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Nvidia just demoed MSFS With RTX

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Did anyone catch this in Nvidia keynote just now? It was a short clip but the lighting looked mind blowing.

  • Author

Here's the link to the stream (still live)

 

I'm watching

 

What they showed wasn't Raytracing, but DLSS 3.

Edited by Tuskin38

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I'll take the 4080 at 16GB please...

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8 minutes ago, Tuskin38 said:

What they showed wasn't Raytracing, but DLSS 3.

It's also reported RTX ON on the right. 

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5 minutes ago, MrFuzzy said:

It's also reported RTX ON on the right. 

RTX doesn't mean raytracing, but any RTX feature, DLSS is exclusive to RTX cards.

He introduced the MSFS part as only using just Ada and DLSS 3, both exclusive to 4000 series cards.

Edited by Tuskin38

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Well unless they sort out the blurry scrolling numbers with DLSS it's pointless. And what is the power requirement of the 4000 cards? Will we need new PSUs?

Edited by jarmstro

  • Author
16 minutes ago, Tuskin38 said:

RTX doesn't mean raytracing, but any RTX feature, DLSS is exclusive to RTX cards.

He introduced the MSFS part as only using just Ada and DLSS 3, both exclusive to 4000 series cards.

I stand corrected, thanks. So what they were demoing was DLSS3.

Microsoft Flight Simulator’s Performance Takes Off With The Addition Of NVIDIA DLSS 3

Microsoft Flight Simulator is a stunning, critically-acclaimed flight simulator that marries realistic recreations of popular planes with an accurate map of our planet, and regular free updates add immersive hand-crafted detail to the world’s most visited cities, airports and regions.

The 1:1 real-world recreation of our planet in Microsoft Flight Simulator challenges even the most powerful PCs. To help, Asobo Studio and Microsoft are bringing NVIDIA DLSS 3 to the game.

DLSS Super Resolution is effective in boosting performance in GPU bound cases by rendering fewer pixels. However, Microsoft Flight Simulator can be CPU bound even on the highest-end CPUs. In this case, DLSS 3’s Optical Multi Frame Generation is able to alleviate CPU bottlenecks and boost FPS by up to 2X by creating entirely new frames that never touch the CPU.

  • Author

The clip:

 

3 minutes ago, Kopteeni said:

I stand corrected, thanks. So what they were demoing was DLSS3.

Microsoft Flight Simulator’s Performance Takes Off With The Addition Of NVIDIA DLSS 3

Microsoft Flight Simulator is a stunning, critically-acclaimed flight simulator that marries realistic recreations of popular planes with an accurate map of our planet, and regular free updates add immersive hand-crafted detail to the world’s most visited cities, airports and regions.

The 1:1 real-world recreation of our planet in Microsoft Flight Simulator challenges even the most powerful PCs. To help, Asobo Studio and Microsoft are bringing NVIDIA DLSS 3 to the game.

DLSS Super Resolution is effective in boosting performance in GPU bound cases by rendering fewer pixels. However, Microsoft Flight Simulator can be CPU bound even on the highest-end CPUs. In this case, DLSS 3’s Optical Multi Frame Generation is able to alleviate CPU bottlenecks and boost FPS by up to 2X by creating entirely new frames that never touch the CPU.

Are they optimizing DLSS for the new cards only or will there be a fps increase for the 3000 Series, too?

  • Author
38 minutes ago, 737_800 said:

Are they optimizing DLSS for the new cards only or will there be a fps increase for the 3000 Series, too?

DLSS3 Seems to come with hardware requirements but we'll see where they get with DLSS2. IMO it's great as soon as they implement the instrument masking.

I had to chuckle a bit when he spoke of DLSS vs. "brute force rendering" 🤭

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

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