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Anyone using Taburet EU mesh ?

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At the flightsim store all his products are in the sale now :

https://store.flightsim.com/?orderby=date&paged=1&s=taburet+msfs&post_type=product


I still am looking for the complete mesh for Germany/Switserland/Austria/France.

He is the only one who has made France mesh (15m).

What I find remarkable is that his 10m mesh packages are way smaller in the size than the Trogladylus mesh at the same resolution. So I was wondering if the Taburet meshes do not cover all of the countries. And it looks that the FSDT Swiss mesh is also larger in size at the same resolution.

Swiss mesh :

Taburet 10m : 424 mb

FSDT 10/20m : 2 Gb ( 2 meshes / I guess aroun 400-500 m’n for 20m and 1,5-1,6 Gb for 10m )

Troglodylus 20m : 553 mb 

As I want an improved mesh for Europe including France I am interested in his mesh. But if not everything is covered than it is a nogo.

Or has he found a way to show the same results with smaller files ?

 

 

 

 

 

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I am surprised Troglodylus didn't make one for the French Alps since he did for almost the alpes parts except for France, maybe he is working on one 🤔 

Regarding Taburet, we know from the otjer thread, Troglodylus and FSDT use the heightmap method that is generated by the awesome in tool in FSDeveloper forum which better and more efficient I guess, but Taburet, no idea. Perhaps you can ask them first if they use CGL or hightmaps?

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

I cannot answer your question, but I'm interested in good mesh for the entire Alpes too. Currently I have Troglodylus 20m mesh for Italy, Austria and Switzerland installed. Unfortunately, performance is an issue and it seems to me that it got worse with the latest WU. In some areas it is a true stutterfest in other areas it performs good and stutter-free. I have no idea what causes those big differences. Takeoff from Samedan towards North is perfect. T/O from from LOWL (->South) or LOWI (->West) gives sever stutters. It seems more or less independent from other add-ons being installed or not.

As far as I understood, there are two methods, CGL or BGL based. The latter can be equipped with exclusions for default and add-on airports. Do we already know what kind of mesh the Taburet add-on is delivering?

- Harry 

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  • Commercial Member
14 minutes ago, Nemo said:

I cannot answer your question, but I'm interested in good mesh for the entire Alpes too. Currently I have Troglodylus 20m mesh for Italy, Austria and Switzerland installed. Unfortunately, performance is an issue and it seems to me that it got worse with the latest WU. In some areas it is a true stutterfest in other areas it performs good and stutter-free. I have no idea what causes those big differences. Takeoff from Samedan towards North is perfect. T/O from from LOWL (->South) or LOWI (->West) gives sever stutters. It seems more or less independent from other add-ons being installed or not.

As far as I understood, there are two methods, CGL or BGL based. The latter can be equipped with exclusions for default and add-on airports. Do we already know what kind of mesh the Taburet add-on is delivering?

heightmaps type

cgl is not yet an official method; as is not documented in the sdk or any official sdk exist; cgl mesh right now is only speculations and trials and errors until the OFFICIAL documentation is released

with heightmaps you have advantages and disadvantages;

easier to modify - repair - built at high resolutions - these include adaptation to existing airports addons; do not forget for many many years this has always been a problem; 

official method documented in sdk

disadvantages: need more resources therefore scaling down of settings is require to fly it; having said that with a some reduction of settings and a good system fly well.

 

Edited by arsenal82

38 minutes ago, omarsmak30 said:

I am surprised Troglodylus didn't make one for the French Alps since he did for almost the alpes parts except for France,

Why should he?

The resolution of the French Alps had just been updated by the last World Update.

  • Author
12 minutes ago, Farlis said:

Why should he?

The resolution of the French Alps had just been updated by the last World Update.

Any idea to what resolution ?

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3 minutes ago, GSalden said:

Any idea to what resolution ?

I only remember what Jörg said in the Q&A's. Something about up to 1meter.

  • Author
15 minutes ago, Farlis said:

I only remember what Jörg said in the Q&A's. Something about up to 1meter.

He probably meant that they took 1m/p data as a base to develop the updated France mesh.

Most default mesh is around 50m mesh. If it now is 20 m/p then it would be a nice upgrade. 

Taburet has made 15 m/p mesh out of the 1m/p data. So why making a 15 m/p mesh to sell if the default is already 20 m/p ?

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FOV : 200 degrees

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  • Author
8 minutes ago, Shack95 said:

 

In this article it says „as accurate as“ 5m. 

https://www.msfsaddon.com/2021/04/simulator-news-world-update-4-france.html?m=1

Thanks for the link.

If it is indeed 5 m/p mesh that we see and not mesh that is taken from 5 m/p data, than France/BeNeLux has been updated a lot and is more detailed than all Addon DEM packages..

And then the 10m Alps ( Swiss / Austria ) mesh is less detailed and already taken a hit on performance ....

 

 

 

Edited by GSalden

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

  • Commercial Member

the problem with today msfs press articles are too generalized; exactly as the one above

1 - no map of upgraded terrain areas

2 - talk about 5 m mesh france than fly over the alps; do not take long to see is not there; of if there nobody know where it is; yet they write articles without documenting what they write about with images

well here is the resolution of french alps a spot picked just to check

look more like a 30 m resolution and i am being generous

 

https://ibb.co/yF1KYY7

 

 

 

 

  • Author
1 minute ago, arsenal82 said:

the problem with today msfs press articles are too generalized; exactly as the one above

1 - no map of upgraded terrain areas

2 - talk about 5 m mesh france than fly over the alps; do not take long to see is not there; of if there nobody know where it is; yet they write articles without documenting what they write about with images

well here is the resolution of french alps a spot picked just to check

look more like a 30 m resolution and i am being generous

 

https://ibb.co/yF1KYY7

 

 

 

 

That indeed looks like 30-50m mesh. So the base data has been 5m/p probably...

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

A map showing mesh resolution of the base sim including world updates is a good idea. 

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