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tired of the blurries in FSX?

Featured Replies

At 7 the trees flicker like christmas trees!

good for photgraphic sceneries meay be. In my nvidia card fsx trees flicker a lot.

  • Commercial Member

Hey Andre... just tried this for the heck of it, and the results I got with my Ati X850XT is completely opposite :( Attached are with and without this line in the fsx.cfg file. The trees, building and other objects shimmered to death with this in the config file as well as weird artifacts appearing. When I took it out it was back to where it should be. Anyways just wanted to post my findings with my ati card.http://forums.avsim.net/user_files/171966.jpghttp://forums.avsim.net/user_files/171967.jpgOh BTW.. still awaiting your email :)Thanks

Tim Fuchs
Managing Partner
REX SIMULATIONS 

website:  www.rexsimulations.com
support www.rexaxis.com

  • Author

>Hey Andre... just tried this for the heck of it, and the>results I got with my Ati X850XT is completely opposite :(>Attached are with and without this line in the fsx.cfg file.>The trees, building and other objects shimmered to death with>this in the config file as well as weird artifacts appearing.>When I took it out it was back to where it should be. Anyways>just wanted to post my findings with my ati card.By default NVIDIA likes mipmap stuff and with my 7950GT 570 512mb DDR3 it's great solution :-) crystal clear picture still doing some more testing the side effect can be some flickering on the fence stuff...Mail will follow lol sorry busy with a certain release lolAndr

 

André
 

Andre',This looks very promosing. The blurries I was getting was so bad was going back to FS9. Setting Mips at 6 worked but with some flickering/shimmering of fences and concrete,but not bad on the trees. Will still tinker some more but at least the type of blurries and delay textures are essentially gone. I have a NVIDIA 7600GS, 256mb. Not to bad with frame rates at KSEA. Also been using unlimited for frames and get better results.Thanks again for the heads up.. Carl

Carl

PC AMD Ryzen R7-5700G (8-Core) processor), AMD Radeon RX 6600 Graphics 8GB/ 2TB HD + 500GB SSD,  16GB DDR4 3200MHz RAM, Win11

 

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  • Commercial Member

Actually my blurries reduced substantialy by increasing the detail radius to large and turning down the mesh complexity to 52. I notice a big difference btween 52 and 53.Anisotropic OnAA OffFramerate unlimitedMesh res is 5texture res is 30Water fx 1x highLand detail textures "checked"Scenery complexity very highauto gen normalspecial effects detail highClouds 80 milesCloud density maximumIm running a very low end machine averaging 17-20 fps except in heavy weather but then again you cant see anything anyway.WinXPSP2Amd Athalon 2400+XP 2GHZ2 gig pc2100 ramNvidia 7600GS 512MB with 93.71 drivers --Im going to try the newer ones againsome cfg settingsTEXTURE_BANDWIDTH_MULT=150FIBER_FRAME_TIME_FRACTION=0.4PoolSize=1500000TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=3000Hope this can help somebody

Regards,

 

Dave Opper

HiFi Support Manager

Supportteam_BannerA.png

Has anyone tried to set it to 4, which is how we used to set FS9 too, as a compromise, of texture clarity, vs shimmering? I'm going to try it now, but so far I don't have a blurry issue, so not sure what my results will prove!!

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

In Gary's forum there was a post that indicated the entry in the FSX.cfg file would be:Add the line MipBias=6, so it looks like this:(DISPLAY.Device.NVIDIA GeForce 6600 GT.0)MipBias=6My question is this (notice the "0" in "GT.0")- If I have two entries in my config file - "0" and "1" (TripleHead2Go config)do I need to place the MipBias=6 entry in both places.In my case here are my entries:(DISPLAY.Device.NVIDIA GeForce 7800 GTX .0)MipBias=6Mode=3840x1024x32and(DISPLAY.Device.NVIDIA GeForce 7800 GTX .1)MipBias=6Mode=3840x1024x32"()=square braces"ThanksFrank

Wow! It's working for me. Thank you. I can't tell you how much it has improved my simming experience. Still trying to figure out what level produces the least shimmering on the buildings and such, but the ground textures are back to crisp as far as the eye can see again!

  • Commercial Member

>My question is this (notice the "0" in "GT.0")- If I have two>entries in my config file - "0" and "1" (TripleHead2Go>config)do I need to place the MipBias=6 entry in both places.>>In my case here are my entries:>>(DISPLAY.Device.NVIDIA GeForce 7800 GTX .0)>MipBias=6>Mode=3840x1024x32>>and>>(DISPLAY.Device.NVIDIA GeForce 7800 GTX .1)>MipBias=6>Mode=3840x1024x32>>"()=square braces">>Thanks>>FrankThe second one I

Regards,

 

Dave Opper

HiFi Support Manager

Supportteam_BannerA.png

  • Author

>Andre',>This looks very promosing. The blurries I was getting was so>bad was going back to FS9. Setting Mips at 6 worked but with>some flickering/shimmering of fences and concrete,but not bad>on the trees. Will still tinker some more but at least the>type of blurries and delay textures are essentially gone. I>have a NVIDIA 7600GS, 256mb. Not to bad with frame rates at>KSEA. Also been using unlimited for frames and get better>results.>>Thanks again for the heads up.. >>CarlYour welcome Carl,I'm Gary thank full beside his scenery stuff lol this is for my local PC a great tip...As for the flickering almost none on my hardware and current driver so going to test 8 lolHope its helpful for any of you just would to share this among my fellow simmers here at AVSIM ;-)The following settings works great :-)Tim his setting of Ansio setting in FS + lod radius to 6.5 and the mipmap one :-)Andr

 

André
 

  • Author

>Actually my blurries reduced substantialy by increasing the>detail radius to large and turning down the mesh complexity to>52. I notice a big difference btween 52 and 53.>Anisotropic On>AA Off>Great tips and thanks for sharing yep my mesh is also at 51 less calculation to do and still better as FS9 hehehe...Andr

 

André
 

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