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Photogrammetry Buildings

Featured Replies

2 hours ago, Jose Munoz said:

The official forum consensus is that it's a LOD issue.

Personally I've just disabled photogrammetry and went with the ai buildings until they address this issue. The photogrammetry looks great when you're right above but in the distance it is absolutely terrible.

Even when manually cached, the distant buildings look like they are melting 

Don't know what to say guys.

This seems once again to be one of those issues that is passing me by. In the alpha, we had this problem. And even shortly after release. But some time after that, the problem seems to have at least mostly gone away for me (knock on wood) and I assumed everyone else.

If you look at the picture, you will see that rather than melted clay, my photogrammetry buildings are recognizable structures even at long distances, and at night (if I pretty much press my nose against my monitor screen) I can even see the teeny tiny window lights! 🤔

Not sure whats up. (I have no caching active)

oceXQ7.jpg

Edited by HiFlyer

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • Replies 31
  • Views 6.4k
  • Created
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does LOD have anything to do with reflections of mirrored buildings?  they just don't look great seems every bridge is solid underneath..shadowing issues i guess. be nice if the buildings actualy reflected in the sun

3 minutes ago, simking1 said:

does LOD have anything to do with reflections of mirrored buildings?

Seems PG simply does not have reflections. Asobo may yet surprise us on that, as PG generally also has no night lighting, yet they somehow managed to (mostly) apply some globally.

5 minutes ago, simking1 said:

seems every bridge is solid underneath

True. But they have gradually been replacing them with actual models. There are even some freeware replacements out there, and I suspect third parties will probably chime in on that as well. (they already have in some cases)

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

I have had this problem since day one, try to land in KVNY 34 and let me know if it looks as bad as mine:

50263882256_9a6a4ff706_o.png

I have tried everything, Rolling cache on/off, LOD 100/150/200, Saved Cache, and nothing works.

My internet is 500MB and to give you an idea I download MSFS2020 in around 1 hour.

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

Same issue here. No matter how high the settings, photogrammetry objects are spawned very sparsely just a few miles away and then more objects pop up and textures are continuously morphing when getting closer.

It totally destroys the immersion.

Apparently the LOD distance for photogrammetry objects is significantly lower than for non-photogrammetry objects with the same settings.

Outside of photogrammetry areas I very rarely see any popping or morphing at all.

I have disabled photogrammetry for now.

  • Commercial Member

Also have the same issue. I first thought it was my internet connection however I manually cached Barcelona and it looks the same. 

Has anyone reported this to Asobo? I haven’t seen it mentioned on the feedback update. Need to make sure it doesn’t go under the radar.

5 hours ago, ttbq1 said:

I have had this problem since day one, try to land in KVNY 34 and let me know if it looks as bad as mine:

Hi ttbq1, here's what I got from KVNY :

 

Spoiler

ncnglwvm.jpg



Disgusting, isn't it ? ^^

HiFlyer, gone to NYC and made some testing.

Here's what I got :

 

Spoiler

8gclx8ib.jpg
c4l2ozq2.jpg
ojwradsv.jpg



For the purpose of this test I've set my Terrain LOD to 200.
As you can see, no forests in NYC so no issues like in the vicinity of Atlanta where I'm from.
It looks quite fair from high above but as I get closer to the ground the buildings never get fully loaded.
But I'm a bit surprised and have to say that NYC photogrametry has not as many issues than I have in Georgia or other areas.
Seems region-dependant ?!

22 hours ago, ttbq1 said:

I have had this problem since day one, try to land in KVNY 34 and let me know if it looks as bad as mine:

50263882256_9a6a4ff706_o.png

I have tried everything, Rolling cache on/off, LOD 100/150/200, Saved Cache, and nothing works.

My internet is 500MB and to give you an idea I download MSFS2020 in around 1 hour.

No, the problem there seems to be simply very bad photogrammetry, exacerbated by parts of the airport itself being photogrammetry, and the entire general area suffering form bad PG of the sort, that can only be fixed by simply turning off PG.

There are simply some areas like this in the sim. Many were noted during the alpha/beta (you should have seen how horrible a lot of California was!)

Time for the third parties or freeware guys to step in, until Asobo gets around to doing something.

Make sure to report it.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
16 hours ago, Khaz said:

Hi ttbq1, here's what I got from KVNY :

 

  Hide contents

ncnglwvm.jpg



Disgusting, isn't it ? ^^

HiFlyer, gone to NYC and made some testing.

Here's what I got :

 

  Hide contents

8gclx8ib.jpg
c4l2ozq2.jpg
ojwradsv.jpg



For the purpose of this test I've set my Terrain LOD to 200.
As you can see, no forests in NYC so no issues like in the vicinity of Atlanta where I'm from.
It looks quite fair from high above but as I get closer to the ground the buildings never get fully loaded.
But I'm a bit surprised and have to say that NYC photogrametry has not as many issues than I have in Georgia or other areas.
Seems region-dependant ?!

 

 

Edited by HiFlyer

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
19 hours ago, Carts85 said:

Has anyone reported this to Asobo? I haven’t seen it mentioned on the feedback update. Need to make sure it doesn’t go under the radar.

Yes, have you? I turned off photog for the time being. Just too nasty looking. 

35 minutes ago, HiFlyer said:
23 hours ago, ttbq1 said:

I have had this problem since day one, try to land in KVNY 34 and let me know if it looks as bad as mine:

50263882256_9a6a4ff706_o.png

I have tried everything, Rolling cache on/off, LOD 100/150/200, Saved Cache, and nothing works.

My internet is 500MB and to give you an idea I download MSFS2020 in around 1 hour.

Looking similar to mine and definitely a nasty immersion, you guys make sure to report it! I'm not sure if the servers are having lots of load on them or it's another issue.

So I guess this sim is sorta snake oil. Too many people with really decent setups are getting really bad photogrammetry. Watching the trailers and listening to the alpha and beta testers you’d think the sim was perfect. Kinda thought photogrammetry was the crowning achievement and now lots of people are just turning it off. I always felt the sim seemed too good to be true. Guess I was right 

My question is....why are trees being drawn like they are photogrammetry? 

The buildings make sense...the trees? Can they not have the ai place them along with the photogrammetry?

 

FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠

Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024

 

 

 

4 minutes ago, ahsmatt7 said:

My question is....why are trees being drawn like they are photogrammetry? 

The buildings make sense...the trees? Can they not have the ai place them along with the photogrammetry?

 

As I understand it, its all just shapes and patterns to the ai, which doesn't have an eye as discerning as a humans when figuring out which shape is a tree and which is a building, much less accurately flattening the mesh and substituting a 3D tree. (once it even decides it is indeed looking at a tree and not a rock or a car or....) 

There's a lot that can (and obviously does) go wrong with the process. (No open spaces beneath buildings and elevated roads, etc)

Presumably Asobo/microsoft/blackshark are working hard to make the ai more accurate, but..... WIP

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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