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An easier way to land?

Featured Replies

This really puts into words what I’ve always found so, well, bewildering about the “pitch for speed” idea — relying on “secondary effects” when the primary ones are just fine, thanks very much. 🙂

Has always seemed to me like an approach that may make good sense in a Cessna but arguably makes less and less sense by the time you get to e.g. an A380. (It also seems like an idea that pilots trained in America are almost all taught but that’s less common, to varying degrees, in the rest of the world). But I’m not a real-life pilot, so what do I know?

James

@honanhal
Power for altitude is suitable in small pistons because power delivery is almost instantaneous.

golden rule is your airplane climbs and descends due to excess power (or lack of),  not its pitch attitude.

Obviously you will have an issue if thrust output is delayed, such as in large turbofans. Thats why the "cessna technique" wont work in an airliner. 

I had a mental short-circuit when I transitioned to glass cockpit and shot ILS approaches using the flight Director. CFI warned me in advance. The FD will solely make use of pitch commands to follow the Glideslope (in a standard six pack I would adjust power only) so it takes a few approaches to re-wire your brain how your muscles should interpret those commands.

 

Edited by SAS443

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

I'm not sure, I used to use elevator for GS and throttle for speed since like day 1 in flight sim, until like 5 years ago (it's like already 10 years in flight sim) I finally learned elevator for AOA and power for V/S and adopt it to any airplane that NOT use C* control low (aka:Airbus320~380. F16, SST, etc).

And it works much better for me, including more than 20 landings on 737 Level-D Full Flight Simulator, both VMC and IMC without F/D

Maybe it is because I have old habit or say "instinct" of correct G/S by elevator, so I actually fly more "mixed" one like correct small error fast by 1st effect and anticipated 2nd effect with power change rather than react to actual speed change, but anyway it works for me.

Basically, I can focus my view on runway under like 1500' on VMC,  judge height and side by visual, (but works same with ILS raw data needle), if I was low on GS, I would pull on hand by instinct, and add power to ease off the back pressure on hand. I don't need to scan much on speedo (even just don't... on like below 1000'), I know if I was pulling on yoke I was slow and need more power, if I need pushing to keep on path, I need less power. this works on all traditional aircraft, or C*U one like 777/787,

What I couldn't do well is MAN+MAN on Buses, basically I can't have any hint on speed without proper scan the speed indicator...but MAN+A/TH still no problem for me... F16 with HUD and very centered AOA clue (no need to know speed) on approach also works...

 

 

On the other hand, I think my flare have been ruined by just too many type on hand (I can fly different type in sim everyday in 2 weeks... let along sub-variant that also very different on flare like 737-600vs900 ....), for now anything from -100~-400fpm touchdown and 1000~2500 feet flare distance is "ok" for me...(yes, somehow I tend to have longer flare when things are not sure)

Tried this in both MSFS (Carenado Mooney) and P3D4 (Lionheart Trinidad and PMDG 737-700). In MSFS the controls were rather twitchy, so I couldn't keep an aim point. However, in the Trinidad and the 737, approaching and landing with this method felt so different, so fluid. It's a keeper for me.

I'll try again with other airliners, including the Aerosoft buses (which don't have Flare mode modeled... that's what happens when you're too cheap for FSL).

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • Author
8 hours ago, Luis Hernandez said:

Tried this in both MSFS (Carenado Mooney) and P3D4 (Lionheart Trinidad and PMDG 737-700). In MSFS the controls were rather twitchy, so I couldn't keep an aim point. However, in the Trinidad and the 737, approaching and landing with this method felt so different, so fluid. It's a keeper for me.

I'll try again with other airliners, including the Aerosoft buses (which don't have Flare mode modeled... that's what happens when you're too cheap for FSL).

Well done!  Cheers.

18 hours ago, Luis Hernandez said:

the Aerosoft buses (which don't have Flare mode modeled... that's what happens when you're too cheap for FSL).

Nah, at least it doesn't attempt to have one and screw everything up like BBS....

My favorite airplane video is the Cougar 727 with Captain Pop (his real name) and a female first officer. On one landing he's pretty much yelling at her to keep the engines spooled up because if they have to go around they won't have time. I think most sim tubefliers learn that one with classic jets. I've come up short many a time because I forgot the several-second lag between wanting power and getting it. (Sorry, couldn't see the content from the links.) Seems that newer jet engines are modeled differently. I'm assuming that's correct; have no idea IRL.

 

 

 

Thanks, Frank, I hope to have time to try this out tomorrow. I saved the relevant pages offline to the desktop SSD.

(In Firefox to save an online webpage to hardrive you have to save a webpage as a 'webpage complete' named a.htm, literally a one letter filename like a.htm or b.htm, and then save that a.htm file that is now on your hardrive to another spot on your hardrive again with the file renamed to whatever name you like, and then you can just delete the a.htm file. A song and dance but is how Firefox saves any webpage offline). Only a very short filename like a or b will work.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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