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MSFS SU 4 - TBM 930 Improvements?

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In regards to the Daher TBM 930:

  • Fixed crash bug when scrolling Daher TBM 9300 Flight Plan pag
  • Torque fine adjustment per POH for the Daher TBM 930
  • Updated stability and inertia for the Daher TBM 930
  • Adjusted sea level max torque on the Daher TBM 930
  • Turbine fine tuning: ITT, Torque, Performance, and Fuel Flow on the Daher TBM 930
  • Flight model update for handling on the Daher TBM 930
  • Ground level max torque and torque limiter setting updated. 100% max with inertial separator; 112% max, limited to 109% without inertial separator on the Daher TBM 930
  • Reduced effect of inertial separator from 25% TQ to 12% TQ for the Daher TBM 930

Has anyone tried the TBM 930 after the patch? The mods still needed and/or working?

 

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I can't see the improvement mod being compatible with this, as there are so many flight model and engine changes that will clash, but hopefully he can make it compatible over the next few days.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

1 minute ago, bobcat999 said:

I can't see the improvement mod being compatible with this, as there are so many flight model and engine changes that will clash, but hopefully he can make it compatible over the next few days.

TBM 930 -  Will give it a swirl without the mod.  SU 4 still downloading .. gonna be a long night

Intel i7 - 9700K @ 3.60 GHz   |   Asus RTX 3080  |  32 GB RAM  |  Saitek ProFlight Yoke System and Rudder Pedals | X-Touch Mini | Honeycomb Bravo TQ

Flying a 1 hour short trip CYHZ > KLEW right now and all seems to work fine. Removed the improvement mod before the patch and have 0.7.0 of the wt G3000 mod that works as expected. The engine torque and ITT behaved differrently and it does not seem so prone to over torque at least. But I am in no way an expert on the real behaviour of the TP. Less icing when passing some thin clouds and more "just a tad" that I have not seen before where it bogged down pretty fast...

Ryzen 9800X3D | Gigabyte X670 Aorus Elite AX MB | 64GB 6000Mhz DDR5 | RTX 5080 GPU | Windows 11 Pro x64 | Virpil T-50 Throttle | T50 CM2 Grip + WarBRD | VKB T-rudder MK IV | Asus PG279Q 1440p | Pimax Crystal Light VR | Samsung 980 Pro as system disk and Samsung 990 Pro M2 SSD for games

Hmm - getting a bit of an odd behavior here... It is in NAV / FMS mode and should follow the path that is in Little Nav Map. But it is not... Looks the same on the in plane G3000 but took the screenshot from LNM as I am in VR... When I disengage the autopilot and turn over the actual route on the MFD the PFD alignment for the FMS show that I am off to the right of the course. So when I engage AP in FMS mode again it turns down and flies pretty far from the course... Starting to think if I need to set some magnetic deviation or similar that I have never done before? Not seen this behavior before like I said.

soIyLor.png

Ryzen 9800X3D | Gigabyte X670 Aorus Elite AX MB | 64GB 6000Mhz DDR5 | RTX 5080 GPU | Windows 11 Pro x64 | Virpil T-50 Throttle | T50 CM2 Grip + WarBRD | VKB T-rudder MK IV | Asus PG279Q 1440p | Pimax Crystal Light VR | Samsung 980 Pro as system disk and Samsung 990 Pro M2 SSD for games

OK - realized that something was messed up with the ILS 04 approach to KLEW. So it was heading straight to KLEW instead of going to AUG. Could be the latest patch, the G3000 mod v 0.7.0, or the fact that I am running Navigraph nav data in MSFS (latest version 2105 rev 1) and did the plan in Little Nav Map. When I delete the flight plan in flight and try to add the ILS 04 approach to KLEW it will not follow it and it gets white...

Might also be me that do not know what I am doing 😉

Ryzen 9800X3D | Gigabyte X670 Aorus Elite AX MB | 64GB 6000Mhz DDR5 | RTX 5080 GPU | Windows 11 Pro x64 | Virpil T-50 Throttle | T50 CM2 Grip + WarBRD | VKB T-rudder MK IV | Asus PG279Q 1440p | Pimax Crystal Light VR | Samsung 980 Pro as system disk and Samsung 990 Pro M2 SSD for games

Anyone tried this with the TBM mod?  Working or no?

SAR Pilot. Flight Sim'ing since the beginning.

2 minutes ago, Flyfaster_MTN002 said:

Anyone tried this with the TBM mod?  Working or no?

Working...

Guillaume

ASUS ROG STRIX X870 ▪︎ AMD RYZEN 9950X OC 5.5 GHz▪︎  ASUS ROG ASTRAL RTX 5090 OC ▪︎ 32GB 6600 Crucial Ballistix  ▪︎ Windows 11 Pro (25H2) ▪︎ 4x Samsung 990 Pro 2TB NVME SSD (OS Drive et MSFS)  ▪︎  Corsair RMX 1000W 80 plus Gold PSU  ▪︎ LIAN-LI ODYSSEY X black case

 

 

41 minutes ago, mazex said:

OK - realized that something was messed up with the ILS 04 approach to KLEW. So it was heading straight to KLEW instead of going to AUG. Could be the latest patch, the G3000 mod v 0.7.0, or the fact that I am running Navigraph nav data in MSFS (latest version 2105 rev 1) and did the plan in Little Nav Map. When I delete the flight plan in flight and try to add the ILS 04 approach to KLEW it will not follow it and it gets white...

Might also be me that do not know what I am doing 😉

I have experience the same problem with both TBM and Longitude, load a flight from ESSA to the ILS 21 approach at ESGG and both aircraft was heading direct to the airport instead of the ILS approach, I use the latest WT 3000 v 0.7.0 mod.

Edited by Ixoye

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

40 minutes ago, guibru said:

Working...

got CTD. uninstalled it and worked fine....

SAR Pilot. Flight Sim'ing since the beginning.

In flight,with an air load on the propeller, there should be no torque lag, they need to fix this.

Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

After cursory testing the basic engine behaviour is finally plausible, startup according to checklist is possible, handling seems fine, however the landing gear still has no noticeable drag. Ground steering needs some improvement too as tight turns are hard to achieve, even with differential braking. So I think if the mod is changed by deleting the engine related items it's still valuable - and I'm missing my co-pilot.

Asus ROG STRIX X870-E Gaming; Ryzen9 9950X3D; RX9070XT; 96GB RAM; 4GB/2GB M.2 SSD; 8GB HDD; LG 45GX90SA-B

  • Author

There are two basic mods for the TBM 930:

1) Jaydee's improvement mod (not updated recently)

2)mixMugz's mod - this is the mod that allows opening of the cabin, cockpit, and baggage compartment doors.

I can live without the first mod, assuming Asobo has improved some of the parameters of the TBM as per the patch notes. But I want to retain mixMugz's mod's ability to open doors. Hopefully, that function can be repackaged as a separate mod. The mod also allowed for tighter turns during ground steering.

Who care of tighter turns and opening doors , now the TBM and the other stock planes fly better than before. 🙂

Edited by Claudius_

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

did you test the new radar functionnality ?

Guillaume LE MENTEC

P3DV4.3/Windows 10/i5 4670 [email protected]

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