September 17, 20205 yr 5 hours ago, Nyxx said: Does anyone know what the new Low/Med/High translate to in terms of FPS for the displays refresh rate? Let’s make it simple: Low/Med - FS9 gauge performance High - realistic with no hit on sim performance This tells me someone on Asobo’s team doesn’t know what the heck is going on with sim stutters, CTD’s, and other performance issues in the sim cause it ain’t the gauges. Maybe in FSX that would be the case but this is a whole different ball game. Edited September 17, 20205 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 17, 20205 yr 1 minute ago, Dillon said: Let’s make it simple: Low/Med - FS9 gauge performance High - realistic with no hit on sim performance With your specs, that might be true. But on an i7-7700 with an AMD RX580 there is a DEFINITE hit on performance with the GP refresh rate at high compared. Hopefully when I get my 6GB Nvidia card later this week, I'll have the same observation. But your statement is based on your setup which may not be the same as others.
September 17, 20205 yr 16 minutes ago, wthomas33065 said: With your specs, that might be true. But on an i7-7700 with an AMD RX580 there is a DEFINITE hit on performance with the GP refresh rate at high compared. Hopefully when I get my 6GB Nvidia card later this week, I'll have the same observation. But your statement is based on your setup which may not be the same as others. Didn’t think my specs was all that great based on what some have built to get FSX and P3D to run correctly. It’s nice to be back at a time when you can run out and buy a new computer for under $1400 and it runs a new version of FS with great performance and optimal scenery. It’s been almost 20 years since we’ve seen this. I originally thought I’d have to buy a beefier video card on top of this computer and still would have to wait until the next generation of CPU’s to see this sim really shine. FSX ‘good riddance to bad rubbish’... Bugs Bunny quote. Edited September 17, 20205 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 17, 20205 yr Author Got 40+ hours logged never had a CTD. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
September 17, 20205 yr 33 minutes ago, Dillon said: Didn’t think my specs was all that great based on what some have built to get FSX and P3D to run correctly. My 7th Generation i5 and 4GB RX580 can run FSX great. That's mainly because FSX was written for single core performance. In fact many people were told to turn off hyperthreading to maximize performance in FSX and P3D FS2020 on the other hand benefits greatly from multiple cores or hyperthreading. My i5 was a severe bottleneck until I got my i7. (I didn't want to pony up for a new MB). With hyperthreading turned on my i7, the 4 core processor is running very well. Now my GPU and it's 4GB are the bottleneck. Even at Medium, I can use up all 4GB in Vram at 1080p with resolution scaling at 80. What's really necessary for what I consider good performance a 6 core processor or above, (or a 4 core processor capable of hyperthreading), at least 16GB of RAM (I have 32GB) and a video card with at least 6GB of VRAM. And that's what I'll have by the end of the weekend. That's not to say I don't enjoy the sim right now. I have what I consider acceptable performance 90% of the time. But my standards have changed as well. In FS9, FSX days, 15FPS was completely acceptable in an object rich area or a highly detailed airport. That standard no longer applies to me. I'm chasing at least 24FPS in ALL instances. And that still may be a pipedream. 24FPS is film quality and that will work for me. Edited September 17, 20205 yr by wthomas33065 added RAM requirement
September 17, 20205 yr I believe it's for the airliners, especially the 787. People have been manually editing the game files because the refresh rate on the glass cockpit for some airliners was really hurting the FPS. With this slider added, you don't have to edit the game files. The GA planes didn't really have a problem with FPS before so this slider probably won't make much of a difference for GA planes. However, you may want to test this for the 787 as it may give a nice FPS boost for the 787 if you lower this slider to the lowest setting. i5-12400, RTX 3060 Ti, 32 GB RAM
September 17, 20205 yr 16 minutes ago, abrams_tank said: I believe it's for the airliners, especially the 787. People have been manually editing the game files because the refresh rate on the glass cockpit for some airliners was really hurting the FPS. With this slider added, you don't have to edit the game files. The GA planes didn't really have a problem with FPS before so this slider probably won't make much of a difference for GA planes. However, you may want to test this for the 787 as it may give a nice FPS boost for the 787 if you lower this slider to the lowest setting. I mainly us the Longitude as the airliner environment isn’t fully realized (real world airlines/routes/gate assignments, more detailed airports, contrails, etc). The gauges in the 787 must be more intensive which I thought would be the other way around for a default aircraft. Edited September 17, 20205 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 17, 20205 yr 25 minutes ago, abrams_tank said: I believe it's for the airliners, especially the 787. People have been manually editing the game files because the refresh rate on the glass cockpit for some airliners was really hurting the FPS. With this slider added, you don't have to edit the game files. The GA planes didn't really have a problem with FPS before so this slider probably won't make much of a difference for GA planes. However, you may want to test this for the 787 as it may give a nice FPS boost for the 787 if you lower this slider to the lowest setting. FPS are not the problem, it's the stutters that are caused. Everyone is so hung up on FPS. Look more closely at frame time and how smooth the actual thing is. I am at the cutting edge of performance, always keep to date, regardless ( I am lucky in that respect) and the sim still isn't 100%.... I believe that will only happen with DX12.
September 17, 20205 yr 1 hour ago, Dillon said: Let’s make it simple: Low/Med - FS9 gauge performance High - realistic with no hit on sim performance This tells me someone on Asobo’s team doesn’t know what the heck is going on with sim stutters, CTD’s, and other performance issues in the sim cause it ain’t the gauges. Maybe in FSX that would be the case but this is a whole different ball game. Who said the gauges were the source of stutters and ctd?
September 17, 20205 yr Author unlimited FPS are the normal source of stutters and for good reason. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
September 17, 20205 yr 1 hour ago, wthomas33065 said: With your specs, that might be true. But on an i7-7700 with an AMD RX580 there is a DEFINITE hit on performance with the GP refresh rate at high compared. Hopefully when I get my 6GB Nvidia card later this week, I'll have the same observation. But your statement is based on your setup which may not be the same as others. Gauges are CPU business, a new GPU won't affect this. - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
September 17, 20205 yr High refresh on the gauges (glass cockpit in particular) can cause performance (FPS) issues. This was proven when the fixes were released by modders in the community. A lot of people (including myself) benefited from cutting the refresh in half. This didn't have a dramatic effect on how they looked. If you banked really quickly then you might see some instrument stutter, but at normal bank rate they were fine, whilst freeing up valuable processing time for the rest of the sim. It is just a shame Asobo/MS didn't credit the community for helping to discover and develop this performance improvement. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
September 17, 20205 yr 1 hour ago, Dillon said: Let’s make it simple: Low/Med - FS9 gauge performance High - realistic with no hit on sim performance This tells me someone on Asobo’s team doesn’t know what the heck is going on with sim stutters, CTD’s, and other performance issues in the sim cause it ain’t the gauges. Maybe in FSX that would be the case but this is a whole different ball game. High refresh on the gauges (glass cockpit in particular) can cause performance (FPS) issues. This was proven when the fixes were released by modders in the community. A lot of people (including myself) benefited from cutting the refresh in half. This didn't have a dramatic effect on how they looked. If you banked really quickly then you might see some instrument stutter, but at normal bank rate they were fine, whilst freeing up valuable processing time for the rest of the sim. It is just a shame Asobo/MS didn't credit the community for helping to discover and develop this performance improvement. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
September 17, 20205 yr 27 minutes ago, Ianrivaldosmith said: FPS are not the problem, it's the stutters that are caused. Everyone is so hung up on FPS. Look more closely at frame time and how smooth the actual thing is. I am at the cutting edge of performance, always keep to date, regardless ( I am lucky in that respect) and the sim still isn't 100%.... I believe that will only happen with DX12. What he said... FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 17, 20205 yr 1 hour ago, Colonel X said: Gauges are CPU business, a new GPU won't affect this. Not according to the FPS counter within the product.
Archived
This topic is now archived and is closed to further replies.