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Need settings for showing waves in bodies of water

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I'm new to this sim and can't get waves working in oceans ect.

My water is glassy in most areas, no breaking waves at all.

Thanks

16 minutes ago, raptor1 said:

I'm new to this sim and can't get waves working in oceans ect.

My water is glassy in most areas, no breaking waves at all.

Thanks

Usually related to the wind force

Wayne such

Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3

57 minutes ago, raptor1 said:

I'm new to this sim and can't get waves working in oceans ect.

My water is glassy in most areas, no breaking waves at all.

Thanks

Add a 20 knot surface wind layer and you should see waves. I agree though, I think large bodies of water should have some wave action by default.

3 hours ago, desbean said:

Add a 20 knot surface wind layer and you should see waves. I agree though, I think large bodies of water should have some wave action by default.

Dead calm mill pond like conditions at sea do happen:

 

 

6 hours ago, Glenn Fitzpatrick said:

Dead calm mill pond like conditions at sea do happen:

Yes, but "Rare". A setting might be the best option.

Yes, I noticed it in the last patch, I thought it was some mod messing up the sea but nope, just normal bugsobo witchcraft.

 

R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2)
GarbagePoster

12 minutes ago, EmaRacing said:

Yes, I noticed it in the last patch, I thought it was some mod messing up the sea but nope, just normal bugsobo witchcraft.

 

Waves, foam, surface movement working fine here with both live weather and presets. The calm-water visuals are much improved as well. What are your water / graphics settings set at? 

GNqHUDz.jpg

Edited by DylanM

  • Author

So, what settings should I use to make the water look more realistic ?

 

We need to have too high and gusty winds for reasonable water waves. I wish they start with some wave mtion even at 0 kt winds.  To see waves, we needd to have such high force winds that we cannot fly.

Edited by Manny

Manny

Beta tester for SIMStarter 

  • Author

That's what I thought, FSX had better default waves.

I hope this gets addressed soon.

Like others I would like to see more wave response to much lower wind speeds, and maybe a separate wave slider, as ocean waves are not only dependant on local wind speeds, but are affected by what is happening hundreds of miles away.

2 hours ago, Manny said:

We need to have too high and gusty winds for reasonable water waves. I wish they start with some wave mtion even at 0 kt winds. 

The new patch added that motion back in. Much more realistic shimmer than a flat mill pond. 

The idea that wind is the sole factor for waves in large bodies water in nonsense

https://scijinks.gov/tides/#:~:text=When the earth%2C Moon%2C and,small tides%2C called neap tides.

High and low tides are caused by the Moon. The Moon's gravitational pull generates something called the tidal force. The tidal force causes Earth—and its water—to bulge out on the side closest to the Moon and the side farthest from the Moon. These bulges of water are high tides.

Edited by Manny

Manny

Beta tester for SIMStarter 

  • Author

I couldn't agree more with the last post.

Microsoft needs to get this glassy sea looking like it should.

So it's a preset weather condition:

Clear Skies

Few Clouds

etc...

Moon Waves

I'm in, I dare them to make a Moon Waves preset 🙂 BTW, would be a great April Fools day joke from them 🙂

 

"Coffee, if your not shaking, you need another cup"
Flight Sim Break Discord Channel: https://discord.com/invite/fCV62Ka2QZ

 

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