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Milviz Weather Radar

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19 hours ago, ark said:

Well, if the radar works correctly at tilts greater than or less than 0, but just not at tilts close to 0, then I'd vote for an early release unless you get the sense LM will fix things in the next month or so.  As long as users understand the 0 tilt issue I think they can work around it just as one would have to do in real life if informed of a similar problem just before a flight. Realism!  😉

Al

Its not correct at all. Tilt 0 only displays returns below the clouds at ranges of >= 40nm, is blank at 20, but displays returns at all ranges when above the clouds which is when it should be blank. Hence why I say it is fundamentally broken.

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Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

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On 8/16/2021 at 8:50 AM, JB3DG said:

We are working with LM to get this fixed, although we have no timeline on when this will happen.

Any progress to report on this? Any response from LM?

Thx,

Al

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Right now I'm using the freeware RolansRadar v3 (it only works with Active Sky, but that's not an issue for me). I even have it in the MV 732. I am very glad to have it and think he did a great job on it, but I would rather have your radar in my MV 732 if it would represent an improvement, and I would be content to wait for whatever improvements come along.

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On 8/17/2021 at 12:23 PM, JB3DG said:

Its not correct at all. Tilt 0 only displays returns below the clouds at ranges of >= 40nm, is blank at 20, but displays returns at all ranges when above the clouds which is when it should be blank. Hence why I say it is fundamentally broken.

I bought the version for V5.0 right after it was released. Never could get it to work except as described above. Parked it after a few days or so and have not been back since. 

Broken at release and it remains so in my experience and I LOVE MilViz. I own pretty much all their products. 

-B

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I wonder if this all has to do with LM developer licensing. Does MSFS charge money to develop add-ons? It just seems like LM is pricing itself out of the market. I see some MSFS add-ons cost less to buy than the same add-on by the same developer for P3D. Maybe MSFS is less costly to develop add-ons all the way around.

It doesn't make sense to require a developer license for a niche market. I can hear it now as I have heard so many times before. "We'll just charge it back to the customer."

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21 hours ago, bnesbitt0 said:

I see some MSFS add-ons cost less to buy than the same add-on by the same developer for P3D. Maybe MSFS is less costly to develop add-ons all the way around.

I think the reason is the MSFS market is HUGE compared to P3D these days, especially now that the whole Xbox market is available as well. Some developers have sold more in a month in MSFS than they sold in a year with P3D.

 

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17 minutes ago, ark said:

I think the reason is the MSFS market is HUGE compared to P3D these days, especially now that the whole Xbox market is available as well. Some developers have sold more in a month in MSFS than they sold in a year with P3D.

 

Ouch, good news for MSFS users I guess, not so great for p3d though....

 

G


Gary Davies aka "Gazzareth"

Simming since 747 on the Acorn Electron

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20 minutes ago, ark said:

I think the reason is the MSFS market is HUGE compared to P3D these days, especially now that the whole Xbox market is available as well. Some developers have sold more in a month in MSFS than they sold in a year with P3D.

 

I agree that's a large part of the reason. It's probably why the P3D add-ons have only been trickling out and still are. I still think developer licensing plays a roll in that. Also cost of initial purchase. P3D charges developers monthly. That's what happens when there is no competition. MSFS doesn't charge at all. Lets see how that all plays out. Maybe P3D add-on prices will come down. I may abandon P3D all together and make the switch to MSFS. I'll wait to see if MSFS developers keep making the claim of so called limitations of the sim like they do in P3D.

I really like running instant playbacks and recording flights for critiquing. It's really sad that none of the animations and instrumentation work during instant playbacks and records. To me, there is no point in having such an add-on installed. I had three of them installed for two years and only to find this out after I made the purchase. I've only flown them a few times and now I don't bother. I could have bought a lot of toilet paper and face masks with that money.

The thing that really disappoints me is the add-ons that require Active Sky for weather radar to work. Some of them are very expensive. If a developer is going to charge $130 for a single add-on aircraft, the weather radar should work for everyone.

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Let's get back to the topic, which is NOT MSFS vs P3D.


Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
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PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
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Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
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Still the weather is crashing my P3D in March 2022. Thanks Milviz. The F4u for MSFS is the LAST Milviz product I will buy,  and I've bought a lot of your products in the past. BUH-BY.


ROG MAXIMUS X HERO, Intel Core i7 8700K, 32 GB's 3200 RAM, Gigabyte RTX3080,

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