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FSDT releases Switzerland Mesh for MSFS 2020

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  • Commercial Member
10 minutes ago, mrbump said:

So you're basically agreeing that mesh changes by CGL breaking airports are a non-issue if the airport is done properly (as we would expect from any reputable designer). Since the priority of the base mesh is always lower than any terraforming.

First, you are now contradicting yourself, after you said our airports are at risk from being screwed up from World Updates, which is not the case. And, that's not exactly what I said.

I said World Updates wouldn't affect airports IF they include some base flattening polygons, possibly runway profiles and possibly custom terraforming on top of it. So OUR airports never required any updates because of the World updates, but we can't be sure this won't happen with any other airports, default or 3rd party, while we can be reasonably sure that, unless we "forgot" to exclude an airport, we cannot possibly cause any issues using Heightmaps around it.

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  • Commercial Member
49 minutes ago, AnkH said:

But where? I double checked my folders, there is no other addon active in this region except some airport addons. Funny thing is, I have the same errors in the Balearic mesh, but not in the 20m DEM for Austria..

Difficult to say but, you said the same problem happened with Troglodytus mesh installed. Does it go away if you uninstall that one too ? Have you possibly used both meshes together without realizing it ?

 

49 minutes ago, AnkH said:

Do you have the rolling cache active?

No, it's always off here, by internet connection is very fast, and too many times we heard about weird issues with it, especially after a Sim or World Update, when it's always suggested to clear it anyway.

 

EDIT:

I downloaded the current version of Troglodytus mesh, and I can't see any problems on that spot either. Of course, nothing else in the Community folder, other than some FSDT airports.

Edited by virtuali

1 hour ago, virtuali said:

No, it won't, because we know how to do airports that won't suffer for it, since we always put flattening polygons first and runway profiles as well, which both have an higher priority over the streamed .CGLs.

I very much enjoy this scenery, but wonder if Zurich airport / Kloten needs to have this sharp embankment..

Ypxqz51.jpg

Bert

Meh....

 

Still waiting for KFLL!

Chris Camp

8 hours ago, Bert Pieke said:

I very much enjoy this scenery, but wonder if Zurich airport / Kloten needs to have this sharp embankment..

Ypxqz51.jpg

Those cliffs are absolutely not how it looks in real life. 

That makes me wait purchasing Swiss from FSDT till there is more info on this.

And maybe there are more airports that now look like this because of the flattening.

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8 hours ago, Bert Pieke said:

I very much enjoy this scenery, but wonder if Zurich airport / Kloten needs to have this sharp embankment..

Ypxqz51.jpg

It doesn't look like that in my sim (10m mesh and LSZH by FSDT)

pSAfoJ5.jpg

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

11 hours ago, AnkH said:

I am not really convinced by this product so far (just tested the 10m version), flying from Grenchen via Bern and Thun, Interlaken to the Eiger, Mönch, Jungfrau, terrain morphing was extremely visible, stutters were quite annoying and the peaks (Eiger, Mönch, Jungfrau) constantly changed shape the closer I got. Then, several other issues were visible as well, here just two screenshots to illustrate this (I see that with the balearic mesh as well, but not with the Troglodytus meshes...). Might be that those meshes only work properly with a rolling cache and once loading fully in? I do not know, I will now test if it is better with the 20m variant...

screenshot110zwkru.png

screenshot11159j7i.png

Here's what it looks like on my end:

qaVOWRM.jpgup8TCGZ.jpg

But this time I encountered quite a bit of morphing. Last time I was in VR, maybe that's why I didn't notice it that much, I don't know. That actually doesn‘t make much sense now that I think of it. Anyway, today it was very visible.

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

10 hours ago, virtuali said:

Difficult to say but, you said the same problem happened with Troglodytus mesh installed. Does it go away if you uninstall that one too ? Have you possibly used both meshes together without realizing it ?

Well, screenshots are always difficult to properly reproduce the issue, those things I show on my shots disappear if I get closer, they do not stay permanently, that is why I call it "morphing". I will need to do further checks, potentially it is related to the ski lift addon, as I think it started after I have installed this addon. Strange thing is, that I have exactly the same kind of morphing with the balearic mesh, where no ski lift is situated. 

I try to explain a little bit more, maybe you can then understand the issue better: it does indeed seem like the more detailed mesh is on top of the default mesh. In certain spots, e.g. small valleys, you can even see that autogen buildings and trees are below (or above) the ground and kind of two ground textures are shown on top of each other. Only when getting closer, one of them disappears and the high resolution mesh is displayed correctly. 

As I have all my addons (except payware with their own installers) integrated using addon linker, I will once check without any addon but the meshes. Of course I already tested with default, then there is no such effects, just the bad default MSFS mesh morphing...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

7 minutes ago, AnkH said:

I will need to do further checks, potentially it is related to the ski lift addon, as I think it started after I have installed this addon. Strange thing is, that I have exactly the same kind of morphing with the balearic mesh, where no ski lift is situated. 

I have that addon installed as well. No issues so far. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

screenshot117r5jxa.png

This is a screenshot from the balearics mesh clearly showing my issue: it seems as the higher resolved mesh is already loaded, but the lower resolved mesh is somehow displayed on top of it until I get really close. Autogen buidings and trees are already rendered on the height of the better mesh, so the above default mesh shows the "empty" ground texture. Interestingly, this is not visible throughout the region, just in some very defined spots. The same effect I see with the meshes for Switzerland, and I am 100% sure I did not observe this with the mesh for Austria, but I did not check again since I observed the issue. Something is wrong, but I do not know what it is and I am pretty sure it was not like this some days ago. I wonder if the SU4 update somehow changed a setting (manual cache, rolling cache, whatever...) resulting in this effect? It is utterly annyoing, destroys the immersion fully...

Edited by AnkH

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

  • Commercial Member
4 minutes ago, AnkH said:

 

It might have been helpful if you supplied lat/lon coordinates, so I could check.

Also, what is your terrain LOD settings ? I always test at 200 ( Ultra ), if you have it lower, I'm not even sure if it's worth having an addon mesh to begin with.

Edited by virtuali

Sorry, Umberto, had to upload it from a different source, so I added the text later. It is in the balearic mesh from flightsim.to, but it illustrates the issue I have with both your and the Troglodytus mesh in Switzerland. And I am pretty sure you guys do not have the same issue, otherwise you would have recognized this instantly, it is sooo visible and recognizable...

Edited by AnkH

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

8 minutes ago, virtuali said:

Also, what is your terrain LOD settings ? I always test at 200 ( Ultra ), if you have it lower, I'm not even sure if it's worth having an addon mesh to begin with.

My terrain LOD setting is also on 200 (Ultra), as most other settings. Not increased via useropt.cfg. 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

@virtuali no idea, what could trigger this phenomenon? 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

12 hours ago, Shack95 said:

It doesn't look like that in my sim (10m mesh and LSZH by FSDT)

I do not own LSZH.. maybe that is the difference..

Edit: $10 later, I now own LSZH and the problem has gone away 😀

Edited by Bert Pieke

Bert

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