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Live developer Q&A on Twitch at 10:30am PST.

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Regarding DirectX 12 not having a significant performance impact for most people, it is likely that they're saying this because the overwhelming majority of systems are GPU-limited when running the simulator, not because of the API bringing minimal CPU performance improvements. Hopefully they will go more in detail about this some other time.

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(11) Metric units

Haven't started on this yet, but it's a small update. Gonna come at the same time as other update that visits settings pages etc.

 

they just mentioned they got some ORBX people involved in the airport updates team thats reallly good to know . 

Image removed as image is no longer available.

Switching over to top bugs now.

Going to write update of where everything is at in future feedback snapshots to better track issues.

(1) Accurate taxiway names / signage updates (not world update)

They really seem to go in as bugs & have a team that fixes airports (700+ airports fixed in world update). They want feedback to get things addressed...

Anything about the LOD issue? (Sorry in a mid video conference call 😕 )

Edited by omarsmak30

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

Just now, omarsmak30 said:

Anything about the LOD issue? (Sorry in a mid a video conference call 😕 )

Nothing so far, they're going over the bugs on the Feedback Snapshot now, they might talk about "Ground Texture - Low Resolution" later.

Really frustrated that they didn't answer the accurate taxiway names question properly. They treat them like "airport bugs" when what we were going for was an ability to edit default airports and fix taxiway names ourselves...

5 minutes ago, FlyingInACessna said:

(1) Accurate taxiway names / signage updates (not world update)

They really seem to go in as bugs & have a team that fixes airports (700+ airports fixed in world update). They want feedback to get things addressed...

They also mentioned that they're working with ORBX on this.

Edited by Tuskin38

Just now, Tuskin38 said:

They also mentioned that they're working with ORBX as well with this.

That's cool too, but it sounds like it's part of the world updates, which I specifically said we aren't talking about 😕  Really hoping we get the ability to modify taxiway names ourselves...

@ChaoticBeauty

Seems you were not too far off with the Sim Update. Hopefully it contains some solid stuff. I'd like an improvement of specific flight models (planes) and general aerodynamics like control sensitivity. Maybe even turboprop engine logic. So some true progress!

If ASOBO can pull off something of that scale I am totally satisfied.

Edited by tweekz

Happy with MSFS 🙂
home simming evolved

Just now, FlyingInACessna said:

That's cool too, but it sounds like it's part of the world updates, which I specifically said we aren't talking about 😕  Really hoping we get the ability to modify taxiway names ourselves...

Indeed, if they just add it to the Scenery Editor in dev mode to modify airports, that is more than enough.

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

They stayed away from making a study level airliner to avoid hurting third parties. 

They felt the same way about the Garmin / G1000 at first, but now they're thinking based on community feedback that they might need to go all the way and make it as good as possible.

2 minutes ago, omarsmak30 said:

Indeed, if they just add it to the Scenery Editor in dev mode to modify airports, that is more than enough.

Exactly. This is the question I'm asking for the next Q&A and pushing for in the wishlist. They misunderstood the scenery gateway system as adding in custom objects and buildings, but we mean to edit airports...

Love that they admitted they rushed the first few patches and that they could use our help to test them as two weeks are not enough for this. They also said that they will bring back pre-release testing at some point, we just need to give them time to plan this out.

2 minutes ago, ChaoticBeauty said:

Love that they admitted they rushed the first few patches and that they could use our help to test them as two weeks are not enough for this. They also said that they will bring back pre-release testing at some point, we just need to give them time to plan this out.

I missed that part.  Did they say pre-release testing only for the VR release only, or will they continue pre-release testing for patches after VR release as well?

i5-12400, RTX 3060 Ti, 32 GB RAM

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