June 10, 20214 yr 4 minutes ago, BiologicalNanobot said: Do you have any add-ons like Envshade? I'd consider any shader add-on to be completely incompatible with v5.2 at the moment. Even if you think it's not enabled, it's probably trying to override shaders. Also as @mpo910 said, it's a good idea to report the issue in official P3D forum. Made a clean install without any Envshade - deleted all shader caches and folders incl. Windows 10 DX-Cache. 5 minutes ago, BiologicalNanobot said: Do you have any add-ons like Envshade? I'd consider any shader add-on to be completely incompatible with v5.2 at the moment. Even if you think it's not enabled, it's probably trying to override shaders. Also as @mpo910 said, it's a good idea to report the issue in official P3D forum. I did - no response so far. Greetings Andrew Bowler
June 10, 20214 yr Author 5 minutes ago, YoYo said: Pity. I can click and see menu, but each option open only settings on 2D monitor so it makes no sense ;). Most things are correct you say. But You could change views via that way (standard/default P3D view system). But I do understand what you mean. Ask LM...I would suggest. Marcus Regards, Marcus P.
June 10, 20214 yr Author 6 minutes ago, airlinetycoon said: I did - no response so far. It´s just morning in Florida.....release is just a couple of hours away Regards, Marcus P.
June 10, 20214 yr 1 hour ago, BiologicalNanobot said: Are you talking about EA clouds? They are not "made of" textures, they are completely procedurally generated using noise within shaders. Fascinating. So I would assume they are less resource intensive than typical 2D clouds. Eric
June 10, 20214 yr 2 minutes ago, B777ER said: Fascinating. So I would assume they are less resource intensive than typical 2D clouds. It depends. As clouds don't have a volume, they need to be ray-marched (ray-traced), which causes a really significant performance impact. For low cloud coverage, 2D clouds usually perform better while for high coverage volumetric clouds might perform better, but don't expect anything magical. It looks like LM is experimenting with amortization, which can potentially increase performance a lot. Edited June 10, 20214 yr by BiologicalNanobot PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
June 10, 20214 yr 3 minutes ago, B777ER said: Fascinating. So I would assume they are less resource intensive than typical 2D clouds. I doubt that. I think the advantage is they are not repetitive like texture-based sprites, as they are generated using pseudo-random noise. But less resource-intensive? I've not seen anything that would lead me to that conclusion. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
June 10, 20214 yr 2 minutes ago, BiologicalNanobot said: It depends. As clouds don't have a volume, they need to be ray-marched (ray-traced), which causes more performance impact. For low cloud coverage, 2D clouds usually perform better while for high coverage volumetric clouds perform better. Just now, w6kd said: I doubt that. I think the advantage is they are not repetitive like textures, as they are generated using pseudo-random noise. But less resource-intensive...I've not seen anything that would lead me to that conclusion. Well, I have a 3090 card so I think I'll be okay at High setting without cooking the card long term. Thanks for the replies. Eric
June 10, 20214 yr 3 hours ago, psolk said: Do you use AIG? Have you seen the other thread about clearing shaders? I uninstalled the client, deleted the shaders, and reinstalled the client. All working well with AIG now. LUIS LINARES Processor: Intel Core i9 6700K 9900K (5.0 GHz Turbo) Eight Core; CPU Cooling: NXXT Kraken X62 280mm CPU Liquid Cooler; System Memory: 64GB Corsair DDR4 SDRAM @ 3200 MHz, RGB; Graphics Processor: 11GB Nvidia GeForce RTX 2080 Ti, GDDR6, Primary Drive: 2TB Samsung 850 Pro Solid State Drive (SSD)
June 10, 20214 yr 3 hours ago, BiologicalNanobot said: People who haven't updated their Chaseplane to v5.2 are reporting same issues - are you sure that your Chaseplane is up-to-date? I uninstalled the client, deleted the shaders, and reinstalled the client. All working well now. LUIS LINARES Processor: Intel Core i9 6700K 9900K (5.0 GHz Turbo) Eight Core; CPU Cooling: NXXT Kraken X62 280mm CPU Liquid Cooler; System Memory: 64GB Corsair DDR4 SDRAM @ 3200 MHz, RGB; Graphics Processor: 11GB Nvidia GeForce RTX 2080 Ti, GDDR6, Primary Drive: 2TB Samsung 850 Pro Solid State Drive (SSD)
June 10, 20214 yr 5.2, full reinstall, ASP3D and EA on, clouds ultra...... Amazing sunrise Broken clouds sat over the OC layer in the UK on a hot summer day
June 10, 20214 yr 8 minutes ago, kand said: 5.2, full reinstall, ASP3D and EA on, clouds ultra...... Amazing sunrise Broken clouds sat over the OC layer in the UK on a hot summer day The first 2 look very good. Happy to see that. The last one ….. obvious grid pattern and totally flat clouds. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 10, 20214 yr @GSalden To be honest, I am being facetious/flippant. I think it looks terrible, hasn't really improved enough for my liking and is a retrograde step. The only benefit now is to turn off truesky clouds and go back to 2D sprites for me until the other sim matures enough Edited June 10, 20214 yr by kand
June 10, 20214 yr Well, IM disappointed I didnt seem to have as great an out of the box experience as others. Uninstalled all the components and reinstalled 5.2. I have worse performance, black textures, CTD with all addons Ive tried so far. The menu stuff is shifty for me, sometimes it just isnt working. Overall I dont feel like I've installed the same sim as others here 😕 Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
June 10, 20214 yr The TFDi-Design B717 was a hog on VRAM in all previous versions of P3Dv5. Now, on my rig it does not go above 4.2GB even at night. So far, I had no DXGI error. One problem, however, is still there with this bird: landing- and taxi lights are much to bright. This has been posted repeatedly on the TFDi-forum, but - surprisingly - they blame LM. Does someone here know how to edit the respective effects (.fx) text files to cure this annoying problem? Thank you, Michael Michael Thesen MSFS, HP Reverb G2, Gigabyte B760 32Gb, Samsung 970 EVO, Geforce RTX 4070-TI, Win11, i7-14700KF, Thrustmaster T16000M, Saitek Pro Flight Rudder Pedals
June 10, 20214 yr 1 hour ago, mpo910 said: Most things are correct you say. But You could change views via that way (standard/default P3D view system). But I do understand what you mean. Ask LM...I would suggest. Marcus You can hide it, great! https://prepar3d.com/forum/viewtopic.php?f=6306&t=142579 Webmaster of yoyosims.pl.Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2
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