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Now THAT'S a windfarm!

Featured Replies

Near Palm Springs, KPSP.  They really are packing them in these days!  Any mods to scale these properly?

vDl8VQ7.jpg

[email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)

they are not that packed. And also have different sizes

100-0038_IMG.JPG?width=1655&height=1241

100-0039_IMG.JPG?width=1655&height=1241

100-0040_IMG.JPG?width=1655&height=1241

 

Edited by sd_flyer

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

In the real world there are many different sizes of wind turbines.  Older farms from the 80s used much smaller turbines.

In the sim there is only 1 size, so the denser farms that are smaller sizes in real life are way too close together in sim.

It's a nice attempt to show them, but really needed a bit more thought. 

Last time I checked the turbines really killed my CPU too.

Edited by marsman2020

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

Wow!   Have not been there since the patch....but what else annoys me (have not checked recently but i bet its still a problem....is the red beacons on them you can see from space!

Here is what it looked like a few patches ago:

HNWZrr.jpg

It seems pretty clear that in this patch...one of the things they buggered is the scale of some objects.

Take a look at the C-5 sized F16s in the boneyard at Tucson....that seriously made me laugh out loud....instantly thought of Jack Jack when I saw them...like this in Incredibles 2:  (go to 30 secs if you don't want to watch this whole hilariously funny clip)

 

 

 

Regards,
Steve Dra
Get my paints for MSFS planes at flightsim.to here, and iFly 737s here
Download my FSX, P3D paints at Avsim by clicking here

9Slp0L.jpg 

Also true, the red beacons at the wind farms near KMHV for example have an around 1s blink on-off routine.

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

  • Author

I'll pop this over to Zendesk then!

[email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)

29 minutes ago, Gridley said:

Near Palm Springs, KPSP.  They really are packing them in these days!  Any mods to scale these properly?

vDl8VQ7.jpg

This works until there's a change in wind direction.

Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11

21 minutes ago, Steve Dra said:

Take a look at the C-5 sized F16s in the boneyard at Tucson....that seriously made me laugh out loud...

I noticed that screenshot at FSElite, and wondered what the hell I was looking at!!

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

14 minutes ago, ThomseN_inc said:

This works until there's a change in wind direction.

Banning path is like venturi tube wind almost always go one direction. Same thing  with airports close to Pacific ocean wind is blowing west to east 250 days a year (except Santa Ana wind condition  )

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

Those red light and airports are not visible from far distance. I've been telling it Asobo from alpha testing. The only thing you can see at night before anything else is rotating beacon (5-7 miles out or more)

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

22 minutes ago, sd_flyer said:

Those red light and airports are not visible from far distance. I've been telling it Asobo from alpha testing. The only thing you can see at night before anything else is rotating beacon (5-7 miles out or more)

Wait....are you telling me you can't see the blue taxiway edge and green center lights for 20 miles away clearly enough that you can count the individual bulbs?  Say it isn't so!   Because they seem to think so. 🙂

Actually, it got a little better either last patch or last mini-patch....but sill not right....they just need to give us a sub-section in the settings just for night lighting to adjust sliders to how each of us wants ground night lighting to look. One slider for street lights, houses, commercial buildings, every type of airport light, etc....THAT would be cool to have.  

Edited by Steve Dra

Regards,
Steve Dra
Get my paints for MSFS planes at flightsim.to here, and iFly 737s here
Download my FSX, P3D paints at Avsim by clicking here

9Slp0L.jpg 

Id like coconut trees like that...as a single object and a placement tool to place them where I want. 🙂

Manny

Beta tester for SIMStarter 

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