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DX12 and ground texture bleed through.

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I saw something about this over on the FlightSim official forums but I was curious if any DX12 users are experiencing ground texture bleed through. It seems the fix is to switch back to DX11 but then I can’t use Frame Generation with the 4090. Seems to happen more at third part and Asobo handcrafted airports. I can live with it for now as DX12 still has work to be done. Just seeing if others are seeing this as I have seen it mentioned much here as it is on the MS forums.

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

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Yes I've seen it and I have seen many others report the problem. It seems that it also depends on the camera angle whether the bleed through occurs or not.

Oh that's what that is?  Interesting.  I see it from time to time in dx12.

My Liveries | FAA ZMP | PPL ASEL |
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Also clear the DX cache. That helped me with bleedthrough and purple lightpoles when switching to DX12.

No more issues after that for me.

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FOV : 200 degrees

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I have observed this issue with DX11 too. How to clear the DX cache?

51 minutes ago, Flying-Hare said:

I have observed this issue with DX11 too. How to clear the DX cache?

Open explorer then right click on C:>Properties>Disk Cleanup>DirectX Shader Cache...

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Thanks for the great advice. This is the tip I was looking for. The texture bleed was driving me crazy.

Edited by Wise87

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

Just for info, if you use CCleaner, you can have it clear the DirectX Shader cache every time you run it.

Surely not everybody was kung fu fighting.

https://rationalwiki.org

I had this issue a lot prior to the last sim update, which seems to have cured it.  I do delete and rebuild my shader cache fairly regularly too especially if I switch back to dx11 for testing.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

On 1/3/2023 at 7:08 AM, GSalden said:

Also clear the DX cache. That helped me with bleedthrough and purple lightpoles when switching to DX12.

No more issues after that for me.

Ok, this one would be a winner, I definitively have to try this. Thanks for posting it

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Good to hear that clearing the DX cache fixes this for some. Unfortunately not for me though. I have a Radeon RX5700, from what I understand the problem is more likely to affect AMD users.

Undercarriage lever a bit sticky was it, Sir?

I had a 3080ti with 12GB Vram and any time I loaded my aircraft at EGLL (inibuilds) under DX12 I had the same texture bleed, something like google maps showing up, since it was exceeding the VRAM capacity, also the FPS dropped to the 20's.

I got my 4090 with 24GB VRam last friday, and when I load the same exact scenario I don't find any issues, no ground texture bleeding, no fps drop, and everything remains above 70fps with Frame generation and VRAM around 17Gb out of 24Gb.  

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

1 hour ago, ttbq1 said:

I had a 3080ti with 12GB Vram and any time I loaded my aircraft at EGLL (inibuilds) under DX12 I had the same texture bleed, something like google maps showing up, since it was exceeding the VRAM capacity, also the FPS dropped to the 20's.

I got my 4090 with 24GB VRam last friday, and when I load the same exact scenario I don't find any issues, no ground texture bleeding, no fps drop, and everything remains above 70fps with Frame generation and VRAM around 17Gb out of 24Gb.  

Are you running 4k res?

Steven_Miller.png?dl=1

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DLSS is still a blurry mess in my opinion.  

1 hour ago, Tony P said:

DLSS is still a blurry mess in my opinion.  

Everywhere?  For me and a lot of others, it is only on the flat screen displays. 
I find the analogue gauges, aircraft, and scenery are all sharp.
Even the flat panels aren't too bad with a bit of sharpening from the new slider in the menu.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

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