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Sim Update 10 beta is out!

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21 hours ago, spitzer said:

Why does asobo still updates default airbus neo? There are already very good buses out there freeware or payware. They can focus on grainy and pixelated clouds, live weather, traffic, atc instead. 

I know 30 people have replied to you, but none of them mentioned the biggest reason:

Fenix / FBW doesn't work on XBOX. XBOX players still fly the default A320N.

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Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

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7 minutes ago, MrFuzzy said:

You don't need any code, just leave that field empty 🙂

Yes dumb dumb just figured it out - pick betas then launch sim - thanks Pal

Edited by Richard Sennett
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Rich Sennett

               

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3 minutes ago, Keto Ketchup said:

If I think DX11 both performs and looks amazing, would there ever be any reason for me to switch to DX12? I'm asking this as a generic question, but since much of this beta talk revolves around DX12, I just wonder what all the hubbub is about. There are many other things on the list that I'm way more exited for. In fact, I can't say that I care at all about DX12 considering how good DX11 looks to me (except the obvious not-related-to-DX issues). Explain to me why I'm wrong.

Yes. Smoothness. Play xp11 in open gl, it’s micro stutters. Play it on vulkan, it’s as smooth as butter. So, in MSFS DX11 micro stutters. DX12 eliminates them. It’s MSFS vulkan moment. 
 

 

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1 hour ago, turbomax said:

and I would hold off for the 50xx series, coming already September (2024) 😀

 

Haha yeah for you!  the 3090 is a beast.  I'm still on the 1080 ti and its doing very well at 1440P but sometimes it bogs down with ultra clouds and intense sceneries.  A 4070 Ti or 4080 would be nice for me!


| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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Did they finally fix the "w h i n d wind 290 at 08 u p s microsoft phonem cleared for take off"  or anytime you cleared for anything?  I don't see a mention of it so I'd bet not.

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7 minutes ago, Ianrivaldosmith said:

Yes. Smoothness. Play xp11 in open gl, it’s micro stutters. Play it on vulkan, it’s as smooth as butter. So, in MSFS DX11 micro stutters. DX12 eliminates them. It’s MSFS vulkan moment.

But what if MSFS is smooth as butter for me in DX11? Believe me, I'm as surprised as anyone that it's running so well (especially on my hardware), but it is. 🤷‍♂️

Is it because I'm on an older card (NVidia 1660ti)? Historically, later versions of DirectX needed newer cards to truly shine, whereas sometimes older versions of DirectX actually performed better on older cards.

Edited by Keto Ketchup
grammar
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6 minutes ago, ryanbatc said:

A 4070 Ti or 4080 would be nice for me!

at 1440p resolution you won't need no RTX 40xx, even a RTX 3090 would be more than enough. and they should become pretty inexpensive around RTX 40 launch and before. using SU10 beta DX12-DLSS and most settings on HIGH to ULTRA, I am getting 38-45 fps smooth as silk at 4K resolution on an RTX 3090, I bet you'll hardly notice an improvement at only 1440p. except in your wallet. 😀


AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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10 minutes ago, Keto Ketchup said:

sometimes older versions of DirectX actually performed better on older cards.

??? is that what they teach in "Location:Rural America" ? 😀


AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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8 minutes ago, Keto Ketchup said:

But what if MSFS is smooth as butter for me in DX11? Believe me, I'm as surprised as anyone that it's running so well (especially on my hardware), but it is. 🤷‍♂️

Is it because I'm on an older card (NVidia 1660ti)? Historically, later versions of DirectX needed newer cards to truly shine, whereas sometimes older versions of DirectX actually performed better on older cards.

Over the decades, I've had many experiences with various software packages where I "upgraded" myself completely out of operation. If it ain't broke, don't fix it.

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Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

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7 minutes ago, turbomax said:

even a RTX 3090 would be more than enough. and they should become pretty inexpensive around RTX 40 launch and before.

Readily available now for the FE version back to retail pricing.  I'm waiting to see what the real differences are using lots of VRAM over not, in terms of how the simulator looks and runs.  Right now the simulator isn't going to deliver much of anything better despite lots more VRAM being used.  Hopefully addition detail range and new DX-12 exclusive features will be implemented at some point, which I believe is highly plausible, though have no idea when.  Right now my GPU does not get heavily used, but VRAM in the highest complexity areas (FT's KLAS & Environs) can hit up to 10.2 and more Gb.


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

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22 minutes ago, Keto Ketchup said:

But what if MSFS is smooth as butter for me in DX11? Believe me, I'm as surprised as anyone that it's running so well (especially on my hardware), but it is. 🤷‍♂️

 

It's true for most people Keto--smooth as silk always, no stutters save from ATC.   Some people are extra sensitive or hallucinate I'm not sure which, and see stutters where others don't.


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

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18 minutes ago, turbomax said:

at 1440p resolution you won't need no RTX 40xx, even a RTX 3090 would be more than enough. and they should become pretty inexpensive around RTX 40 launch and before. using SU10 beta DX12-DLSS and most settings on HIGH to ULTRA, I am getting 38-45 fps smooth as silk at 4K resolution on an RTX 3090, I bet you'll hardly notice an improvement at only 1440p. except in your wallet. 😀

Oh I bet I will see a decent difference.  I still occasionally get into the lower 20's with ultra clouds and big cities.  Also my 11GB of vram becomes saturated in those heavy scenarios as well.  I've been running high clouds lately and that tends to save 5-10 fps.  Plus I'd like to be able to run VR at some point.


| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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Updated to beta and loaded latest NVidia driver - I'm on water cooled 2080 Super - got into sim changed it to directx 12 and now sim just crashes immediately after launching it

Nothing in my community folder oh the fun of it all - anyone seeing this 


Rich Sennett

               

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Using Gshade being a beta of MSFS2020 should have know better when I switched to DX12 - uninstalled Gshade back in business 


Rich Sennett

               

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16 minutes ago, Noel said:

It's true for most people Keto--smooth as silk always, no stutters save from ATC.   Some people are extra sensitive or hallucinate I'm not sure which, and see stutters where others don't.

Irony is that I'm one of those extra sensitive people - if there were stutters on my system, I would definitely see them! That's not to say there are never stutters, but it's rare and not jarring to me. Like I said, I'm as surprised as anyone, because MSFS is pulling off some miraculous visuals with complex physics under the hood to deliver such great performance on my very modest system.

Back to the topic of DX11 vs DX12, is it Asobo's goal to eventually phase out DX11 for DX12? While I have games that offer a choice between DirectX and Vulcan (or even OpenGL), I can only remember one other game long ago that offered a choice between versions of DX. I don't understand the purpose of providing both if one is inherently better than the other, unless there are hardware reasons (if say, DX12 requires newer hardware to really shine).

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