September 30, 20205 yr For me they both (Jorg/MS and Sebastian/Asobo) looked tired and unhappy. They worked like crazy on the last patch and instead of being praised for fabulous Japan, they ended with more bugs, especially LOD/draw distance. So they not spent any significant time on Japan stuff, they just pretended like the patch and scenery update was never released. Seemed to me like Jorg/MS asked Sebastian/Asobo to stay silent about the patch issue and only during the last minute Sebastian admitted that they have no idea what is happening inside the sim and why the draw distance was suddenly limited and the antialiasing affected. Jorg seemed quite unhappy when Sebastian finally managed to touch this subject at the very very end of the session (go to 1:00:45 in the recording) They totally ignored the tall buidlings issue, VFR map CTD, downloader causing endless package download resets. They ignored all the questions on the chat, understandable as there were so many. There was a heavy censorship on the chat deleting the questions about the bugs introduced with the last patch. I was unable to hear when the next patch will be released (probably not soon, they will consider beta testing stage), not mentioned any hot fix policy. For me, not addmitting the fact of the last patch failure, ignoring the massive issues (e.g. the broken update downloader with I solved by spending $20 on NetLimiter and limiting the transfer to 3Mbps which caused the entire night to dowlnoad the patch) is just unprofessional communication strategy. Souch resourcesul compay as MS should have better communication experts. The lady leading the session was without any nerve, they should ask a professional journalist or radio guy to lead such event, especially in the middle of the crisis situation within the community. On the positive side: the draw distance reduction was not deliberate, so possibly, within some months, they will fix it, as soon as they will figure out what their code is actually doing and the release of any new patch will be probably preceeded by beta testing phase. A user on another forum supposedly already found a fix for the tall buildings issue (before they even admitted the existence of this bug, not to mention fixing it). And I have a backup copy of the version before patch, so I will probably rollback to it, apply the trick of starting with Internet disabled to skip over the update process. Edited September 30, 20205 yr by Steku
September 30, 20205 yr 12 minutes ago, snglecoil said: What an absolutely GARBAGE update that was....total dumpster fire! I mean sure they spoke to almost every question and concerned brought up over the last few weeks. But not ONE SINGLE WORD about the "Honeycomb issue" 🤬 UNACCEPTABLE!!!! ....Whew that was a close one!, Sorry this thread was trending way too positive. Somebody had to bring it back to Earth. You can thank me later </s> 😉 Not going to lie, you had me at first.
September 30, 20205 yr 3 minutes ago, Steku said: For me they both (Jorg/MS and Sebastian/Asobo) looked tired and unhappy. They worked like crazy on the last patch and instead of being praised for fabulous Japan, then introduced more bugs, especially LOD/draw distance. So they not spent any significant time on Japan stuff, they just pretended like the patch and scenery update was never released. Seemed to me like Jorg/MS asked Sebastian/Asobo to stay silent about the patch issue and only during the last minute Sebastian admitted that they have no idea what is happening inside the sim and why the draw distance was suddenly limited and the antialiasing affected. Jorg seemed quite unhappy when Sebastian finally managed to touch this subject at the very very end of the session (go to 1:00:45 in the recording) They totally ignored the tall buidlings issue, VFR map CTD, downloader causing endless package download resets. They ignored all the questions on the chat, understandable as there were so many. There was a heavy censorship on the chat deleting the questions about the bugs introduced with the last patch. I was unable to hear when the next patch will be released (probably not soon, they will consider beta testing stage), not mentioned any hot fix policy. For me, not addmitting the fact of the last patch failure, ignoring the massive issues (e.g. the broken update downloader with I solved by spending $20 on NetLimiter and limiting the transfer to 3Mbps which caused the entire night to dowlnoad the patch) is jkust unprofessional communication strategy. Souch resourcesul compay as MS should have better communication experts. The lady leading the session was without any nerve, they should ask a professional journalist or radio guy to lead such event, especially in the middle of the crisis situation within the community. On the positive side: the draw distance reduction was not deliberate, so possibly, within some months, they will fix it, as soon as they will figure on what thier code is actually doing. A user on another forum supposedly already found a fix for the tall buildings issue. And I have a backup copy of the verision before patch, so I will probably rollback to it, apply the trick of starting with Internet disabled to skip over the update process. some people in the chat kept asking the same question even after it had already been answered and some where actually disrespectful that alone will turn off any positive vibe from anybody . In my opinion there should be even more moderators in the chat .one thing is to ask question in a respectful and mature way and the other is what i saw not showing any respect and acting like a kid . Image removed as image is no longer available.
September 30, 20205 yr 35 minutes ago, DaveS said: Regarding draw distance: Nothing has changed but doesn't mean there couldn't be a possible bug and they are investigating. They are actually looking at expanding the draw distance further since they found it doesn't have much impact on performance Yeah, like I always say, I've had low LOD since day one. Don't see any changes on my end, always have been low.
September 30, 20205 yr 11 minutes ago, pvupilot said: Hmm, don’t know how to take that. From what I’ve seen, the night lighting in alpha/beta looks WAY better than we have now. Why not just revert back to that? Seems easy. At least they acknowledge the issue and are going to improve on that. My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600
September 30, 20205 yr 7 minutes ago, Steku said: They totally ignored the tall buidlings issue, VFR map CTD, downloader causing endless package download resets. They ignored all the questions on the chat, understandable as there were so many. There was a heavy censorship on the chat deleting the questions about the bugs introduced with the last patch. They answered the questions that Jayne asked them in the stream, and she drew questions from the Feedback Snapshot as well as the forum category she set up last week. There was not enough time for the new issues to be upvoted and for the Feedback Snapshot to be updated. The chat was a mess so it made sense that they wouldn't utilise questions from there.
September 30, 20205 yr Just now, ChaoticBeauty said: The chat was a mess so it made sense that they wouldn't utilise questions from there. it was a waste of time to watch the chat honestly . If there was more mature constructive interaction in the chat ,(a unique opportunity in my opinion to exchange talks ) and it was wasted in a very bad way .they probably be more then happy to answer interact with the chat . Image removed as image is no longer available.
September 30, 20205 yr 22 minutes ago, snglecoil said: What an absolutely GARBAGE update that was....total dumpster fire! I mean sure they spoke to almost every question and concerned brought up over the last few weeks. But not ONE SINGLE WORD about the "Honeycomb issue" 🤬 UNACCEPTABLE!!!! ....Whew that was a close one!, Sorry this thread was trending way too positive. Somebody had to bring it back to Earth. You can thank me later </s> 😉 No doubt. Nothing but happy people here for not much of any substance being earth shattering.
September 30, 20205 yr 3 minutes ago, rtodepart said: it was a waste of time to watch the chat honestly . If there was more mature constructive interaction in the chat ,(a unique opportunity in my opinion to exchange talks ) and it was wasted in a very bad way .they probably be more then happy to answer interact with the chat . This is exactly what they said at the end of the Q&A, that they want to have conversations with the community so they can learn which would be the best way to proceed with community interaction and simulator development. But all this toxicity just isn't helping...
September 30, 20205 yr Thanks to MS forum poster - in a nut shell Really love these Q&A sessions! Good format with voting on the questions too! One hour flies away! I wrote down a few things they mentioned: They were very honest and open about the issues, admitting they had tried to squeeze in too much in within the two week sprints, which resulted in not enough testing being done. They explained that some bugs only appear in specific scenarios which makes it harder. They are working to improve internal processes around this. They will introduce a community testing group, where dedicated users can test the patch in advance to find issues, along with their own testing. DirectX 12 work ongoing, this is done for the new features mostly, such as ray-tracing and less for performance related things. VR: Closed beta target late October, early November. First with focus on WMR devices. WorldUpdate 2 will be for US and they were very excited about the quality of this! SimUpdate, next one is coming in early November They work all the time to improve airports, a dedicated team both in-house and from OrbX are working to fix issues in airports. So they want us to keep reporting issues and those will be dealt with They mentioned the issues regarding LOD, AA and any such issues were not intentional, they are looking into it Improved draw distance up to 30000ft is been looked into Particle system was mentioned, ongoing work, will be available in the SDK for 3rd party devs They will do more improvements for the G1000 systems, this wasn’t planned at first but feedback from both the community and 3rd party devs have made them rethink and they will do more improvements around this An obstacle database will be introduced, which should help adding radio towers and such objects Visibility request also been looked at, aerosol slider improvement and lighting related to this will be worked on ATC improvements ongoing work and some cool features being looked at together with Microsoft China Night light issues still worked on, two different solutions, one rather easy and one that requires more work Press any key to start will be removed “soon” Metric units will come in an update, no time frame for it Shared cockpit and some other features for next year, main focus on solving bugs right now Xbox version been worked at, optimizations, such as memory optimization will benefit PC players too, one such was introduced in last patch They also talked about continues CPU optimizations to use more threads and some issues have already been solved Rich Sennett
September 30, 20205 yr 24 minutes ago, Steku said: So they not spent any significant time on Japan stuff, they just pretended like the patch and scenery update was never released. This was slated as a Developer Q/A from the start, not as a marketing campaign for the first World Update.
September 30, 20205 yr A list compiled from another thread: Garmin further development “I’ve changed my mind” based on community feedback NAVBLUE data coming in November, Charts+ next FlyByWire A32NX close ties (working on manufacture/Airbus approval) Further SDK tools, i.e. possible to add contrail They are looking to increase draw distance, especially for airliners higher altitude DX12 they had a team for a while working on this. Next world update is USA, higher resolution Sim update in November They will add\tweak stuff for weather visibility. Night light will get improved (higher altitude) VR beta applying for testing available now Downgrade\introduce bug are not intentional Rich Sennett
September 30, 20205 yr 3 minutes ago, Bigsby said: So we have full month of CTD till the next patch? Oh joy. There are other options.
September 30, 20205 yr 23 minutes ago, ChaoticBeauty said: They answered the questions that Jayne asked them in the stream, and she drew questions from the Feedback Snapshot as well as the forum category she set up last week. There was not enough time for the new issues to be upvoted and for the Feedback Snapshot to be updated. The chat was a mess so it made sense that they wouldn't utilise questions from there. What about starting the session with: Dear community, we worked hard on the patch, to provide you with the stunning Japan and fix the most annoying bugs. Unfortuanttely, not intentionally, some bugs landed in the patch affecting antialising, tall buildigs and draw distance. Such changes weren't intentional, we don't intend to scrifice quality for performance, so we consider this as a lesson learned and whe have ideas how to fix this once and for all - one of the ideas is to invite some community members to the patch testing program. We need to figure out how to arrange this, it will probably initially require more time to provide new patches, but this is the lesson we will definitely use. As we can't provide any definite answers to the issues last patch introduced, we propose to focus on the questions voted in the Q&S session stream on the forums, as we respect time and effort of all the community members who posted the questions and upvoted them. instead of mentioning the draw distance issue during the last minute of the session? Edited September 30, 20205 yr by Steku
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