May 27, 20215 yr Commercial Member 10 minutes ago, mrbump said: So you're basically agreeing that mesh changes by CGL breaking airports are a non-issue if the airport is done properly (as we would expect from any reputable designer). Since the priority of the base mesh is always lower than any terraforming. First, you are now contradicting yourself, after you said our airports are at risk from being screwed up from World Updates, which is not the case. And, that's not exactly what I said. I said World Updates wouldn't affect airports IF they include some base flattening polygons, possibly runway profiles and possibly custom terraforming on top of it. So OUR airports never required any updates because of the World updates, but we can't be sure this won't happen with any other airports, default or 3rd party, while we can be reasonably sure that, unless we "forgot" to exclude an airport, we cannot possibly cause any issues using Heightmaps around it. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 27, 20215 yr Commercial Member 49 minutes ago, AnkH said: But where? I double checked my folders, there is no other addon active in this region except some airport addons. Funny thing is, I have the same errors in the Balearic mesh, but not in the 20m DEM for Austria.. Difficult to say but, you said the same problem happened with Troglodytus mesh installed. Does it go away if you uninstall that one too ? Have you possibly used both meshes together without realizing it ? 49 minutes ago, AnkH said: Do you have the rolling cache active? No, it's always off here, by internet connection is very fast, and too many times we heard about weird issues with it, especially after a Sim or World Update, when it's always suggested to clear it anyway. EDIT: I downloaded the current version of Troglodytus mesh, and I can't see any problems on that spot either. Of course, nothing else in the Community folder, other than some FSDT airports. Edited May 27, 20215 yr by virtuali Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 27, 20215 yr 1 hour ago, virtuali said: No, it won't, because we know how to do airports that won't suffer for it, since we always put flattening polygons first and runway profiles as well, which both have an higher priority over the streamed .CGLs. I very much enjoy this scenery, but wonder if Zurich airport / Kloten needs to have this sharp embankment.. Bert
May 28, 20215 yr 8 hours ago, Bert Pieke said: I very much enjoy this scenery, but wonder if Zurich airport / Kloten needs to have this sharp embankment.. Those cliffs are absolutely not how it looks in real life. That makes me wait purchasing Swiss from FSDT till there is more info on this. And maybe there are more airports that now look like this because of the flattening. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 28, 20215 yr 8 hours ago, Bert Pieke said: I very much enjoy this scenery, but wonder if Zurich airport / Kloten needs to have this sharp embankment.. It doesn't look like that in my sim (10m mesh and LSZH by FSDT) i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 28, 20215 yr 11 hours ago, AnkH said: I am not really convinced by this product so far (just tested the 10m version), flying from Grenchen via Bern and Thun, Interlaken to the Eiger, Mönch, Jungfrau, terrain morphing was extremely visible, stutters were quite annoying and the peaks (Eiger, Mönch, Jungfrau) constantly changed shape the closer I got. Then, several other issues were visible as well, here just two screenshots to illustrate this (I see that with the balearic mesh as well, but not with the Troglodytus meshes...). Might be that those meshes only work properly with a rolling cache and once loading fully in? I do not know, I will now test if it is better with the 20m variant... Here's what it looks like on my end: But this time I encountered quite a bit of morphing. Last time I was in VR, maybe that's why I didn't notice it that much, I don't know. That actually doesn‘t make much sense now that I think of it. Anyway, today it was very visible. Edited May 28, 20215 yr by Shack95 i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 28, 20215 yr 10 hours ago, virtuali said: Difficult to say but, you said the same problem happened with Troglodytus mesh installed. Does it go away if you uninstall that one too ? Have you possibly used both meshes together without realizing it ? Well, screenshots are always difficult to properly reproduce the issue, those things I show on my shots disappear if I get closer, they do not stay permanently, that is why I call it "morphing". I will need to do further checks, potentially it is related to the ski lift addon, as I think it started after I have installed this addon. Strange thing is, that I have exactly the same kind of morphing with the balearic mesh, where no ski lift is situated. I try to explain a little bit more, maybe you can then understand the issue better: it does indeed seem like the more detailed mesh is on top of the default mesh. In certain spots, e.g. small valleys, you can even see that autogen buildings and trees are below (or above) the ground and kind of two ground textures are shown on top of each other. Only when getting closer, one of them disappears and the high resolution mesh is displayed correctly. As I have all my addons (except payware with their own installers) integrated using addon linker, I will once check without any addon but the meshes. Of course I already tested with default, then there is no such effects, just the bad default MSFS mesh morphing... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 28, 20215 yr 7 minutes ago, AnkH said: I will need to do further checks, potentially it is related to the ski lift addon, as I think it started after I have installed this addon. Strange thing is, that I have exactly the same kind of morphing with the balearic mesh, where no ski lift is situated. I have that addon installed as well. No issues so far. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 28, 20215 yr This is a screenshot from the balearics mesh clearly showing my issue: it seems as the higher resolved mesh is already loaded, but the lower resolved mesh is somehow displayed on top of it until I get really close. Autogen buidings and trees are already rendered on the height of the better mesh, so the above default mesh shows the "empty" ground texture. Interestingly, this is not visible throughout the region, just in some very defined spots. The same effect I see with the meshes for Switzerland, and I am 100% sure I did not observe this with the mesh for Austria, but I did not check again since I observed the issue. Something is wrong, but I do not know what it is and I am pretty sure it was not like this some days ago. I wonder if the SU4 update somehow changed a setting (manual cache, rolling cache, whatever...) resulting in this effect? It is utterly annyoing, destroys the immersion fully... Edited May 28, 20215 yr by AnkH Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 28, 20215 yr Commercial Member 4 minutes ago, AnkH said: It might have been helpful if you supplied lat/lon coordinates, so I could check. Also, what is your terrain LOD settings ? I always test at 200 ( Ultra ), if you have it lower, I'm not even sure if it's worth having an addon mesh to begin with. Edited May 28, 20215 yr by virtuali Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 28, 20215 yr Sorry, Umberto, had to upload it from a different source, so I added the text later. It is in the balearic mesh from flightsim.to, but it illustrates the issue I have with both your and the Troglodytus mesh in Switzerland. And I am pretty sure you guys do not have the same issue, otherwise you would have recognized this instantly, it is sooo visible and recognizable... Edited May 28, 20215 yr by AnkH Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 28, 20215 yr 8 minutes ago, virtuali said: Also, what is your terrain LOD settings ? I always test at 200 ( Ultra ), if you have it lower, I'm not even sure if it's worth having an addon mesh to begin with. My terrain LOD setting is also on 200 (Ultra), as most other settings. Not increased via useropt.cfg. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 28, 20215 yr @virtuali no idea, what could trigger this phenomenon? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 28, 20215 yr 12 hours ago, Shack95 said: It doesn't look like that in my sim (10m mesh and LSZH by FSDT) I do not own LSZH.. maybe that is the difference.. Edit: $10 later, I now own LSZH and the problem has gone away 😀 Edited May 28, 20215 yr by Bert Pieke Bert
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