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KMCO Taxi2Gate Terminal C

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Hi...

Does anyone know if Taxi2Gate are going to update KMCO to add terminal C? They've practically modelled it...it just needs gates etc adding.

Thanks

AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo
64GB (2x32GB) DDR5 6000MHz Corsair Vengeance
32GB GeForce® RTX 5090 Graphics Card

One can only hope they do but like most scenery makers, everything is MSFS anymore so they will probably update for MSFS and skip P3d when all they literally have to do is add jetways.......

Look at how many developers have updated their P3D products in the past year, and that should answer your question. 

Pete Locascio

Intel Core Ultra 9 285K, Nvidia RTX 5090, Samsung 9100 Pro 2&4 TB Drives, 64 GB RAM, Asus Z-890 motherboard.

 

According to their FB page, they do intend to update TFFR to P3Dv5 (I believe this is currently supported  upto P3D v3 ) but then they plan to turn their attention to MSFS. This was according to their post on Sept 21st.

So for KMCO, I doubt there will be an update for P3Dv5 or beyond.

 

I personally dont have the scenery, but if the terminal building itself is present in the scenery, you could probably use a combination of ADE to add the appropriate parking gates to Terminal C and GSX Level 2 to add the jetways to make the airport more complete.

Of course this would require your own time and effort to take this on and modify the appropriate AFCAD .BGL file, but these tools are relatively straightforward to use after the initial learning curve.

 

Spoiler

System specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttle
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Mark Aldridge
MSFS2024 SU5 & P3D v5.3 HF2

  • 2 weeks later...
On 11/8/2022 at 5:22 AM, Danthepilot77 said:

One can only hope they do but like most scenery makers, everything is MSFS anymore so they will probably update for MSFS and skip P3d when all they literally have to do is add jetways.......

I’m working on it! 

Removing the construction related objects that are scattered around Terminal C was pretty straightforward. Now I am adding the taxi lines to the ramp and working on the GSX L2 configuration for each of the gates. 

Early preview, I am going to try and replace the ramp texture as well.
 

https://imgur.com/a/VM93SnO

 

Long live P3D 😀

Edited by PinkPony

I often go to KMCO in P3D, would love to see this also.

Guillaume

YouTube Channel : The Flying Frog (P3D flying)

My Flickr Gallery : clicky clicky

CPU: Ryzen 5800X3D at 4.5 Ghz Motherboard: Gigabyte AORUS X470 Ultra Gaming RAM: 48 Gb GPU: 1x RTX 4090 OS : Win 11 Display : Philips BD4350UC (4K 43" display) + 1 AOC 21" FHD side display
Hardware: Virpil WarBRD Base with WarBRD Grip OR Warthog Grip, VPC ACE Collection Rudder Pedals, Honeycomb Bravo Throttle, Goflight MCP Pro, Custom homecockpit.

This update sounds great, please keep us posted!

Dan

Dan Pergau - PPL-SEL

| I7-10700k, RTX4070, 32gb-3200mhz | Dell U3415W | Saitek Pro Pedals, Saitek Throttle Quadrants, Various WINCTRL peripherals, and Logitech 3D Extreme | MSFS 2020 |

  • Author

That's awesome! Thank you

AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo
64GB (2x32GB) DDR5 6000MHz Corsair Vengeance
32GB GeForce® RTX 5090 Graphics Card

Update, I have completed the North side of Terminal C - Gate: 230/231/232/233/234/235/266/237/238/241/243/245)
Next up is working on the (currently) three operational South side Gates: 240/242/244 - The remaining South side gates are a W.I.P. in the real world.

Features:

  • Taxi/Apron lines (Google Maps is still out of date so I will need to wait for more recent imagery before further improving the layout of each taxi/apron line and the gates.
  • GSX Level 2 integration(Gate 230/231/232/233/234/235/266/237/238/241/243/245). Currently only Gate 241 - 243 have VGDS (still unsure what the real world setup is). 
    I will update the GSX.ini once additional real world reference is available. 
     

Bugs:

  • No taxi lights on Terminal C apron. Although I added lights to the AFCAS and layer the MOD above the T2G scenery entry, I have not been able to get the AFCAD taxi lights to appear above the ramp texture (If anyone knows how to, please reach out to me).
  • There is a texture gap in the middle of a Terminal C taxiway (see bottom left corner of my preview screenshot). This is a T2G bug which is present in the scenery. I should be able to fix this soon (once I figure out how to use Blender). 
     
  • NOTE: As fare as I could tell, the only way to remove the construction crates that surround Terminal C is to modify the T2G Terminal C model file. While doing so was very easy, without written permission from T2G, I cannot share the modification of their Terminal C model. I will contact T2G to ask for their permission to share the MOD of their Terminal C model (the only change is the removal of the construction crates). 

Previews: 
https://www.dropbox.com/s/gwugkkvm9rr8ah6/Overview_Day.jpg?dl=0
https://www.dropbox.com/s/zias10fkj603xlb/Overview_Night.jpg?dl=0

Linked to MOD* https://www.dropbox.com/sh/4ebironq87307up/AAAxpu68R9D7t6Mg0UWFUEFLa?dl=0

*The MOD does not contain any T2G files (see above NOTE).

Edited by PinkPony

PinkPony,

This is awesome work! Thank you. Do you know if the baracades/fences for the taxiways should be there? They're still showing on mine

  • Commercial Member

Certainly monitoring this thread as this mod further develops.  Awesome.

Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

Is there any chance for SODE version?
Thank you

  • 5 months later...

Any news regarding the how to remove to contruction crates ?

  • 7 months later...

Has anyone been able to remove the construction crates around Terminal C?

Orman

Archived

This topic is now archived and is closed to further replies.

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