March 28, 20215 yr Moderator My experiences with v5.1 are only two weeks long. Previously I used v4.5 which was very stable but poor at handling dynamic lighting. v5.1 gives around 25% boost in performance over v4.5 with its use of DX12 and is much better with DL. More work is ported over to the GPU but that means more VRAM is used so you need a GPU with a minimum of 8Gb. My 1080Ti has 11Gb and despite running in 4K performs admirably. I’ve had no DXGI errors when flying but oddly get one when changing vehicles within the sim. Even default to default. But I’m a tiny minority with that problem which I’m hopeful can be fixed. I don’t change vehicles in the sim as a matter of course so it’s a low priority problem. Changing them in the Scenario menu is fine. Overall I’m happy with v5.1. With only one hotfix it’s pretty stable and can only get better. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
March 29, 20215 yr It looks like Bob has already jumped ship. He gave up after a day. LOL The best advice I can give any AVSIM member is to take the time to read these forums regularly. If Bob would have simply downloaded RivaTuner he would have know how much system memory was being used by MSFS and he would have avoided a lot of aggravation caused by CTDs. Lastly, whether one chooses P3D v4 or v5, the key is really in the add-ons. Without the right add-ons neither one of these sims is worth the money or the time it takes to set-up and enjoy. MSFS
March 29, 20215 yr I'm still with the 4.5 simply because I have a ton of add-ones and I'm a bit lazy to switch. Honestly speaking, I'm waiting for the V6 😉 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
March 29, 20215 yr Moderator 15 minutes ago, G-YMML1 said: I'm still with the 4.5 simply because I have a ton of add-ones and I'm a bit lazy to switch. Honestly speaking, I'm waiting for the V6 😉 I copied and pasted scenery folders from my v4 install into v5 and either copied and modified the addon.xml or created an entry in scenery.cfg. Using Lorby’s Addon Organiser made it easy. I currently have v3, v4 and v5 installed on an SSD. It really is easy to do. Any ORBX scenery packages are even easier. What are you waiting for with a 20-30% improvement in fps awaiting? Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
March 29, 20215 yr I am still using v4.5 because my enthusiasm for flight simulation is up and down like a yoyo these days. I would be a fool to upgrade to a new simulator at this moment in time. Edited March 29, 20215 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 29, 20215 yr 2 hours ago, Christopher Low said: I am still using v4.5 because my enthusiasm for flight simulation is up and down like a yoyo these days. I would be a fool to upgrade to a new simulator at this moment in time. I will admit that my frustration sometimes get the better of me, and I think about just quitting the whole scene. But I can't stop being an early adopter. I always want to see what's new 🙂 Temporary sim: 9700K @ 5GHz, 2TB NVMe SSD, RTX 3080Ti, MSFS + SPAD.NeXT
March 29, 20215 yr TrueSky can look so good. Imho better than the “new” sim clouds and they are looking also. At this moment I am using the AS VolumetricClouds.cfg which looks better than my versions : 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 29, 20215 yr 5 hours ago, GSalden said: TrueSky can look so good. Imho better than the “new” sim clouds and they are looking also. At this moment I am using the AS VolumetricClouds.cfg which looks better than my versions : Agreed EA can look good can give a good representation of the atmosphere and clouds. Simon
March 29, 20215 yr 27 minutes ago, simon747 said: Agreed EA can look good can give a good representation of the atmosphere and clouds. It can do... but I just did a flight with ASP3D and EA on (and all the 'cloud improvement' options turned on) and I still got a grid overcast effect. Once the clouds went to broken ASP3D tweaked them into more pleasing forms. And that's with EA cloud density on High. It's hit and miss at the moment. LM needs to give developers much more control over TrueSky and an interface to read the cloud placement etc for WX and network cloud sync for the likes of FSGRW. I'm wondering if anyone out there has a multi-channel setup using P3D's native multi-channel support with v5 and EA on - can it even sync the clouds across the displays in the viewgroup? Because you certainly can't do it with Wideview and EA (@gsalden I believe your setup is single-client, yes? So that's fine. But multiple IG PCs would generate different clouds per IG because of the randomness used to make them look 'real'.) On the subject of EA, I flew into EDDB tonight and after being surprised by some windshear on final that made me stall at 50ft and slam it down onto the runway in a manner that I think would have damaged the aircraft in real life, I came to a stop and thought - hey, what's that visual noise on the display? And then realised it was rain. So you can see it, if you look hard enough 🙂. Temporary sim: 9700K @ 5GHz, 2TB NVMe SSD, RTX 3080Ti, MSFS + SPAD.NeXT
March 30, 20215 yr 7 hours ago, neilhewitt said: It can do... but I just did a flight with ASP3D and EA on (and all the 'cloud improvement' options turned on) and I still got a grid overcast effect. Once the clouds went to broken ASP3D tweaked them into more pleasing forms. And that's with EA cloud density on High. It's hit and miss at the moment. LM needs to give developers much more control over TrueSky and an interface to read the cloud placement etc for WX and network cloud sync for the likes of FSGRW. I'm wondering if anyone out there has a multi-channel setup using P3D's native multi-channel support with v5 and EA on - can it even sync the clouds across the displays in the viewgroup? Because you certainly can't do it with Wideview and EA (@gsalden I believe your setup is single-client, yes? So that's fine. But multiple IG PCs would generate different clouds per IG because of the randomness used to make them look 'real'.) On the subject of EA, I flew into EDDB tonight and after being surprised by some windshear on final that made me stall at 50ft and slam it down onto the runway in a manner that I think would have damaged the aircraft in real life, I came to a stop and thought - hey, what's that visual noise on the display? And then realised it was rain. So you can see it, if you look hard enough 🙂. If you want ASP3D to improve the VolumetricClouds.cfg that option need to be unchecked. Checking prevents ASP3D to take control. And, if your system can handle it, check details clouds too in ASP3D. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 30, 20215 yr 3 hours ago, GSalden said: If you want ASP3D to improve the VolumetricClouds.cfg that option need to be unchecked. Checking prevents ASP3D to take control. And, if your system can handle it, check details clouds too in ASP3D. Indeed. Detailed clouds improve things a lot, except up close sometimes where the edges are a bit fluffy. The 3D sensation when flying through and between clouds is quite impressive. I also find that it dimishes the grid effect quite well. Not completely, but well enough. But I think this option only exists in the beta. Anyway, I'm quite baffled that there are people who still prefer the legacy sky. I switched EA off to check a while back. It looks like an 8 bit game from the 80s by comparison. EA went right back on.
March 30, 20215 yr Moderator 1 hour ago, andreh said: Anyway, I'm quite baffled that there are people who still prefer the legacy sky. I switched EA off to check a while back. It looks like an 8 bit game from the 80s by comparison. EA went right back on. Personal preference. I’d rather have accurate weather than enhanced clouds. When I tried EA I found it quite underwhelming but that was from a ground view. When Active Sky can tap into EA that’s when I’ll switch. For now I’m more than happy with how ASP3D / ASCA handles things. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
March 30, 20215 yr 6 hours ago, GSalden said: If you want ASP3D to improve the VolumetricClouds.cfg that option need to be unchecked. Checking prevents ASP3D to take control. And, if your system can handle it, check details clouds too in ASP3D. Hmm. I'm actually not sure if that's checked or not. I'll have to... check. But I definitely intended to let ASP3D have control over the volumetric config. Detail clouds is definitely on. Edited March 30, 20215 yr by neilhewitt Temporary sim: 9700K @ 5GHz, 2TB NVMe SSD, RTX 3080Ti, MSFS + SPAD.NeXT
March 30, 20215 yr 1 hour ago, Ray Proudfoot said: Personal preference. I’d rather have accurate weather than enhanced clouds. When I tried EA I found it quite underwhelming but that was from a ground view. When Active Sky can tap into EA that’s when I’ll switch. For now I’m more than happy with how ASP3D / ASCA handles things. I'm curious. What's considered inaccurate with EA? I've heard people complain about only one cloud layer being rendered but I had 3 distinct layers flying out of Singapore a few days ago (as just one example). It matched what AS said there should be. Is it the type of clouds being rendered? Surely, the winds would be correct with EA on? I've heard people complain about rain and snow, but I have rain and snow when I expect there to be. Edited March 30, 20215 yr by andreh
March 30, 20215 yr 34 minutes ago, andreh said: I'm curious. What's considered inaccurate with EA? I've heard people complain about only one cloud layer being rendered but I had 3 distinct layers flying out of Singapore a few days ago (as just one example). It matched what AS said there should be. Is it the type of clouds being rendered? Surely, the winds would be correct with EA on? I've heard people complain about rain and snow, but I have rain and snow when I expect there to be. With AS you can have multiple cloudslayers in EA. With the default Shaders rain is hardly visible. With EnvShade it already looks a little better. When using large screens the raindrops have a correct size and are also better visible. And a side view shows them even better. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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