December 24, 20232 yr 25 minutes ago, GSalden said: So why do some have this issue and others don’t ? If a scenery is not made according to the SDK then I can imagine that you see this. I only use either a P de L airport or an addon airport. Myself I also never have CTD’s while others have them regularly ….. I'm not talking about CTD's or payware airports. I'm talking about disappearing ground textures at default Microsoft airports when using DX 12 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 24, 20232 yr Can't the problem be related to individual LOD value settings in the game? just a thought. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
December 24, 20232 yr 2 minutes ago, Ixoye said: Can't the problem be related to individual LOD value settings in the game? just a thought. Doesn't matter what LOD settings used, it happens. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 24, 20232 yr 2 hours ago, Jazz said: I'm not talking about CTD's or payware airports. I'm talking about disappearing ground textures at default Microsoft airports when using DX 12 Just checked 7 default airports and no issues 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 24, 20232 yr 12 minutes ago, GSalden said: Just checked 7 default airports and no issues Lucky you. Many of us are not so lucky as has been established time after time and time after time those of us that suffer with it have to bat off the usual assumptions and come-backs that resemble the "well it's not happening to me so it's either not a thing or it's you" comments whenever the subject raises its head. Some users it effects and some it does not. What has most of us baffled is why Asobo has not fixed it. I struggle to believe they don't know the cause because the debug function of developer mode clears it. If only for a very short period of time. Trouble is, despite many threads on it, even on their own forums, I've never really seen it properly acknowledged and I have seen it conflated time after time with an entirely different texture swapping issue by users and Asobo alike. It's frustrating at this point as we just seem to be going around in cirlces and speaking for myself, I feel like I'm trying to explain the existence of something to a pile of bricks. That isn't directed at anyone in particular but rather to demonstrate the exhausting futility of trying to get the problem addressed. Ok, the mode is technically still in beta but as I have said before, they have had years now and if MSFS 2024 is to be only DX 12, which seems possible to me, and this issue has not been resolved then it genuinely means some of us will be unable to use it. Literally. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 24, 20232 yr 6 hours ago, Jazz said: I don't believe so. I have 16GB of VRAM and it happens when I'm not even using 9. As I said, a full VRAM is for sure not the ONLY trigger, but maybe one of several. That might also be the reason why it is difficult to solve? All I can say is that I see it way less often since I keep my VRAM lower. Still there, but less often. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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