June 10, 20214 yr For those who want to see today's solar eclipse in v5.2 EA, spawn in LFLL, you'll be pleasantly surprised. PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
June 10, 20214 yr 2 minutes ago, BiologicalNanobot said: For those who want to see today's solar eclipse in v5.2 EA, spawn in LFLL, you'll be pleasantly surprised. PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
June 10, 20214 yr V5.1: I7-10700 (4.8 GHz with HT enabled) 2x16GB DDR4 3600MHz Gigabyte RTX 2070 Super OC Gaming
June 10, 20214 yr 5 minutes ago, Branimir said: V5.1: Nice! Indeed v5.2 version looks more accurate. Edited June 10, 20214 yr by BiologicalNanobot PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
June 10, 20214 yr 1 hour ago, mpo910 said: Ok. Check the volumetricclouds slider position at high or ultra. And the razor effect is a current limitation of P3D indeed. Post at LM and tell them what you like and what you would like to see better the next time. It will help better to let them understand what users like. They listen and read....and maybe respond. Do.we know what the difference is between high and ultra texture size wise? Eric
June 10, 20214 yr 1 hour ago, simbol said: But you need to ask yourself, do these clouds look better than 5.0 or worse? pixelation is dependent on your hardware capabilities, this is a shot taken by someone.. I am showing capabilities here.. hehe In any case this is how ActiveSky is currently rendering them.. they will provide more adjustments now that 5.2 is finally out.. S. Yes, but I still see grid patterns, for me that is really disappointing. I really hoped they would have fixed that to make it look natural! Let's hope indeed Hifisim can get rid of that!
June 10, 20214 yr 7 hours ago, Daniel M said: Ran Delete Generated content after the install. What do you mean by this? Is this mandatory after a full reinstall? Eric
June 10, 20214 yr Updated by uninstalling/reinstalling the client. Performance seems great and overall quality feels much better. However using the PMDG NGXu at Flytampa YSSY resulted in a CTD when clicking “Airport Map” on the EFB. Faulting module was menus.dll Any suggestions? Cheers
June 10, 20214 yr Author 23 minutes ago, B777ER said: Do.we know what the difference is between high and ultra texture size wise? Yes you can check this in the volumetriccloud.cfg file. Low 256 Medium 512 High 1024 Ultra 2048 The slider has impact on other related parts like Shadow texture size Cloud draw distances Grid rendering Etc. Etc. Marcus Regards, Marcus P.
June 10, 20214 yr Author 18 minutes ago, ah2511 said: Updated by uninstalling/reinstalling the client. Performance seems great and overall quality feels much better. However using the PMDG NGXu at Flytampa YSSY resulted in a CTD when clicking “Airport Map” on the EFB. Faulting module was menus.dll Any suggestions? Cheers I would post this at PMDG forum. I've had this ctd not AND tested it often with PMDG 777 airport map (live map at efb). But have experienced it with QW moving map in EFB Regards, Marcus P.
June 10, 20214 yr When I use EA I always get a DXGI Error Device Hung - Radeon 6900XT on latest driver. I installed 5.2 completely. If I start without EA, no problems, with EA DXGI Hung after 30 seconds. Any ideas? Greetings Andrew Bowler
June 10, 20214 yr 35 minutes ago, mpo910 said: Yes you can check this in the volumetriccloud.cfg file. Low 256 Medium 512 High 1024 Ultra 2048 The slider has impact on other related parts like Shadow texture size Cloud draw distances Grid rendering Etc. Etc. Marcus Thanks Marcus, do you know if the clouds are DXT or 32 bit? Eric
June 10, 20214 yr 6 minutes ago, B777ER said: Thanks Marcus, do you know if the clouds are DXT or 32 bit? Are you talking about EA clouds? They are not "made of" textures, they are completely procedurally generated using noise within shaders. Edited June 10, 20214 yr by BiologicalNanobot PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
June 10, 20214 yr Author 19 minutes ago, B777ER said: Thanks Marcus, do you know if the clouds are DXT or 32 bit? No...even not sure if they are one of both because they are based on noise and not 2d sprites textures. @BiologicalNanobot can you answer this maybe? Sorry...missed your answer......that's when crushing from post to post at different forums.... 😂 Edited June 10, 20214 yr by mpo910 Regards, Marcus P.
June 10, 20214 yr 3 minutes ago, mpo910 said: No...even not sure if they are one of both because they are based on noise and not 2d sprites textures. @BiologicalNanobot can you answer this maybe? 14 minutes ago, BiologicalNanobot said: Are you talking about EA clouds? They are not "made of" textures, they are completely procedurally generated using noise within shaders. You're right - EA clouds are noise based. Edited June 10, 20214 yr by BiologicalNanobot PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
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