November 29, 20205 yr From Alan Pestridge : Global] render_grid_x_km_low = 0.1 render_grid_x_km_med = 0.1 render_grid_x_km_high = 0.2 render_grid_x_km_ultra = 0.5 render_grid_z_km_low = 1.3 render_grid_z_km_med = 1.3 render_grid_z_km_high = 1.3 render_grid_z_km_ultra = 1.3 cloud_resolution_low = 512 cloud_resolution_med = 768 cloud_resolution_high = 1024 cloud_resolution_ultra = 1024 max_cloud_distance_km_low = 200 max_cloud_distance_km_med = 250 max_cloud_distance_km_high = 300 max_cloud_distance_km_ultra = 350 num_slices_low = 255 num_slices_med = 255 num_slices_high = 255 num_slices_ultra = 255 cloud_shadow_strength = 0.5 cloud_shadow_range_km_low = 50.0 cloud_shadow_range_km_med = 150.0 cloud_shadow_range_km_high = 200.0 cloud_shadow_range_km_ultra = 250.0 cloud_shadow_texture_size_low = 256 cloud_shadow_texture_size_med = 512 cloud_shadow_texture_size_high = 1024 cloud_shadow_texture_size_ultra = 1024 crepuscular_ray_strength = 0.5 edge_noise_wavelength_km = 1.5 worley_texture_size = 64 cell_noise_wavelength_km = 1.7 max_fractal_amplitude_km = 3 cloud_threshold_distance_km = 0.2 [Cumulonimbus] max_density_gm3 = 1.0 distribution_base_layer = 0.45 distribution_transition = 0.30 worley_noise = 0.1 worley_scale = 5.0 diffusivity = 1.5 persistence = 0.75 octaves = 4.0 upper_density = 0.35 simulation = 1.0 cloud_width_km = 60 cloudiness = 1.00 base_noise_factor = 0.25 edge_worley_noise = 0.15 fractal_amplitude = 2.0 edge_sharpness = 3.0 churn = 2.0 [Cirrus] max_density_gm3 = 0.05 distribution_base_layer = 0.05 distribution_transition = 0.95 worley_noise = 0.55 worley_scale = 1.0 diffusivity = 1.0 persistence = 0.95 octaves = 3.0 upper_density = 0.95 simulation = 0.0 cloud_width_km = 30 cloudiness = 0.1 base_noise_factor = 0.95 edge_worley_noise = 0.0 fractal_amplitude = 1.5 edge_sharpness = 0.05 churn = 0.2 [Stratus] max_density_gm3 = 1.0 distribution_base_layer = 0.2 distribution_transition = 0.5 worley_noise = 0.15 worley_scale = 3.0 diffusivity = 0.95 persistence = 0.05 octaves = 3.0 upper_density = 0.05 simulation = 0.0 cloud_width_km = 100 cloudiness = 0.15 base_noise_factor = 0.1 edge_worley_noise = 0.05 fractal_amplitude = 1.0 edge_sharpness = 0.1 churn = 1.0 [Cumulus] max_density_gm3 = 1.0 distribution_base_layer = 0.25 distribution_transition = 0.25 worley_noise = 0.6 worley_scale = 5.0 diffusivity = 0.9 persistence = 0.95 octaves = 3.0 upper_density = 0.25 simulation = 0.0 cloud_width_km = 100 cloudiness = 0.15 base_noise_factor = 0.25 edge_worley_noise = 0.15 fractal_amplitude = 2.0 edge_sharpness = 2.7 churn = 1.0 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 29, 20205 yr Author From Marcus ( mpo910) In the volumetricclouds.cfg there are settings for each cloud type and global once. Try at l cumulus and cumulonimbus the section persistance=0.63 instead of 0.95 Then increase at the global section edge noise wavelength to 2.7 instead of 2.5. this should lengthen the edges more and looks less edged by increasing this value. The persistance is responsible for the small noisy parts around the cloud scapes witch also look to pixelated in my opinion. Reducing the value makes less of those persistance parts so less pixelated also. This has no performance impact. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 29, 20205 yr 2 minutes ago, mpo910 said: Thanks for forwarding Gerard. Marcus is this the same one you posted at HiFi forum? Thanks for your help with these ea clouds. Edited November 29, 20205 yr by reecemj Maurice J I9 12900k \ EVGA 3080ti \ G-Skill 32GB \ Samsung 4K TV
November 29, 20205 yr 20 minutes ago, reecemj said: Marcus is this the same one you posted at HiFi forum? Thanks for your help with these ea clouds. Yes it is. Regards, Marcus P.
November 29, 20205 yr and why couldn’t LM incorporate sliders in the main menu for these to be adjusted? i believe I’ve seen that in a video for truesky. cheers mike
November 29, 20205 yr Thanks Gerard, I‘ll try tomorrow. Is it correct that there as always the same coverage of clouds as far as you can see with EA? So no areas of better or worse weather? best regards, Mathias
November 29, 20205 yr Author 2 minutes ago, skylane182 said: Thanks Gerard, I‘ll try tomorrow. Is it correct that there as always the same coverage of clouds as far as you can see with EA? So no areas of better or worse weather? Here I use FSGRW and I see differences when looking left and right. See my vids. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 29, 20205 yr 2 hours ago, GSalden said: Here I use FSGRW and I see differences when looking left and right. See my vids. You're correct. There seems to be some confusion here regarding the spatial uniformity of the clouds with the EA option active. While it's true that LM has not implemented trueSky weather regions, all this means is that the weather is uniform in the horizontal plane. However the clouds are not. For a given cloud layer, the cloud type is fixed, for example cumulus. But trueSky randomly creates cloud patterns (as Gerard pointed out above) and the clouds not only move with the wind, they also form and dissipate. Where it gets dodgy is when P3d5 creates overcast conditions. As individual clouds are packed more tightly, the random spacing in the vertical plane is lost leading to unrealistic gridding when viewed from altitude.
November 30, 20205 yr It seems that in AS RC4 the problem with pixelated clouds is fixed. For me still the problem is orange/light red sky colors in certain conditions... Does anybody also have this issue?
November 30, 20205 yr 21 minutes ago, ark4diusz said: It seems that in AS RC4 the problem with pixelated clouds is fixed. For me still the problem is orange/light red sky colors in certain conditions... Does anybody also have this issue? Yes. We ALL have this. Because this is TrueSky settings which we are not able to tweak/tune at the moment. Only LM can. Post at LM Support here: https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=140477&p=231335#p231335 Regards, Marcus P.
November 30, 20205 yr Still get those pixelated clouds all over the place with AS RC4... will try those settings... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
December 1, 20205 yr Shut EA down. Momentarily the only way to expect the potential of AS RC4. Michael
December 1, 20205 yr Author I went back to the default VolumetricClouds.cfg file as it gives me least grid look with an OC. That is icw FSGRW, so not AS. Unfortunately AS is not able to sent weather to more than 1 view pc from a client pc. Or from 1 view pc to the other. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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