September 26, 20214 yr I would just like to know if anyone else with Orbx YBCS has the same terrible night lighting that I have? fresh reinstall of P3DV4.5 but it was like this prior, the yellow lights on left side along the international terminal are just lights in the air with no light poles, in the day time the poles are there plus all the lights just seem to be floating, I've asked over at Orbx with no reply for a month now, looking for any ideas. Edited September 26, 20214 yr by doublebubble
September 26, 20214 yr It's mostly the scenery being old and not having dynamic lights. But from those screens, your brightness settings are also set very high. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
September 28, 20214 yr The scenery is around 10 years old, so it's no surprise it doesn't have dynamic lighting. A lot of Orbx's AU scenery is from 2009 ~ 2010 back when they used to be "OrbX", with the exception of a few. Edited September 28, 20214 yr by arwasairl
October 8, 20214 yr Is this just ORBX austrailia? Because they also have a Cairns Add-on airport scenery which is amazing and looks far better than this. Flight Simulator's - Prepar3d V5/MSFS | Operating System - WIN 11 | Main Board - GIGABYTE X870E Aorus Elite WIFI7 | CPU - AMD 9800X3D | RAM - CORSAIR 64GB 6600Mhz | Video Card - EVGA RTX3090 FTW3 Ultra | Monitor - DELL 38" Ultrawide | Case - CORSAIR 750D Full Tower | CPU Cooling - CORSAIR H170i Elite LCD 420mm Push/Pull | Power Supply - EVGA 1000 G+ | Sound System - Definitive Technology ProMonitor 600 w/subwoofer
October 8, 20214 yr Author 1 hour ago, TurboKen said: Is this just ORBX austrailia? Because they also have a Cairns Add-on airport scenery which is amazing and looks far better than this. This is Orbx YBCS, Cairns add on scenery 😏
October 9, 20214 yr I just loaded up Orbx YBCS in P3D v4.5 (atop Orbx AUS v2) and it isn't anywhere near as overblown as the screenies you posted. Here it looks like the typical pre-dynamic lighting older scenery. The lights are all on top of visible light poles, and aside from some visible banding along the darker edges of the ramp, there is fairly normal attenuation of the light as you go out from the poles. The ramp light is a soft white, not the harsh yellow seen in your screenshot. I have HDR on with brightness/bloom/saturation set at 0.9 / 0.2 / 1.1 Dynamic reflections are off. I am also using PTA, but the terrain and object lighting are all set to 1.0 across the board. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
October 10, 20214 yr Author 7 hours ago, w6kd said: I just loaded up Orbx YBCS in P3D v4.5 (atop Orbx AUS v2) and it isn't anywhere near as overblown as the screenies you posted. Here it looks like the typical pre-dynamic lighting older scenery. The lights are all on top of visible light poles, and aside from some visible banding along the darker edges of the ramp, there is fairly normal attenuation of the light as you go out from the poles. The ramp light is a soft white, not the harsh yellow seen in your screenshot. I have HDR on with brightness/bloom/saturation set at 0.9 / 0.2 / 1.1 Dynamic reflections are off. I am also using PTA, but the terrain and object lighting are all set to 1.0 across the board. Can you show a pic?
October 10, 20214 yr Looks like a shader problem? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
October 10, 20214 yr Author 2 hours ago, Nemo said: Looks like a shader problem? Could be a shader problem, I use PTA, but YBCS seems to be a problem, I don't recall, but will have to check, that any other airport addon has this problem, FB, FSDT, TAX2GATE, FTampa, and most other Orbx addons.
October 11, 20214 yr On 10/8/2021 at 3:56 PM, doublebubble said: This is Orbx YBCS, Cairns add on scenery 😏 If I wasn't in the middle of reinstalling everything right now (needed more HD space) I would take a look. (currently using my laptop), But yeah I don't think that's right. Edited October 11, 20214 yr by TurboKen Flight Simulator's - Prepar3d V5/MSFS | Operating System - WIN 11 | Main Board - GIGABYTE X870E Aorus Elite WIFI7 | CPU - AMD 9800X3D | RAM - CORSAIR 64GB 6600Mhz | Video Card - EVGA RTX3090 FTW3 Ultra | Monitor - DELL 38" Ultrawide | Case - CORSAIR 750D Full Tower | CPU Cooling - CORSAIR H170i Elite LCD 420mm Push/Pull | Power Supply - EVGA 1000 G+ | Sound System - Definitive Technology ProMonitor 600 w/subwoofer
October 12, 20214 yr Modified shaders definitely can cause this, together (or not) with those internal brightness P3D settings, and also that parameter that can be added to the .INI file in order to make night brightness more alight or more dark. Best regards, Wanthuyr Filho Instagram: AeroTacto
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