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New Beta update available - Release Notes [1.30.11.0]

Featured Replies

https://forums.flightsimulator.com/t/release-notes-1-30-11-0-january-9th-2023/569024

General Bug Fixes

Improved crash/performance issues on Xbox for TBM and Longitude

G3000

Fixed a bug where the Hold At Waypoint option was erroneously disabled for certain flight plan legs

Fixed a bug where using the Hold At Waypoint option for an airway leg would corrupt the flight plan

Fixed an issue where sometimes VORs/NDBs were missing frequency information in the GTC Waypoint Information pages

Maps no longer end up stuck in an unrecoverable state when attempting to display a map at high latitudes and large ranges

Adjusted the behavior of autopilot ALTS and ALTV mode arming to more accurately reflect the real unit

Fixed many instances of duplicate matches when searching for intersections by IDENT

Adjusted FLC pitch behavior to target a less aggressive acceleration

Added better LNAV bank/speed computation handling to keep turns tighter to the bank angle limits

TBM

Starter switch will now disengage the engine starter when set to the ABORT position

Fixed an issue where the battery charging current reported by the EIS/Electrical synoptic was sometimes too high

Autopilot low bank mode now functions correctly. When low bank mode is active, the flight director limits bank to 15 degrees in HDG, VOR/LOC, and FMS lateral modes. Low bank mode is accompanied by a green arc on the PFD roll scale depicting the range of supported bank angles

Fixed an issue where the MFD startup screen would display an incorrect navigation data expiration date

Longitude

Panning the GTC joysticks is now supported in Legacy interaction mode

Adjusting the time in the sim no longer breaks battery and ECS temperature simulations

Fixed an issue where sometimes the autothrottle would be stuck commanding idle thrust or in T/R mode

EIS FADEC mode and N1 T-bug are now displayed in magenta when autothrottle ESP mode (MIN/MAX SPD) is active

Autothrottle MIN SPD mode is now allowed to command TO thrust

AT AUTO ON annunciation will now appear on the PFD when autothrottle ESP mode (MIN/MAX SPD) is active

Fixed an issue where the engine anti-ice buttons sometimes needed to be pressed twice in order to toggle engine anti-ice

Throttle lever tooltips now correctly report throttle lever positions, from 100% (full forward) to -25% (full reverse)

Autopilot low bank mode now functions correctly. When low bank mode is active, the flight director limits bank to 17 degrees in HDG, VOR/LOC, and FMS lateral modes. Low bank mode is accompanied by a green arc on the PFD roll scale depicting the range of supported bank angles

Fixed handling of the CENTER_AILER_RUDDER, AILERON_LEFT, and AILERON_RIGHT key events

Fixed handling of key events that increment/decrement throttle while the throttle lever is in reverse range

Tuned braking effectiveness to reduce excessive braking performance in some situations

Fixed various assisted checklist items that were not working properly

CJ4

PFD: Show TRAFFIC flag on TAs

FMS: Fixed issue where PERF pages would constantly update values

FMS: Improved parsing of shorthand frequency inputs on the TUN page

FMS: Fixed issue of wrong FMS position on the co pilot side

FMS: Improvements to some flight path issues

FMS: Fixed some flight plan issues while being in a direct-to

MFD: Display of specific NAVAIDs now limited by range setting

MFD: Fixed the visibility of map layers depending on the selected map format

Added TOGA clickspot on the Fire button

Climate Controls are now interactive

PRESS SOURCE now interactive and added CAS message logic

Fixed ALT button on the Autopilot panel not working

Improved pitch angle and AoA indications on approach for a much more accurate and flatter approach angle

FMS: Display values like fuel weights and runway lengths will now show in metric units if set in the sim settings

Fixed an issue with flight plans not importing from the world map

FMS: Fixed an issue where METAR responses were cut off when requested via Datalink

 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

When A310 fixes coming

9 minutes ago, MikeH99 said:

When A310 fixes coming

Maybe during the AAU official release or for SU12 in the worst case

The A310 fixes need to be done by Inibuilds not Working Title, so this may be in a separate update from the AAU's, which seem to belong exclusively to WT.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Working title is coming up with the goods !!

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

TBM small issue:

when starting from cold&dark the top panel map lights (push-button for each side) don't work. When I start with running engines (default at runway) the lights do work perfectly.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

4 hours ago, Nemo said:

TBM small issue:

when starting from cold&dark the top panel map lights (push-button for each side) don't work. When I start with running engines (default at runway) the lights do work perfectly.

Works for me - did you turn on the "Cabin" switch on the int lights panel?

 

My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600

Archived

This topic is now archived and is closed to further replies.

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