August 18, 20223 yr 6 hours ago, Glenn Fitzpatrick said: I would add a 5th option :d 5. If your totally focussed on accurate aircraft and high FPS and nothing else matters, buy XPlane 12 instead, you will be a lot happier. Hopefully that other new sim you mentioned will finally offer some decent eye candy as well. Then where will we be? 😂 Edited August 18, 20223 yr by steve310002
August 18, 20223 yr This question is stupidly simple to answer, and I'm surprised this hasn't came up more, it all depends on the price. If you're gonna charge the same amount that FlyTampa or Drzewiecki Design's do for their airports then I'm going to expect the same level of quality, including modeled interiors. If you aren't going to offer that you either need to seriously increase value elsewhere (like say include a second or third airport and/or a landmark park), or you need to decrease the price to compete. I wouldn't pay Fenix pricing for a Captain Sim jet just because I want better performance, don't see why scenery would be any different. Edited August 18, 20223 yr by Jnin
August 18, 20223 yr Author Is it generally true, that airport scenery won't impact rendering performance (FPS) until you're on the ground? The one freeware airport I have (with a rendered interior) doesn't really impact my performance until I'm on the ground. I'm not sure if that's proximity related or the fact that I'm actually on the ground. Does anyone know? Do you share this observation that airport scenery doesn't impact actual flight rendering performance or is that just me and this particular airport of mine?
August 19, 20223 yr Airports with no interior in MSFS should be less than $10 these days. Some developers are dropping sceneries for 20 euro that is no better than free scenery on FS.to Yeah I like good aircraft but I like 2022 scenery also which includes interiors. Edited August 19, 20223 yr by jbdbow1970
August 20, 20223 yr Lots of talk on the discords about something called GSX which I gather simulates ground operations around the aircraft, I see see these type of developments as stretching the simulation into areas outside Flight, something beyond flight simulation itself I appreciate people will say its all about Immersion and would agree but im noticing a worrying trend amongst young people for simulation of all aspects of life, they talk about driving simulators a lot, farming simulators seem to also be popular and now we have simulations as diverse as mowing your lawn. Its a drip drip seemingly innocuous influence on children's psyche leading down a road that ends with real experiences being something only the wealthy can hope for, for everyone else simulations/games become an escape from an increasingly grim reality. Edited August 20, 20223 yr by Pathfinder633 spelling
August 23, 20223 yr Commercial Member I'm quoting this on a daily basis now. My post from official MSFS forums: "Complete terminal interior is ~450k polys. A catering truck that’s scattered all around the airport (probably more than 10) is ~50k polys. So that’s 500k in catering trucks alone. Do you still think an interior is a performance killer? It’s a grain of sand in this massive project that is more than 30 million polygons combined. All the objects are carefully designed and broken down into LODs - dynamic Levels Of Detail, basically speaking - the further away you are the less detail you see because there’s no point in rendering side mirrors if you can only see 1 pixel of those. This is something that wasn’t available for any flight simulator before MSFS, you can only model what can be rendered by the GPU at any given moment in time. Not the case today. Wait until SU10 arrives with DLSS, it’ll be even smoother." Basic details like interiors (yes a basic thing that's taken for granted now, unless you're a 12-year old trying to make a quick buck) are not performance killers. Moving/Mesh stuff is, because MSFS is CPU capped, that's been a problem since early alphas, 50-60% load at best, while the GPU is 99-100% all the time. (Still totally manageable though with enough knowledge in optimization and proper modelling techniques.) For me personally it's a combo of "I know it's there" and admiring the details because I legit spend hours flying around with a drone cam just looking at stuff. A perfect study-level aircraft is a crucial part of flight simulation but so is the environment that aircraft is in. P.S. https://fb.watch/f56pJC9bfy/ And with newly released GSX terminal interiors make even more sense now. Tell me how that's not cool EGAA perf demo. 0 stuttering, slight fps drop on rollout (no clue why but it happens with all planes at any location), then back to 60. Edited August 23, 20223 yr by pyreegue
August 23, 20223 yr 13 minutes ago, pyreegue said: P.S. https://fb.watch/f56pJC9bfy/ And with newly released GSX terminal interiors make even more sense now. Tell me how that's not cool It's worth it for stuff like that, but as others have noted, most interiors are neat to look at a couple times, but then it gets unrealistic feeling or just feels like a screenshot from a budget PC game. So if devs want to make an airport with detailed interiors that looks really good, go for it. Some of them are worth it, but most are not because they didn't achieve enough detail (which is understandable given the daunting amount of work it can be at times). Edited August 23, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 23, 20223 yr what ? tell them others to shut up then , lol smash 🙂 Edited August 24, 20223 yr by icewater5
August 24, 20223 yr 2 hours ago, icewater5 said: what ? tell them others to shut up then , lol smash 🙂 I don't follow you, I was just noting that it's not always worth it, some of them are... AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 24, 20223 yr 6 hours ago, Alpine Scenery said: I don't follow you, I was just noting that it's not always worth it, some of them are... Sorry about that, it was a not funny joke but reads badly The standard will vary but what i have seen looks really good, both here and on a few soc med sites. Personally, I thought/guessed this would have been around next year or so and therefore somewhat suprised as well. These developments are interesting, to me anyway, because of what has been done already, but also how things may develop down the line. I get that its not everyones 'thing' of course, but do agree these kinds of features are becoming more normalised now. A good thing overall for the game/sim Edited August 24, 20223 yr by icewater5
August 24, 20223 yr 4 minutes ago, icewater5 said: Sorry about that, it was a not funny joke but reads badly No problem... I definitely like interiors too, when done correctly. AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 24, 20223 yr Commercial Member 12 hours ago, Alpine Scenery said: It's worth it for stuff like that, but as others have noted, most interiors are neat to look at a couple times, but then it gets unrealistic feeling or just feels like a screenshot from a budget PC game. So if devs want to make an airport with detailed interiors that looks really good, go for it. Some of them are worth it, but most are not because they didn't achieve enough detail (which is understandable given the daunting amount of work it can be at times). A flat 2D glass texture is what feels cheap. A proper interior - never. Feels like an argument for the sake of an argument.
August 24, 20223 yr 12 minutes ago, pyreegue said: A flat 2D glass texture is what feels cheap. A proper interior - never. Feels like an argument for the sake of an argument. I like the interior of the Belfast preview, but I was speaking of rushed interiors that use flat or blurry images. Not sure why people took it so literally. AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 24, 20223 yr Commercial Member 2 minutes ago, Alpine Scenery said: I like the interior of the Belfast preview, but I was speaking of rushed interiors that use flat or blurry images. Not sure why people took it so literally. Need to be specific. Anything blurry or badly modeled will feel cheap. My favorite category is when the airport ends as soon as you leave the terminal
August 24, 20223 yr What I really hate are those blurry, low resolution textures that some developers think are acceptable to represent reflections on terminal windows. They are not. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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