November 5, 20205 yr 3 minutes ago, fsimstudios_ said: v1.1 has not been released. We released a hotfix last night addressing dynamic lighting and AFCAD bugs. ORBX Customers do not need to install anything - the ORBX Build includes the latest version of the product. If you got the product from fsimstudios.com, the fix is available here: https://www.fsimstudios.com/dowloads Understood - thank you, sir. 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
November 5, 20205 yr Forgive the horrible cel phone shot, but an idea of what the actual lighting looks like down there and in the sim. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 5, 20205 yr 8 minutes ago, Dave_YVR said: Forgive the horrible cel phone shot, but an idea of what the actual lighting looks like down there and in the sim. you are also not hdr? Broucker Kévin // MSFS
November 5, 20205 yr 1 hour ago, Dave_YVR said: Forgive the horrible cel phone shot, but an idea of what the actual lighting looks like down there and in the sim. Nice pic! And demonstrates exactly what happens at night in the FSS scenery. The patch improved the apron lighting and many of AIG ai aircraft are illuminated, so that part looks good. Just need to make the terminals look less like they're darked out like London waiting for a Luftwaffe bombing mission
November 5, 20205 yr Commercial Member Thanks a lot for the shots! We are working hard to push the update soon. We acknowledge that the light effects used here are too dim. We are working alongside iniBuilds to improve the night environment significantly.
November 5, 20205 yr Commercial Member Just for reference, Here's how we see night lighting on our development PC: HDR On, Brightness 1, Bloom 0
November 6, 20205 yr Things I'd like to see from @fsimstudios_, please: Interior lighting of terminals - far too dark at the moment (apron lighting looks good though) More buildings in Vancouver city centre (too sparse) CYYC v2 AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 6, 20205 yr Commercial Member 5 minutes ago, F737NG said: Things I'd like to see from @fsimstudios_, please: Interior lighting of terminals - far too dark at the moment (apron lighting looks good though) More buildings in Vancouver city centre (too sparse) CYYC v2 I can confirm: 1 & 2 are coming on update 1.1 - releasing in a couple of weeks. 3rd is coming Q1 2021.
November 6, 20205 yr I am still using v4.5 Does this issue exist in it as well? Ken Thompson i7-4790 @4 GHz 64 Bit Win 7 16G RAM GTX 1080Ti
November 10, 20205 yr On 11/5/2020 at 10:30 PM, fsimstudios_ said: Thanks a lot for the shots! We are working hard to push the update soon. We acknowledge that the light effects used here are too dim. We are working alongside iniBuilds to improve the night environment significantly. Yes the scenery needs a bit of optimising, I stuttered in and out of cyvr yesterday and today 😕
November 27, 20205 yr I bought CYVR today from ORBX and have similar issues with night lighting. I have dynamic lighting ON and increased the spotlights in P3D's CFG. Everything is far too dark and it doesn't look like the dynamic lights are even showing. Autogen also doesn't have any night textures. This is disappointing but good to know it will be fixed.
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