Jump to content

Sign in to follow this  
Claviateur

Hint of "in-game" editing tools

Recommended Posts

"SDK UPDATE

We are still in the process of rolling out SDK access to all of our partners. If you’ve not yet received access, hang in there as we are working to get everyone added as quickly as possible.
Currently, we’ve got over 30 partners with access to the SDK. The feedback has been incredibly beneficial to the team as we continue to work hard on upcoming features.
In the next Alpha update, you can expect improvements for existing tools, a new in-game aircraft editor will allow configuration tuning for aircraft parameters including the flight model with onscreen debug support."

The above lines are my area of interest in every update but the last statement caught my attention in a positive way.

They talk about an "in-game" editor for aircraft flight model / parameters.

If similar in-sim editors are made available for scenery and terrain finetuning, object placement etc. then this could be a dream come true for a lot of scenery creators.

 

Edited by Claviateur
  • Upvote 1

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites

Let's hope,  as I would love to place old Sherman tanks, etc. around the Pacific islands. 

  • Like 6

Share this post


Link to post
Share on other sites
9 minutes ago, Casualcas said:

Let's hope,  as I would love to place old Sherman tanks, etc. around the Pacific islands. 

During the days of FS scenery creation, I purchased this app and although it felt a bit clunky, it was a revolutionary concept for the time. 

http://www.flight1.com/products.asp?product=iscen3

An MSFS native, more intuitive and modern in-sim editor similar to this app concept, is the best thing that could happen to scenery creators, considering the time we need to wait to reload a scenery or sometimes close and open the simulator and go to the area of interest just to see if the subtle modification we just did to the scenery is ok. 

Edited by Claviateur
  • Upvote 1

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites

I remember the "old" days, the first scenery I did, and somewhere on wings ark,  was Palau and Angaur, the images I scanned from  WW2 Wildcats division yearbook. Yeah, that far back and had to hand color them. Times have changed. 

  • Like 1

Share this post


Link to post
Share on other sites

Not just for scenery developers. Just imagine how much easier it must make aircraft developers life to be able to fine tune a flight model in-game.

  • Like 1

Share this post


Link to post
Share on other sites

I don't think there will be much space for scenery add-ons rather than airports enrichment.

Share this post


Link to post
Share on other sites
5 minutes ago, mpozzi said:

I don't think there will be much space for scenery add-ons rather than airports enrichment.

I'm sure there will be plenty of opportunities for Scenery developers to produce top quality add-ons, not everywhere will be perfect. All IMO of course.

  • Like 2

Main PC: AMD Ryzen 3800X, GIGABYTE X570 Auros Ultra, 32GB DDR4 3200 MHz RAM, Samsung 850 EVO 500GB SSD, SAMSUNG QVO (1TB) SSD, 2 * 1 TB M.2 2280 Nvme SSD, Toshiba (4TB) HDD, WD (2TB) HDD, PALIT GTX 1070 8 GB vRAM, CORSAIR H100i GTX Water cooler, SAITEK X55 JOYSTICK/THROTTLES, SAITEK YOKE, 2 * SAITEK throttles, SAITEK PEDALS

2nd PC: I7 4790K, 16GB DDR3 2400 MHz RAM, Corsair 240 GB SSD, WD 1 TB HDD, GTX 770 2 GB vRAM

Share this post


Link to post
Share on other sites

no, most relevant objects in the planet are already being sculpted by 3D artists in the Asobo team.

of course, some airports will need intervention after release, but these will be no famous airports, so I doubt who may be up to buy them and install them.

the same goes for cities, expect NYC and famous cities to be looking great on release, you can work in Haiti downtown if you want to improve the Azure generic look, but who will be interested in adding this?

Share this post


Link to post
Share on other sites
Just now, Casualcas said:

Let's hope,  as I would love to place old Sherman tanks, etc. around the Pacific islands. 

You can create those tanks but do they exist now over there? sounds like a very specific add-on, who will mind ?

Share this post


Link to post
Share on other sites

Oh I'm sure if you look, you'll even find my dad's wallet under a rock on that island. Been wanting to go back and look for it. Lol

Share this post


Link to post
Share on other sites

I suspect its just the FDE, and perhaps a few other parameters like aircraft lights etc. We can only speculate if there will also be a scenery editor. 

Edited by martin-w

Share this post


Link to post
Share on other sites
23 minutes ago, mpozzi said:

no, most relevant objects in the planet are already being sculpted by 3D artists in the Asobo team.

of course, some airports will need intervention after release, but these will be no famous airports, so I doubt who may be up to buy them and install them.

the same goes for cities, expect NYC and famous cities to be looking great on release, you can work in Haiti downtown if you want to improve the Azure generic look, but who will be interested in adding this?

That's why a user-friendly scenery editing tool would be great. I think a lot of people would love to finetune their hometown.

As to payware addons, let’s not forget that the number high detail photogrammetry cities is limited and probably will be for quite some time (e.g. no London, no Paris, no Tokyo etc.). I’m sure there will be a market for high quality scenery addons.

Share this post


Link to post
Share on other sites
2 hours ago, Claviateur said:

 

An MSFS native, more intuitive and modern in-sim editor similar to this app concept, is the best thing that could happen to scenery creators, considering the time we need to wait to reload a scenery or sometimes close and open the simulator and go to the area of interest just to see if the subtle modification we just did to the scenery is ok. 

+1

An improved and more user-friendly version of something like Instant Scenery would be highly appreciated.

Let us easily fine tune the small airfields and their surroundings we are interested in that cannot all be taken care of by Asobo and third party developers.

Edited by RALF9636

Share this post


Link to post
Share on other sites
1 hour ago, mpozzi said:

I don't think there will be much space for scenery add-ons rather than airports enrichment.

The more Alpha test previews I see, the less I agree with you on this one.

The procedural world (aka autogen) could require some adjustment and improvements in some areas outside the major countries, where the automatically generated infrastructure (from AI data) might not be renderering building height and wall or roof types as it should. 

Only the users who create scenery and happen to live in these areas could tell and improve these in a more granular and accurate way. Of course if MS provides the tools to do so...

  • Like 2
  • Upvote 1

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites

Much as I'd like to find something similar to the old flight 1 Instant Scenery app to be in there, I'm inclined to think they were referring to something a bit more mundane, i.e. akin to unlocking the the realism settings in the current FSX and P3D options, which to quote the original message, do also 'allow configuration tuning for aircraft parameters including the flight model' 

Thus it may simply refer to the fact that the next Alpha had that menu parameter made available to test when it was previously grayed out or not built into the preceding alpha version they'd put out to people. I think this is a far more likely scenario.


Alan Bradbury

Check out my youtube flight sim videos: Here

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    5%
    $1,455.00 of $25,000.00 Donate Now
×
×
  • Create New...