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There is some good info here but I can't read all of one part which goes beyond the page boundary (large font likely cause). Phil might like to fix it if he is around. It was a very good read and it was pleasing to see these facts written down on at long last. Thanks Phil.:)

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Hmmm, I re-previewed and it appears fine.What browser and what section?

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Phil! Thanks for keeping us abreast on your progress and plans, but I think Aces needs to back off on hard and fast statements like below. This is part of the reason this situation is in now! Shawn's statements were taken as gospel, so when circumstances changed you're now in the position of having to explain why you couldn't meet the Vista deadline originally stated by Shawn. By making statements such as "Bank on it" it seems your doing the same thing. If there is a bump in the road that delays this even further, people will be referring back to this blog post, and we'll be going though the same thing all over. As a developer myself, I know there is circumstances both internal and external, that can force an unanticipated delay in a release."As far as goals, we have stated a goal for delivering DX10 in the recent PR about the XPack, which is

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Phill,Are your running IE7 at less then 100% Zoom Level (Bottom right corner of IE7 window). If I set Zoom Level to less then 100% I get the same effect showed in your screenshot.Hope that helps.-Thad

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Nah, we've all gotten used to the pie in the sky estimates from many add-on developers in the community.Phill is a REAL PM (therefore he leads an actual project team) and spoken as a fellow man of the "PMP Cloth", if if a real PM says "Fall 2007" you can pretty much bank on it. The difference is that methinks that there is a project plan with pretty gant charts, TDOCs, risk analysis, etc which bakes in slack time into the project. The stuff that makes PM crystal ball estimates pretty accurate.

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I have a similar problem Phil. But, it's only the section titled "FSX:More on SLI and Multi-core". Everything else on the blog is fine. I'm using IE7 at 100% view.Doug

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Click on the article title and the formatting should correct itself. It appears the same way for me, but selecting the title link opens the article up directly with correct formatting.[hr width=100%" size=1 color="black]http://forefrontgrp.com/MyLogo2.JPGJason | General Aviation Fan

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Jason,You're right, now I know how to get the data. Earlier I did a select all on the article and pasted into TextPad to read it. :-lolThat tip is a keeper!Thanks, Phill

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Thanks Jason. I didn't know that either. Good going...Doug

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I very much appreciated the link to the article about the Valve presentation. It was very straightforward and understandable. I can definitely see the difficulties in implementing truly multi-core capable engines. I'm glad they are making progress.

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One of the more insightful statements by a software company I have seen in quite a while -- thanks very much Phil.Guess we will have to be watching closely the ATI DX10 hardware release.scott s..

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Phil, I have just rechecked and it is the SLI section that is going beyond the RHM. Everything else is OK I am using IE 7.John

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Interesting. I use IE6 at home and IE7 at work and it appears the same in each. I cant promise I can fix this, but does the trick of jumping in to the post mentioned on this thread fix it?

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Hey Phil,Not sure the issue is on your side. But the above tip I mentioned works well.No worries. Thank you very, very much for the insight and the time taken to write that article!![hr width=100%" size=1 color="black]http://forefrontgrp.com/MyLogo2.JPGJason | General Aviation Fan

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Phil,Thanks for the additional info and the heads up on things. I really hope some of the Multicore enhancements make it into SP1.On a side note, I saw this today and thought you might find it interesting (although probably way too late for SP1, maybe for an SP2 down the line???) http://www.theinquirer.net/default.aspx?article=38019Also, from what I remember reading from Valve (sorry, I didn't see any of the links to the articles on your blog, so I assume we're talking about the same article) Valve ended up creating an all new architecture for making their games multithreaded and it has allowed them to get fantastic scaling (almost linear increase per core) while eliminating a lot of the headaches associated with coding multi-theaded apps. Here's the article I was talking about...http://arstechnica.com/articles/paedia/cpu...e-multicore.arsAs you can see, it *IS* do-able, it just takes thinking about the traditional game loop in a different way.I'm not going to fault Aces for not being more multi-threaded. It IS hard and the current tools don't make it very easy (thank GOD I'm a Java programmer and don't have to deal with the #### of doing threading in C/C++!) I just hope you guys can come up to speed on some of these new approaches so as to take better advantage in the future releases... The days of a single core CPU are over and this is really how we're going to get significantly better performance over time.I also hope more 3rd parties switch over to using SimConnect for their interfacing to FSX since it doesn't run directly "in the loop" of FSX and hence can be pushed off to a second (or third or forth) core... FSUIPC does the job fine, but because it's in the loop of the FSX app, it has to stay in the same process boundaries on the same core.--Mike

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Phil from ACES, can you peruse the "WOW" thread in this forum and give us your thoughts please. Thank you.

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<>Actually, FSUIPC V4 for FSX uses SimConnect to talk to FSX, so it should run be able to run its own threads and whatnot already.

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As a fellow programmer I share your view one what a pain in the *** it is to do multi-threaded programming at a competent level. As for FSX making the most use of multiple cores I came across one of Tim "Beatle" Gregson (ACES) posts on another forum and it appears backwards compatibility with DX9 may be holding them back some."At some point in the future, hopefully DX10 will allow us to move more code over to the second CPU/Core (since DX10 allows multi-threaded access to its APIs), but as long as we also support DX9, we have to code mostly for the lowest common denominator "While the days of single core CPU's are limited I wouldn't abandon the idea of getting much more performance out of those cores. It

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