June 3, 20206 yr Gentlemen, I usually get somewhere around 45-60+ FPS on my machine. 60+ during cruise: i9 9900k OC 5.1 GHz, RTX 2080 Super, DDR4 32GB 3200MHz. However, whenever there is a thick cloud layer around as provided by Active Sky XP the frame rate seems to suffer disproportionately. Here is an image when I was cruising at around 30-35 FPS surrounded by cloud. I understand clouds are difficult to render but these are the default XP-11.41 clouds, I did not touch them or applied any weird shader or anything. Also note it's my CPU that's bottlenecking here, not the GPU. any idea as to why? I am not using the Active Sky cloud textures. Do these perform any better or worse than the default ones? Thanks for your help in advance, Jaime Jaime Beneyto My real life aviation and flight simulation videos [English and Spanish] System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F
June 4, 20206 yr Check your anti aliasing settings. I find that anything over 2x SSAA will kill frame rates with heavy clouds. I have a similar setup as you do (9900K OC to 5.1 and a 1080ti). Jim
June 4, 20206 yr Author 11 minutes ago, jelder said: Check your anti aliasing settings. I find that anything over 2x SSAA will kill frame rates with heavy clouds. I have a similar setup as you do (9900K OC to 5.1 and a 1080ti). Jim Hi Jim, thanks for comment. I have AA set to 4x SSAA + FFAA. But if you see the numbers on the top left of the image, it’s the CPU that’s bottlenecking, not the GPU. Why would lowering AA here help? Jaime Beneyto My real life aviation and flight simulation videos [English and Spanish] System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F
June 4, 20206 yr Author Doing more testing around clouds and not really understanding the inconsistent behaviour. This time I placed the aircraft at FL350 with a Cumulus Overcast set between FL200 and FL310, aircraft surrounded by clouds. The impact on FPS wasn't as bad as yesterday, having a smooth 45-55 FPS. I played with the AA slider and didn't notice any decrease/increase in FPS with any setting other than the right-most 8xSSAA+FXAA. Jaime Beneyto My real life aviation and flight simulation videos [English and Spanish] System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F
June 4, 20205 yr 16 hours ago, Alpha Floor said: Hi Jim, thanks for comment. I have AA set to 4x SSAA + FFAA. But if you see the numbers on the top left of the image, it’s the CPU that’s bottlenecking, not the GPU. Why would lowering AA here help? Hi Jaime, I'm puzzled by your comment regarding that the CPU is bottlenecking, could you please help me understand that logic referring your screenshots? I see in your second image that cpu time is 0.0314 and your gpu time is 0.0184, so, the lower number is the one bottlenecking? Thanks, Alexander Colka
June 4, 20205 yr Author 4 minutes ago, alexcolka said: I see in your second image that cpu time is 0.0314 and your gpu time is 0.0184, so, the lower number is the one bottlenecking? On the contrary, it's the higher number that shows the bottleneck! That number represents the time to draw one frame, the longer it takes, the worse. It's an inverse relation to FPS. Jaime Beneyto My real life aviation and flight simulation videos [English and Spanish] System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F
June 4, 20205 yr You can cut the cloud texture resolution by half. This usually helps a bit. Edited June 4, 20205 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
June 4, 20205 yr 1 hour ago, Alpha Floor said: On the contrary, it's the higher number that shows the bottleneck! That number represents the time to draw one frame, the longer it takes, the worse. It's an inverse relation to FPS. Got it, thanks Alexander Colka
June 4, 20205 yr Author 1 hour ago, Bjoern said: You can cut the cloud texture resolution by half. This usually helps a bit. I will have a look, thank you. On the other hand, would you expect to have to resort to this with an i9 9900k CPU and a RTX 2080 Super GPU? Shouldn't a system like this be able to handle the default XP-11 without tweaking its files? Jaime Beneyto My real life aviation and flight simulation videos [English and Spanish] System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F
June 4, 20205 yr Hello Jaime, Active Sky does have the option to use lower cloud resolution, you may want to try that. You did not specify if openGL or Vulkan. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
June 4, 20205 yr Author 1 hour ago, CarlosF said: Hello Jaime, Active Sky does have the option to use lower cloud resolution, you may want to try that. You did not specify if openGL or Vulkan. Hello, I am using 11.41, so OpenGL. Do you mean the low resolution Active Sky cloud replacement is “lower” resolution than the default clouds? Jaime Beneyto My real life aviation and flight simulation videos [English and Spanish] System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F
June 4, 20205 yr 12 minutes ago, Alpha Floor said: Hello, I am using 11.41, so OpenGL. Do you mean the low resolution Active Sky cloud replacement is “lower” resolution than the default clouds? This is from Active Sky's web site ASXP also features an optional high-performance photo-realistic cloud texture replacement with a simple texture installation wizard That is the option I'm referring too. I also fly with ActiveSky and don't have any performance issues at all and my pc specs at lower than yours. also from ASXP Q: Are cloud texture replacements included?A: Yes, an optional cloud texture replacement, evolved from the newest ASCA content and designed specifically for X-Plane 11.26/11.30+ is included. Two different variants are available, high performance, which is softer and lower resolution, and high detail, which is higher resolution, with harder edges. ASXP also works great with any other textures and other visual enhancements. Edited June 4, 20205 yr by CarlosF Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
June 4, 20205 yr Use these clouds --- Vivid Sky v1.1 : https://forums.x-plane.org/index.php?/files/file/48315-vivid-sky/ They are very good and save FPS Recommended with plugin X-Visibility Add-ons also work with Vulkan
June 5, 20205 yr 13 hours ago, Bulva said: Use these clouds --- Vivid Sky v1.1 : https://forums.x-plane.org/index.php?/files/file/48315-vivid-sky/ They are very good and save FPS Recommended with plugin X-Visibility Add-ons also work with Vulkan These actually will save you a lot of FPS
June 5, 20205 yr On 6/4/2020 at 8:28 PM, Alpha Floor said: On the other hand, would you expect to have to resort to this with an i9 9900k CPU and a RTX 2080 Super GPU? Shouldn't a system like this be able to handle the default XP-11 without tweaking its files? Because OpenGL is kind of slow. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
Archived
This topic is now archived and is closed to further replies.