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DX12 and ground texture bleed through.

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No - not everywhere but enough to bother me,   so I'll continue to use TAA.

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On 1/3/2023 at 10:01 AM, Paul K said:

Just for info, if you use CCleaner, you can have it clear the DirectX Shader cache every time you run it.

Where is that in the menu items?

On 1/3/2023 at 2:42 AM, Wise87 said:

I saw something about this over on the FlightSim official forums but I was curious if any DX12 users are experiencing ground texture bleed through. It seems the fix is to switch back to DX11 but then I can’t use Frame Generation with the 4090. Seems to happen more at third part and Asobo handcrafted airports. I can live with it for now as DX12 still has work to be done. Just seeing if others are seeing this as I have seen it mentioned much here as it is on the MS forums.

Yes, it's a DX 12 issue and the only thing stopping me using it which is a shame because 12 runs so much better on my rig. It's as though the airport ground textures disappear showing the sat data underneath. You can get rid of it by going into developer mode and resetting something, I can't remember what but it soon comes back so it's not a solution.

On 1/3/2023 at 6:08 AM, GSalden said:

Also clear the DX cache. That helped me with bleedthrough and purple lightpoles when switching to DX12.

No more issues after that for me.

I tried this last week and it made no difference at all.

4 hours ago, ttbq1 said:

I had a 3080ti with 12GB Vram and any time I loaded my aircraft at EGLL (inibuilds) under DX12 I had the same texture bleed, something like google maps showing up, since it was exceeding the VRAM capacity, also the FPS dropped to the 20's.

I got my 4090 with 24GB VRam last friday, and when I load the same exact scenario I don't find any issues, no ground texture bleeding, no fps drop, and everything remains above 70fps with Frame generation and VRAM around 17Gb out of 24Gb.  

It has nothing to do with VRAM limitations. It happens to me when I'm nowhere near my 16GB limit and it's the same for many others that I have seen with the issue.

Edited by Jazz

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

If it is caused by MSFS DX12 why are there people that do not suffer from bleedthroughs.

Both my MSFS view pc’s do not have the issue…

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

I'm using DX12 and don't think I have any bleedthrough textures or any other graphic anomalies that I haven't seen with DX11. Can someone post a screenshot to see what you are guys are referring to?

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

I have same problem with dx12 enabled, using rtx 4090, will try to clean shaders.

C. Uygar

Aircraft Maint. Engineer. at LTFJ

34 minutes ago, spitzer45 said:

I have same problem with dx12 enabled, using rtx 4090, will try to clean shaders.

won't help.

I have seen the bleed through at several 3rd party airports, glad I'm not the only one.... I will switch back to DX11 and see if the problem goes away.

Flight Simulator's - Prepar3d V5/MSFS | Operating System - WIN 11 | Main Board - GIGABYTE X870E Aorus Elite WIFI7 | CPU - AMD 9800X3D | RAM - CORSAIR 64GB 6600Mhz | Video Card - EVGA RTX3090 FTW3 Ultra Monitor - DELL 38" Ultrawide | Case - CORSAIR 750D Full Tower | CPU Cooling - CORSAIR H170i Elite LCD 420mm Push/Pull | Power Supply - EVGA 1000 G+ | Sound System - Definitive Technology ProMonitor 600 w/subwoofer

2 hours ago, GSalden said:

If it is caused by MSFS DX12 why are there people that do not suffer from bleedthroughs.

Both my MSFS view pc’s do not have the issue…

 

Because not all rigs and setups are created equal. I wouldn't even call it "bleedthrough" as it's more a case of disappearing textures.

Whatever is causing it it is only on DX12 and seeing as that is still beta I'm sure it's not fully functioning and they will get to the bottom of it. The fact it can be fixed in developer mode if only for a short time should help them figure out what it is if they don't already know.

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

5 hours ago, davenicoll said:

Where is that in the menu items?

Click on Applications side bar ( top left), and look for Windows ( near the bottom of the list ). Tick the box DirectX Shader Cache.

Surely not everybody was kung fu fighting.

https://rationalwiki.org

9 hours ago, Jazz said:

Because not all rigs and setups are created equal. I wouldn't even call it "bleedthrough" as it's more a case of disappearing textures.

Whatever is causing it it is only on DX12 and seeing as that is still beta I'm sure it's not fully functioning and they will get to the bottom of it. The fact it can be fixed in developer mode if only for a short time should help them figure out what it is if they don't already know.

Imho there is more to it. My server always had W11 installed from the beginning and never had bleedthrough issues.

My Left view client first had W10 installed and with DX12 showed bleedthrough at certain airports, like RD Presets Rotterdam. The default Amsterdam did not had bleedthrough.

Then I upgraded to W11 and the bleedthrough was gone, but returned a few weeks later. After clearing the DX12 cache it was fixed till today.

Both pc’s have different hardware. Maybe I am just lucky that my combination of hardware + software on each pc is the good one

If Asobo knows how to fix this then that would be good for all of us
 

 

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

14 hours ago, sd_flyer said:

I'm using DX12 and don't think I have any bleedthrough textures or any other graphic anomalies that I haven't seen with DX11. Can someone post a screenshot to see what you are guys are referring to?

This is what it looks like: some ground textures are missing and satellite imagery is showing instead as evidenced by e.g. the flat parked aircraft. As you move the camera, the correct ground textures start to reappear, but they may disappear in other places.

spacer.png

 

When looking closer, these patches are covered by earth and grass.

spacer.png

Undercarriage lever a bit sticky was it, Sir?

6 hours ago, GSalden said:

If Asobo knows how to fix this then that would be good for all of us

For sure but they don't have a choice but to fix it. DX12 is useless until they do.

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

Had this issue  since day 1 of DX12 in MSFS, ( Reported it numerous times, only to be told they are aware of the problem.)  Heard nothing since. The instant i return to DX11, all is good.

PC Specs below

Edited by Car147

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

5 hours ago, Johan217 said:

This is what it looks like: some ground textures are missing and satellite imagery is showing instead as evidenced by e.g. the flat parked aircraft. As you move the camera, the correct ground textures start to reappear, but they may disappear in other places.

spacer.png

 

When looking closer, these patches are covered by earth and grass.

spacer.png

Oh I saw them even in DX11 with some remote airports that adobe never hand tailored. However, I have never seen them in big airports (I predominately fly in USA)

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

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