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This could/should have been x-plane 12 - more than plausible

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13 minutes ago, SAS443 said:

XP is all good because

It will continue development for years to come, bringing whatever bleeding edge tech that currently renders at 1 frame per second they can into the generally awesome simulated that has been created.

Now, if you are saying, you want to give blackshark a multi million $ grant similar to Unreal just did, so that we can have the privilege of paying them an annual subscription knock yourself out.

However, personally, I suspect an annual subscription for this "revolution"

ylopkSk.png

Will kinda struggle to compete against what X-Plane has had for pretty much a decade already.

Toronto.jpg

So personally, I'm gonna wait for more of the new stuff from Laminar.

Edited by mSparks

AutoATC Developer

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1 hour ago, flying_carpet said:

Yeh, why would you want a true SIMULATION of the planes you FLY ... in a FLIGHT SIMULATOR? Silly idea - LOL

Why do some insist it has to be either or? 

I didn't realize PMDG, Fenix, inibuilds and others were providing anything other than a SIMULATION of the planes you fly in a FLIGHT SIMULATOR...  I guess those are just paper planes with no simulation or modelling behind them... 

So the consensus is having the simulation aspect of XP with more realistic looking scenery is NOT something this crowd desires.   Got it...   This is a crowd that would tell you the sky is green if LR said that's the way it should be LOL... 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

7 minutes ago, flying_carpet said:

So, why is this half (the most important one, i.e. the CORE) in a FLIGHT simulator so weak in "the competitor"TM? In a FLIGHT simulator, FLIGHT should be the most important part, whereas the scenery is a kind of an addon. In a "scenery simulator" the scenery should be the most important part, whereas a flight simulator is kind of an addon (see e.g. Google Earth with its "flight simulator").
And you know it ...

 

Where did i say the MSFS flght model is perfect? LR missed an opportunity that MSFS took advantage of and improved the global base scenery.

Why do you think the market in addons, particularly scenery, is so large? Because the base simulator fails on this time and time again, and users want realism in their scenery. Those that do not see this should stick to commentary on Flight Simulator 1.0 from 1982.

Edited by UKflyer

8 minutes ago, UKflyer said:

LR missed an opportunity that MSFS took advantage of and improved the global base scenery.

So LR should switch to scenery that can't even do seasons?

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5 minutes ago, psolk said:

didn't realize PMDG, Fenix, inibuilds and others were providing anything other than a SIMULATION of the planes you fly in a FLIGHT SIMULATOR..

What I find funny that you would put PMDG and inibuilds in the same sentence. But putting a microscope on the two, you would find that inibuild was an X plane developer who happen to put their tube liner in your sim with a functional efb. That says a lot about inibuild abilities as accomplish developer and the X plane platform they are use to, where as PMDG couldn't do that going in the other direction and finish the job. But that another argument for another day.  

1 minute ago, mSparks said:

So LR should switch to scenery that can't even do seasons?

well improve upon it then instead of selling the same old donkey

3 minutes ago, mSparks said:

So LR should switch to scenery that can't even do seasons?

Why wouldn't it do seasons ?

Just now, UKflyer said:

well improve upon it then instead of selling the same old donkey

They already did, its just not at full release yet

ylopkSk.png

is now vs

Ahq0KUW.png

What exactly do you think we would get for this annual subscription?

Just now, Daube said:

Why wouldn't it do seasons ?

satellites can't see through clouds

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1 hour ago, mSparks said:

it compresses it enough you dont need to stream, with regions coming in around 13.6 GiB a pop.

Are you actually suggesting that 13 GB on an SSD offers the same or more than streaming from a pool of 2 PB data utilizing AI to post-process the data?

14 minutes ago, mSparks said:

It will continue development for years to come, bringing whatever bleeding edge tech that currently renders at 1 frame per second they can into the generally awesome simulated that has been created.

However, personally, I suspect an annual subscription for this "revolution"

Will kinda struggle to compete against what X-Plane has had for pretty much a decade already.

Toronto.jpg

So personally, I'm gonna wait for more of the new stuff from Laminar.

Yet it's MSFS that just came out utilizing cutting-edge technology and not XP. You also believe that XP has had something for a decade that what blackshark offers will "struggle" against? Toronto here looks like a freeware FS2004 addon.

I don't know if anyone here actually expected this not to be end up in another "my sim is better than your sim" show with people arguing in two different realities.

Just now, Nixoq said:

Are you actually suggesting that 13 GB on an SSD offers the same or more than streaming from a pool of 2 PB data utilizing AI to post-process the data?

When in practice MSFS isn't delivering even lvl16 ortho to its users, yes

m9DZLkL.png

 

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7 minutes ago, BobFS88 said:

What I find funny that you would put PMDG and inibuilds in the same sentence. But putting a microscope on the two, you would find that inibuild was an X plane developer who happen to put their tube liner in your sim with a functional efb. That says a lot about inibuild abilities as accomplish developer and the X plane platform they are use to, where as PMDG couldn't do that going in the other direction and finish the job. But that another argument for another day.  

What I find funny is that you refer to it as "your sim.." but it seems people get their feathers ruffled when you merely imply improving the scenery to the level of MSFS would somehow be a bad thing...  That somehow combining the depth of XP with the scenery of MSFS would be a setback for XP it's so good already... 

It's not mine, I don't own it and I am in no way linked to it.  In fact P3D is my primary sim.  So what happens to this discussion when it is LM using Unreal Engine as they have already done a press release showing?  

https://www.unrealengine.com/en-US/spotlights/lockheed-martin-engages-unreal-engine-for-aerospace-simulation-r-d

It's the direction the industry is moving... 

 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

1 minute ago, mSparks said:

When in practice MSFS isn't delivering even lvl16 ortho to its users, yes

m9DZLkL.png

 

You brought this picture already not so long ago, and you were proven wrong. Are you trying to lie to us now ?

9 minutes ago, BobFS88 said:

What I find funny that you would put PMDG and inibuilds in the same sentence. But putting a microscope on the two, you would find that inibuild was an X plane developer who happen to put their tube liner in your sim with a functional efb. That says a lot about inibuild abilities as accomplish developer and the X plane platform they are use to, where as PMDG couldn't do that going in the other direction and finish the job. But that another argument for another day.  

The flaw in your argument is that PMDG didn't further go into XP because of economic reasons, not lack of skill. As per their own statement it wasn't economically viable to venture into XP in the long run by adjusting development to it while continuing P3D as their main platform as well. That's completely different now with MSFS being a cash cow likely bringing in more profit than P3D and XP combined.

8 minutes ago, mSparks said:

 

satellites can't see through clouds

Terrain masks work well enough to simulate seasonal variations of the ground textures, producing a result which is already much more satisfying than anything we get from simulators that use generic textures.

3 minutes ago, Daube said:

You brought this picture already not so long ago, and you were proven wrong. Are you trying to lie to us now ?

What are you talking about? that isn't my MSFS shot on the right, it was from some cocky poster that was so used to low res ortho he couldn't tell he'd just taken a shot in exactly the same location as I did with higher res ortho and he made the proclamation "London doesn't even look like that".

Edited by mSparks

AutoATC Developer

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