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So mSparks, what your default R22 veredict ?

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2 hours ago, mSparks said:

the greater the airspeed the more they tend to pitch up, until you get so fast the retreating blade loses lift due to having no airspeed and they fall over and out of the sky - which I noticed while getting down to the frigate seems to have stopped working and is on my list of bugs to file. (only thing on the list atm)

Hmm I will need to check if that's what's happening.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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2 hours ago, Humpty said:

Hmm I will need to check if that's what's happening.

Ok guys!  HIDE !!!!! NOTAM NOTAM!!!!  ZULFI TEST FLIGHTS AROUND MUMBAI - VABB CLOSED FOR ALL OPERATIONS BETWEEN 1200 UTC AND 1400

The guy will try to fly forward in the R22 as fast as he does in the Mig-21... Austin hasn't possibly taken the flight dynamics this far....

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

18 minutes ago, jcomm said:

Ok guys!  HIDE !!!!! NOTAM NOTAM!!!!  ZULFI TEST FLIGHTS AROUND MUMBAI - VABB CLOSED FOR ALL OPERATIONS BETWEEN 1200 UTC AND 1400

The guy will try to fly forward in the R22 as fast as he does in the Mig-21... Austin hasn't possibly taken the flight dynamics this far....

😛

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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On 10/29/2022 at 3:16 PM, Murmur said:

I just tried and, at default weight, it requires around 30-35% collective to hover just above ground (in X-Plane, throttle axis is reversed for helicopters, so max throttle on joystick = min collective in sim).

I would advice setting all null-zones to zero for helicopters, since they require continuous small corrections with the controls, and a null-zone would make that harder.

I have a FFB joystick, so I can unplug the FFB and deactivate the return-to-center force, which makes it easier to use and more like a real helicopter.

I shot a quick video doing a short hop around the airport with the R22:

 

Nice control. I stupidly set the curves to 0.30, my habbit as many XP11 airplanes are too sensitive. Also, having Thrustmaster T16000 won't help much. What FFB joystick do you have? FFB is something that is completely missing in flight sims, as 95% of the controllers (at least the ones that are available under 300$) doesn't have FFB.

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

I've been occasionally trying to fly the R22 lately, but that thing proves to be extremely unforgiving to fly. Things improved somewhat after I've replaced the centering spring in my Thrustmater HOTAS pedals with a softer rubber band, but the "Oh god why is it doing this?!" moments remain.

Not sure why this one was included in X-Plane. If the R22 was my first encounter with a helicopter as a novice simmer, I'd never touch anything without fixed wings again.

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I was unable to experience VRS so far in the R22.... Probably difficult IRL too because it's meant to be a school heli ?

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

On 11/7/2022 at 4:57 AM, Pe11e said:

What FFB joystick do you have? FFB is something that is completely missing in flight sims, as 95% of the controllers (at least the ones that are available under 300$) doesn't have FFB.

A precious MS Sidewinders FFB2.

"Society has become so fake that the truth actually bothers people".

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7 hours ago, Murmur said:

A precious MS Sidewinders FFB2.

Nice. How the FFB feels? I remember there is one plugin for XP11 that deals with FFB quite well, forgot its name. Can you name other sims that support FFB?

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

10 hours ago, Pe11e said:

Nice. How the FFB feels? I remember there is one plugin for XP11 that deals with FFB quite well, forgot its name. Can you name other sims that support FFB?

Payware XPforce plugin, but I am not using it.

FFB is supported by DCS and, as I remember, Condor Soaring. I don't have IL2, but maybe it's supported as well.

FF would be able to recreate stall effects, ground bumps, control stiffening, gun recoil and of course "real" control trim, but it depends on how well the implementation is done in a specific sim. Although the forces in a FFB joystick are not as high and realistic as in more expensive FFB hardware such as Brunner etc.

Ironically, I find it mostly useful for realism in helicopters because you can deactivate the return-to-center. 

"Society has become so fake that the truth actually bothers people".

  • 2 weeks later...

Hmm , I am not sure about this , but why is the R22 swinging left / right ? is due to the cyclic ? it's like a yoyo for me , not possible to have a steady flight.  Yes atm i am using the Extreme 3d Pro (because I broke my arduino which had the classic cylic modded) 

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Finally able to get to my rudder pedals. Turned all axis max values down to 50%. Much better, but still a wild ride. Very impressed that @Murmur can do this with a twist grip joystick instead of pedals. R22 is a bucking bronco.

Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...

12 hours ago, Humpty said:

Hmm , I am not sure about this , but why is the R22 swinging left / right ? is due to the cyclic ? it's like a yoyo for me , not possible to have a steady flight.  Yes atm i am using the Extreme 3d Pro (because I broke my arduino which had the classic cylic modded) 

you need to find the cyclic neutral point and pretty much keep  it that (not center)

anything else and you will likely 

https://skybrary.aero/articles/pilot-induced-oscillation#:~:text=Pilot Induced Oscillations are sustained,to control the aircraft's reaction

AutoATC Developer

8 hours ago, mSparks said:

you need to find the cyclic neutral point and pretty much keep  it that (not center)

anything else and you will likely 

https://skybrary.aero/articles/pilot-induced-oscillation#:~:text=Pilot Induced Oscillations are sustained,to control the aircraft's reaction

Hmm , I think I will get a new arduino and stick with the modded stick for helis. 

Or better , just might end up removing the centering spring and extending the Extreme 3d Pro.  

 

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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2 hours ago, Humpty said:

jjust might end up removing the centering spring

 

Zulfi, PLEASE! don't disgrace yourself ! It's almost Christmas !!!

What are you without a centering spring ?

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

3 hours ago, Humpty said:

Hmm , I think I will get a new arduino and stick with the modded stick for helis. 

Or better , just might end up removing the centering spring and extending the Extreme 3d Pro.  

 

yes removing the centering spring will do it.

I wrote some C for the pi pico (has 3 a2ds) to run as a joystick last year and 3d printed a lot of my cockpit stuff, still use the 3dpro for planes and the s76.

been trying to get force feedback working but its hard to drive enough force to be useful.

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