November 3, 20205 yr 2 hours ago, fsimstudios_ said: As mentioned above, we acknowledged there are a few things we missed on the initial release and are currently being worked and fixed for future updates. In fact, Vancouver is receiving the first hotfix, addressing issues with Dynamic Lighting and AFCAD tonight. Regarding CYYC, we said from the beginning that it was not going to be updated to work with v5 since a complete new version is being developed. I can say that Calgary v2 is now quite advanced, however we have other projects prioritized (CYVR MSFS, Halifax P3D). Most night lighting performance issues are related to Antialiasing - do not use SSAA since it conflicts with dynamic lighting, instead use MSAA. The hotfix releasing later today does not addresses issues with performance at night, however this is being reviewed by our team and iniBuilds to improve performance in future updates. Naturally it will consume more VRAM since we are using 4K textures + including the City of Vancouver. It shouldn't be an issue for anyone with a modern graphics card (+6GB VRAM), however, lowering your max texture resolution on the sim to 2048x will decrease VRAM consumption up to 30%, according to our tests, with a very small impact on the quality. I'm using MSAA, but will confirm the texture resolution. Thanks
November 4, 20205 yr @fsimstudios_did the hotfix get released? 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
November 4, 20205 yr 3 hours ago, micstatic said: @fsimstudios_did the hotfix get released? I got a response to that question on their wall- it will be release at some point today and they will send registered users an email when it is available. They might ave been slow in releasing the scenery, but their support has been awesome. Some where on this thread, they even stated that inibuilds will address the nigh time performance of the lighting. Edited November 4, 20205 yr by Boeingnut
November 4, 20205 yr I see cyvr is up on orbx now. Are we able to transfer our purchase over to Orbx like we did for cyeg and cylw? Does anybody know?
November 4, 20205 yr yes I transferred mine this morning. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
November 4, 20205 yr 5 minutes ago, micstatic said: yes I transferred mine this morning. How did you do that? Thanks
November 4, 20205 yr 1 hour ago, Darcy said: How did you do that? Thanks https://orbxdirect.com/redeem i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 4, 20205 yr So ,I've installed the update ans I am still wondering about one thing, not having spent time on an apron at night; is it normal for no light to shine through the terminal windows? Are the windows polarized so as not to cause reflection from the interior lights? Edited November 4, 20205 yr by Boeingnut
November 4, 20205 yr Commercial Member 8 minutes ago, Boeingnut said: So ,I've installed the update ans I am still wondering about one thing, not having spent time on an apron at night; is it normal for no light to shine through the terminal windows? Are the windows polarized so as not to cause reflection from the interior lights? Windows have PBR effects by default (can be deactivated through the configurator). Your simulator dynamic reflection settings have to be at minimum set at low in order for PBR Transparencies to work correctly. Otherwise, you will see the windows opaque.
November 4, 20205 yr 5 minutes ago, fsimstudios_ said: Windows have PBR effects by default (can be deactivated through the configurator). Your simulator dynamic reflection settings have to be at minimum set at low in order for PBR Transparencies to work correctly. Otherwise, you will see the windows opaque. During the day they are fine. It's at night, they are black? And this can be solved by deactivating PBR? Edited November 4, 20205 yr by Boeingnut
November 4, 20205 yr Commercial Member 1 minute ago, Boeingnut said: During the day they are fine. It's at night, they are black? And this can be solved by deactivating PBR? Deactivate PBR Effects on the scenery configurator, or change your dynamic reflection settings on the sim and the issue should be fixed. This is due to how transparency and masks work on P3D.
November 4, 20205 yr 8 minutes ago, fsimstudios_ said: Windows have PBR effects by default (can be deactivated through the configurator). Your simulator dynamic reflection settings have to be at minimum set at low in order for PBR Transparencies to work correctly. Otherwise, you will see the windows opaque. My dynamic reflections are off. I may not be explaining my question well
November 4, 20205 yr 3 minutes ago, Boeingnut said: My dynamic reflections are off. I may not be explaining my question well Well, set them to low instead and it'll work?
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