,

Marcus P.

xaP1VAU.png

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Well I thought that this VRSS Settings is possible for all Games and as it is needs no Changerequest in a game to use this VRSS future. But is seems to be related to some titles and P3D does not support it. That is a pitty


Regards,

Marcus P.

xaP1VAU.png

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20 hours ago, HiFlyer said:

VRSS is supported by the driver--no game integration required--and can be applied to DX11 VR games or application that have forward renderers and support MSAA, and have been tested by NVIDIA.

That's why I said it might be awhile before we see it in our (forward rendered) sims.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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Just now, HiFlyer said:

That's why I said it might be awhile before we see it in our (forward rendered) sims.

Now I got your message.....thnx anyway


Regards,

Marcus P.

xaP1VAU.png

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