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The upcoming "Ant-Ju"....

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I wonder how detailled the Ju-52 will be...

I expect at least a level of detail as the one I paid the same ammount for in IL-2 Battle of Stalingrad ( now costs around $6,24 only ), and where some really interesting aspects of the Ju-52 are modeled, such as those described on this excellent tutorial video by "Syn-Requiem" :

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

It's going to only be $15 so that makes me concerned it could end up being pretty but shallow.

We'll have to see when the review come out in a couple fo weeks.

I am quite sure that it's not an ant (Ameise) but an aunt (Tante).

It will be your favorite plane to fly to Hamburg....

 

5 hours ago, crimplene said:

I am quite sure that it's not an ant (Ameise)

Exactly. It's the people on the ground who are supposed to look like ants!😄

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7 hours ago, Matchstick said:

It's going to only be $15 so that makes me concerned it could end up being pretty but shallow.

We'll have to see when the review come out in a couple of weeks.

To be fair, the real aeroplane is relatively simple in terms of systems, its design features some stuff which makes modeling its flight characteristics a bit easier too. For example, if you look at a plan-view of a Ju-52, the two engines on the wings are actually angled outwards a few degrees which was done specifically to make the thing fly straight if it lost power to an outboard engine, so any developer shouldn't struggle to model engine-out behaviour in a simulated version. Ju52s also have a Townend Ring on them which reduces drag from the cylinders, so modeling the relatively low drag of the engines would be a bit easier as too.

The real thing does have an autopilot, but it's a basic one so the default MSFS autopilot can definitely replicate that in terms of functionality and beyond this all the avionics are just simple steam gauges. similarly, the engine controls are your basic air-cooled radial ones. The engines themselves are fairly simple as well, strictly-speaking there were Ju-52s with a few different engines built over the years, but the vast majority of them were built with BMW-built licenced versions of Pratt and Whitney radials; something which is comparatively easy to simulate as far as engines go since it is air cooled.

So there's no real reason why a sim version of it would need to be particularly dumbed-down; there isn't actually that much you can dumb down on the thing in the first place.

Alan Bradbury

Check out my youtube flight sim videos: Here

  • Author

Aunt is unfair, hence "Ant"... A tough worker 🙂

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Kinda wondering if they will also be doing the seaplane version as well as the normal civilian version.

Graham

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12 hours ago, jcomm said:

I wonder how detailled the Ju-52 will be...

I expect at least a level of detail as the one I paid the same ammount for in IL-2 Battle of Stalingrad ( now costs around $6,24 only ), and where some really interesting aspects of the Ju-52 are modeled...

Except for the highly detailed damage modeling and weapon modeling.  When you think about those two completely missing dimensions in MSFS, what you get standard in IL2 for any and all of their products is a remarkable value.

"That's what" - She

11 hours ago, crimplene said:

I am quite sure that it's not an ant (Ameise) but an aunt (Tante).

20140302-110020.jpg&f=1&nofb=1

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author
7 hours ago, Stoopy said:

Except for the highly detailed damage modeling and weapon modeling.  When you think about those two completely missing dimensions in MSFS, what you get standard in IL2 for any and all of their products is a remarkable value.

Even the overall feel of flight...

Not yet able to feel it captured in any of the general purpose civil flightsims as in IL-2 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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