July 10, 20223 yr 41 minutes ago, Richard Sennett said: It appears what you stated is correct - quality looked worse - I'm using TAA with DX12 for now I’m wondering if they’ve done some work on TAA as well, as I swear my AA is even better now. I’m becoming quite a fan of TAA. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
July 10, 20223 yr 25 minutes ago, scotchegg said: I’m wondering if they’ve done some work on TAA as well, as I swear my AA is even better now. I’m becoming quite a fan of TAA. I'm going to try dx11 again now - seems bit blurry in dx12 as I play with it more Edited July 10, 20223 yr by Richard Sennett Rich Sennett
July 10, 20223 yr Back to TAA/DX11 for me, DX12 was causing all sorts of weird artifacts and DLSS was blurry for glass like others have said. This is a good step forward though, and I'm sure they're going to be able to dial it in with some more time. Our sim is finally growing up! 😂 Tired of Streetlights everywhere? Try MSFS DarkStreets today!
July 10, 20223 yr 55 minutes ago, scotchegg said: I’m wondering if they’ve done some work on TAA as well, as I swear my AA is even better now. I’m becoming quite a fan of TAA. Yes I am definitely seeing an improvement in AA at TAA. Less shimmering. This applies to both DX11 & DX12. Edited July 10, 20223 yr by michaelray spelling Michael M System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II EKWB CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate
July 10, 20223 yr Day one for me DLSS on Quality was blurry. Today, day 2 of SU10 Beta, DLSS on Quality is pin sharp outside the cockpit. Inside the cockpit isn't perfect, but is an improvement over day one. I'm using DX12 with smooth performance. I didn't notice a download for the beta today, so why the improvement - is DLSS learning on our PC's? CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
July 10, 20223 yr On 7/8/2022 at 3:03 PM, Fielder said: Apparently you can't enable the DLSS feature in the menus, as I finally found out after downloading the patch (I wanted to test a well known flight without the SU beta first). You can run DX 12 or DX 11 from the options menu, but apparently DLSS is always on in the patch. My test has just been done: and here's my short reaction: Long reaction: Munster all the way to France (Lake Geneva). The Swiss mesh package in marketplace installed. Before SU beta: 30 fps mostly. Would drop if I panned around (I did have side view pre rendering on in options). Stutters every 20 seconds. This has always been true flying in Switzerland using swiss mesh for me : stutters. After SU 10 beta: fps 30 mostly. Would not drop if I panned around (in fact in increased to 32 or 33 fps). No stutters at all, no not one for the whole flight (its a half hour or so flight). Half way thru the flight I upped the sim rate to 4x and then 8x: Still no stutters! You can see my lowly stats: I had graphics global set to Ultra. Render scaling 140. Both terrain and objects LOD set to 200. Vsync ON. Frame rate limit: 100% (this is the new menu name of what used to be called '120 fps'. (This has always given me the most stability and most fps, locking 'frame rate limit' inside MSFS to way above realistic expectations and turning on Vsync inside MSFS). This is lightyears better than I've seen on this particular flight before. And I've done the same dozens of times (its my standard test flight to test new options). Me again. Update. I indeed was running DX12 but I was NOT running DLSS in my tests. DLSS is in the FAA menu and you have a choice of high performance, performance, balanced, quality. So I turned on quality. This would hold back performance but really give a look at what DLLS could do. To my surprise FPS went up very much! Do did picture quality. All the other good things that DX12 and the beta gave me still held true: no reason anymore to disable PG cities from the World Updates. And the stutter improvement that DX12 brought still held true when adding DLSS. I would have to use even more 'hats and horns' Smilies now; because it's not just stutters now. More fps and better images than I've ever seen using this Swiss mesh in the mountains. Other people (on the MSFS official forum) report some strange artifacts. The images looked familiar to me. I had seen such artifact pictures posted online when overclocking the cpu too much and not setting the RAM speeds in BIOS to be synchronized to your RAM specs. Normally you set your FCLK in BIOS to be EXACTLY half of whatever you have set your RAM clock speed in BIOS. I went to BIOS and overclocked my cpu and stopped letting BIOS Auto set my Ram speeds. I set them myself, not making FCLK half my Ram clock speed. And booted up MSFS and got these arifacts which look much like those posted by the guys whining about the beta on MSFS forum. These white triangle artifacts (at LSPU, Munster, Switzerland): (DLSS is OFF in this screengrab or the image would be nicer) Reset my cpu to a sensible speed, and let BIOS auto set the RAM speed and all the strange oddities went away for the couple hours I'm flying now. Oh and my fps (using DLSSP went from about 32 to about 44-48 in this 20 minute flight and the image is nicer than I've ever seen. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
July 10, 20223 yr I'm starting to think that DLSS puts a load on something, maybe the cpu. I would suggest cranking back the cpu speed, even a slight underclock and not trying to super speed up your ram. Then DL the beta and set DLLS in the 'Anti-Aliasing' selector of MSFS graphics options. chose "Nvidia DLSS: Quality". Reduce your ram and cpu speeds until any artifacts go away. Maybe like me you'll get a much better image and FPS. You won't know until you run the beta. You can always just go back to the regular non beta version. In steam you that in the Library, MSFS, Properties, Beta window where you can turn the beta on or off. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
July 10, 20223 yr You created issues yourself by overclocking and fiddling around and now you're suggesting everyone underclock their system? Good lord, sometimes I wish the mods would actually remove some posts to protect other not tech savvy people from borking their systems. Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉
July 10, 20223 yr I gotta say now that I stopped tinkering and am just enjoying flying w/DX11, the weather changes are wonderful! It's so cool flying right now up in the North of Japan by a big low pressure system and having the wind make my flight a bumpy mess. This is the turbulence I was hoping for. The cloud changes are also pretty noticeable, and for the better. I'm definitely a fan of SU10 so far- the sim feels much more alive now. Tired of Streetlights everywhere? Try MSFS DarkStreets today!
July 10, 20223 yr This update looks like a winner to me. Great performance and visual quality and I haven't experienced any degradations. Well done Jörg & Asobo!
July 10, 20223 yr I'm impressed with the update as well. Only downside is I can't get the Oculus headset running with DX12. VR just doesn't start up. Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉
July 10, 20223 yr 6 hours ago, DAD said: Did you also enable DLSS? Were the glass gauges crisp? Just asking as I see some blurry fonts, making it difficult to read the screens including MCDU unless I start zooming in Nope, not yet... I tend to avoid any said AI-based "miracles"... But I will sooner por later gve it a try and report the results the best I can. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 10, 20223 yr Please if you use it give your feedback to Asobo, otherwise it's pointless. Thanks Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
July 10, 20223 yr 3 hours ago, MrBitstFlyer said: Day one for me DLSS on Quality was blurry. Today, day 2 of SU10 Beta, DLSS on Quality is pin sharp outside the cockpit. Inside the cockpit isn't perfect, but is an improvement over day one. I'm using DX12 with smooth performance. I'm glad you posted that, I thought I was going mad! First day I couldn't get DLSS looking good. The Quality setting looked like I would expect Performance to look and sharpening didn't seem to work. Yesterday I was getting amazing results. Glass instruments aren't great still, but steam gauges and general cockpit textures were looking great and scenery was sharp. How this changed I have no idea, I'm just glad to see someone confirm the same observations. (running DX12 btw) I was able to run at locked 60fps in many places I'd never have been able to before, but even in areas I had to lock at 30 performance was smoother with a very noticeable difference whilst panning. So far, so good. Love the new low level cloud rendering. Love whatever they've done to the wind/gusts etc. Everything feels much more "alive" Now trying to hover a light Heli (R-22 for example) in a 20+kt gusting wind is a proper challenge. Even the previously dull to fly H145 suddenly has some "life" to it! Definitely some very positive steps forward.
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