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Hint of "in-game" editing tools

Featured Replies

Does this mean people who purchase add-ons will be able to directly change the airplane from within the sim?

That would be quite interesting lol

FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠

Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024

 

 

 

  • Replies 61
  • Views 6.7k
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Just now, Claviateur said:

The more Alpha test previews I see, the less I agree with you on this one.

The procedural world (aka autogen) could require some adjustment and improvements in some areas outside the major countries, where the automatically generated infrastructure (from AI data) might not be renderering building height and wall or roof types as it should. 

Only the users who create scenery and happen to live in these areas could tell and improve these in a more granular and accurate way. Of course if MS provides the tools to do so...

I don't think you will be allowed to tweak in-game scenery for the whole cloud, if this is the way you say only you will be allowed to enjoy the scenery but not the rest of the simmer population.

instead you can mod an airport and sell it in the marketplace and buyers gonna see it in game.

again if you do very specific tweak or add-on, nobody will buy it and if you do it in terms of contributing to the Azure it won't happen to all maybe just to you.

  • Author
1 minute ago, mpozzi said:

I don't think you will be allowed to tweak in-game scenery for the whole cloud, if this is the way you say only you will be allowed to enjoy the scenery but not the rest of the simmer population.

instead you can mod an airport and sell it in the marketplace and buyers gonna see it in game.

again if you do very specific tweak or add-on, nobody will buy it and if you do it in terms of contributing to the Azure it won't happen to all maybe just to you.

I have no idea how freeware or commercial scenery will be shared, sold and then installed but this is not how you modify a terrain component and autogen.

You don't modify the cloud data or add to it anything.

No matter how the scenery packages are sold, shared (freeware) and installed/activated, scenery designers create packages that exclude the default layer of data in a specific zone and display the one they generate with the provided tools (if the tools are provided).

This principle is the basic of any scenery mod in any simulator allowing terrain addons and overlays... You don't touch the default data, you exclude zone and put yours.

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

7 minutes ago, Claviateur said:

I have no idea how freeware or commercial scenery will be shared, sold and then installed but this is not how you modify a terrain component and autogen.

You don't modify the cloud data or add to it anything.

No matter how the scenery packages are sold, shared (freeware) and installed/activated, scenery designers create packages that exclude the default layer of data in a specific zone and display the one they generate with the provided tools (if the tools are provided).

This principle is the basic of any scenery mod in any simulator allowing terrain addons and overlays... You don't touch the default data, you exclude zone and put yours.

I concur, this is most likely how it would work. On the other hand, what an interesting feature it would be if people could correct errors in the cloud data in areas they live, and somehow the system can learn from that. It would be beneficial, not only for us simmers but for Microsoft as well since the data will increase in value. These corrections must be moderated though which would be a huge task.

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Just now, orchestra_nl said:

I concur, this is most likely how it would work. On the other hand, what an interesting feature it would be if people could correct errors in the cloud data in areas they live, and somehow the system can learn from that. It would be beneficial, not only for us simmers but for Microsoft as well since the data will increase in value. These corrections must be moderated though which would be a huge task.

It looks like both of you have no idea what you are speculating about, this sim is not like the rest, it works on stream. You won't be able to create scenery for users to get it for free or payed and then to install the mod in game because nobody will access the core in the cloud.

 

 

5 minutes ago, mpozzi said:

...this sim is not like the rest, it works on stream. 

Incorrect.

  • Author
6 minutes ago, mpozzi said:

It looks like both of you have no idea what you are speculating about, this sim is not like the rest, it works on stream. You won't be able to create scenery for users to get it for free or payed and then to install the mod in game because nobody will access the core in the cloud.

 

 

Not sure I agree but you could be right.

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

18 minutes ago, mpozzi said:

It looks like both of you have no idea what you are speculating about, this sim is not like the rest, it works on stream. You won't be able to create scenery for users to get it for free or payed and then to install the mod in game because nobody will access the core in the cloud.

 

 

It could be possible. Similar to xplanes scenery gateway. Someone modifies an airport, it is placed on the gateway and approved. Then packaged with the sim on next release. Instead of packaging , its streamed. But it could be possible.

But again, nobody said anything about scenery editing tools. 

Edited by Casualcas

23 minutes ago, mpozzi said:

It looks like both of you have no idea what you are speculating about, this sim is not like the rest, it works on stream. You won't be able to create scenery for users to get it for free or payed and then to install the mod in game because nobody will access the core in the cloud.

 

 

You can play the sim completely offline, so there must be local data for the terrain or else that wouldn't be possible..

Edited by Tuskin38

I'm also giggling to myself anyway, cause it's not even out yet and people want to update and tweak. Lol

  • Author
7 minutes ago, Casualcas said:

I'm also giggling to myself anyway, cause it's not even out yet and people want to update and tweak. Lol

I do 🙂

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

  • Author
7 minutes ago, Casualcas said:

I'm also giggling to myself anyway, cause it's not even out yet and people want to update and tweak. Lol

Well, believe it or not, I got XP11 (aka that other simulator) when it was still in beta in 2016 and started to learn how to create scenery for it (as I was an MSFS scenery creators since FS98).

And it's been 4 years now, that XP11 is out and I did not make 1 single flight as a user. All my flights were as a scenery dev to preview and test

So I can start updating and tweaking anytime since I might never have time to fly in MSFS even 4 years after it's out 🙂

 

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

4 hours ago, Claviateur said:

An MSFS native, more intuitive and modern in-sim editor similar to this app concept, is the best thing that could happen to scenery creators, considering the time we need to wait to reload a scenery or sometimes close and open the simulator and go to the area of interest just to see if the subtle modification we just did to the scenery is ok. 

Yes -- that would be huge, just from a speed-of-development standpoint.  People wonder why it takes so long to dev scenery, this is why...you're gazing at a load bar all the time...

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

  • Author
2 minutes ago, Mace said:

Yes -- that would be huge, just from a speed-of-development standpoint.  People wonder why it takes so long to dev scenery, this is why...you're gazing at a load bar all the time...

And as you know, these in-engine editing tools exist but giving them to the end-user as is, is virtually impossible because these tools can for example transform Earth into Mars and make weird things happen in the engine... 

However, reducing the level of options available in these tools and making them restricted to the terrain components for example could be a good deal for me.

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

for me, putting my own 3d scanned house into the game would be more then enough! 😁

If you can place anything inside the Sim (of course just localy and only visible for you) this would be a dream.

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