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Sim Update 10 beta is out!

Featured Replies

Nice / informative ( a bit longish though... ) youtube on SU10 from a typical MFS user PoV:

STREAM REPLAY: Sim Update 10 Beta - DLSS, NXi updates, new VFR map - Microsoft Flight Simulator - YouTube

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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55 minutes ago, The Moose said:

How this changed I have no idea, I

Maybe that’s the AI part of DLSS and we just need to use DLSS more than just once or twice so AI learns more and better how to improve the picture? 

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

Tested a bit around with DLSS again. In the Milviz C310R the blurry displays are not a problem, because the GPS is still readable and the other gauges are fine. Trees have some artifacts from higher up. However I throttled my framerate to 24 in SteamVR before and now managed to increase that to 36, which is a lot smoother. Didn't go higher yet and I'm just doin a longer flight to see how it goes...but that is nice. Might even be worth the blurry displays in the Fenix. But no sure yet. 

3 minutes ago, DAD said:

Maybe that’s the AI part of DLSS and we just need to use DLSS more than just once or twice so AI learns more and better how to improve the picture? 

As far as I understand it DLSS gets trained before it gets implemented. I doubt anything we do will influence it. No idea if Microsoft can do much about how it works. They can give feedback to Nvidia for sure however and they can then improve it. I bet Nvidia is also very interested in the Data from a flightsim because that is way more complex then any game that used it yet. 
Apart form the blurry displays, trees seem to be pretty hard for it when they are far away, which doesn't surprise me at all. 

1 minute ago, kakihara123 said:

Might even be worth the blurry displays in the Fenix. But no sure yet. 

Let me know. I am set to 40 fps in rivatuner and Fenix glass is still blurry. Set DLSS to quality and it seemed to be bit crisper. But still not fully sharp. Plus, all „moving numbers“ are tearing, eg when dialing the altitude or also when descending the altitude on the PFD… 

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

12 hours ago, bbsmitz said:

I wonder if the OS makes a difference as to whether folks are seeing an improvement with DX12 vs DX11.  @Seth2021, @Ianrivaldosmith, are you guys on Windows 10 or 11?

windows 10 here, should i upgrade to 11 for DX12? 

Intel Core i9-13900K | ASUS ROG STRIX GeForce RTX 4090 GAMING OC 24GB | ASUS ROG MAXIMUS Z790 HERO | DDR5 64GB 6000-30 Trident Z5 RGB | Corsair ICUE H170i Elite Capellix RGB | Corsair 7000D Airflow ASUS ROG Thor Platinum II 1200 Watt | Samsung SSD 990 Pro NVMe M.2 2TB & 1TB | Alienware AW3423DW | Asus ROG Swift PG279Q 27" Gaming Monitor | VKB-Sim Gladiator Mk.II | Thrustmaster TCA Quadrant Airbus Edition

Loving this update.   High settings, DX12, DLSS (quality), my 3080 is rarely above 20% (on a 1080p monitor).   Big difference for me is that the shimmering is gone, which was driving me nuts.  My 8700k @ 5GHz is betwen 50-70%.

CTD due to the AIG FAIB issue, but did the workaound and it works a treat  (would be great if MSFS would capture this issue rather than CTD).   Currently flyng YPAD to YMML in the Fenix and having a ball.

 

Cheers.

Edited by Matt Webb

Matt Webb

6 minutes ago, Seth2021 said:

windows 10 here, should i upgrade to 11 for DX12? 

Didn’t know that DX12 is only available with 11 but regardless since I switched to 11 quite some time ago I have the best PC experience ever since MS95 or so. Rock stable. Good performance. I would not hesitate one second to go to 11

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

3 minutes ago, Matt Webb said:

Currently flyng YPAD to YMML in the Fenix and having a ball.

Are glass instruments like PFD or MCDU crisp and readable in wide view without zooming in on them?

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

1 minute ago, DAD said:

Didn’t know that DX12 is only available with 11 but regardless since I switched to 11 quite some time ago I have the best PC experience ever since MS95 or so. Rock stable. Good performance. I would not hesitate one second to go to 11

DX12 works great with windows 10, i just asked if windows 11 is better optimized for dx12. 

Intel Core i9-13900K | ASUS ROG STRIX GeForce RTX 4090 GAMING OC 24GB | ASUS ROG MAXIMUS Z790 HERO | DDR5 64GB 6000-30 Trident Z5 RGB | Corsair ICUE H170i Elite Capellix RGB | Corsair 7000D Airflow ASUS ROG Thor Platinum II 1200 Watt | Samsung SSD 990 Pro NVMe M.2 2TB & 1TB | Alienware AW3423DW | Asus ROG Swift PG279Q 27" Gaming Monitor | VKB-Sim Gladiator Mk.II | Thrustmaster TCA Quadrant Airbus Edition

12 minutes ago, DAD said:

Are glass instruments like PFD or MCDU crisp and readable in wide view without zooming in on them?

Depends at what zoom level we mean.

 

I tried to upload a pic of my monitor in flight using my phone, but it degraded the pic too much that it didn't do justice.   It's a hard question to answer.   I'm very happy (and excited) with it, but other people may not.

Cheers.

Edited by Matt Webb

Matt Webb

My quick findings...

DLSS is very good.  I run at 4k at mainly ultra settings, and I am now holding 60 FPS at only 75-80% GPU utilisation (3080Ti default profile). 
Smooth everywhere, but I would except maybe big cities like London etc., where I haven't tried it yet.  I would expect a performance hit there.

Alternatively, I find that running at 30 FPS, the GPU runs cool at 40% utilisation (great for the summer!) and the fans are quiet - mad! 

I am not noticing much difference performance or otherwise with DX12, so it is back to DX11 for me due to add-on compatibility issues.

The only downside is that DLSS on quality is still slightly blurry on things like the G1000NXi, but you can't always expect something for nothing - there normally have to be some compromises.  Cockpit and scenery was fine though.  
For now I will stick with DLSS and see if I can tweak things in a bit, or hopefully it will learn and improve as some people are mentioning.  Alternatively, I may just have to get used to it, as I prefer a cooler room this time of year!  :biggrin:

PS. Just a note.  I reactivated sharpening in the user.cfg.  It only helped the G1000 slightly, but it made the scenery / trees look over-sharpened again.  However, I found some nice new config options in the file, including a sharpening level.  I might try it at 50%.

So up to now, I would certainly class it as a good update, and no CTD's on DX11 yet with all of my add-ons.  I also found gusts to be better (more natural maybe?) 
On top of this, I can't wait for the 40th anniversary edition with the new aircraft, and of course, some additional stuff still not mentioned by Asobo yet.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Just a quicky for those suffering from vram exhaustion in certain situation with DX12...      Try Ultra Low Latency mode in your NV control panel.    This used to result in slightly less smooth panning previously so I had gone back to setting this to Off, but it's working well again on my machine. No noticeable loss of smoothness and a large reduction in vram use.

 

EDIT:  Seems like you can ignore this tip for DX12... not sure what's skewed my results, but apparently LLM has no effect on DX12.

Edited by The Moose

2 hours ago, jcomm said:

Nice / informative ( a bit longish though... ) youtube on SU10 from a typical MFS user PoV:

STREAM REPLAY: Sim Update 10 Beta - DLSS, NXi updates, new VFR map - Microsoft Flight Simulator - YouTube

So far I've only watched the beginning and I doubt that performance will be so much better with the new nVidia AA feature. My card (Titan X Pascal) probably doesn't even support it. TAA & DX12 will be my initial test and I'll probably stick with DX 11 to avoid VRAM CTDs.

Update: I like what I'm seeing with the clouds. More of a vertical component and some variation. I even see multi level clouds. Looking good.

Last Update: I like the weather radar support.

The VFR map seems like a good idea if it can be moved to my tablet. That's a feature that will be disabled because it probably eats up fps and I don't need it. I use Flt Plan Go in the US and I get all the info on my external tablet.

I'm not fond of blurry gauges so, I'll stick with TAA.

Did I miss anything?

Edited by CFIJose

MSFS

1 hour ago, The Moose said:

Just a quicky for those suffering from vram exhaustion in certain situation with DX12...      Try Ultra Low Latency mode in your NV control panel.    This used to result in slightly less smooth panning previously so I had gone back to setting this to Off, but it's working well again on my machine. No noticeable loss of smoothness and a large reduction in vram use.

So meanwhile I found out that “Low Latency Mode” does not have any effect in DX12 or Vulkan. In DirectX 12 and Vulkan, the engine decides when to queue the frame and the NVIDIA graphics drivers have no control over this.

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