January 10, 20233 yr https://forums.flightsimulator.com/t/release-notes-1-30-11-0-january-9th-2023/569024 General Bug Fixes Improved crash/performance issues on Xbox for TBM and Longitude G3000 Fixed a bug where the Hold At Waypoint option was erroneously disabled for certain flight plan legs Fixed a bug where using the Hold At Waypoint option for an airway leg would corrupt the flight plan Fixed an issue where sometimes VORs/NDBs were missing frequency information in the GTC Waypoint Information pages Maps no longer end up stuck in an unrecoverable state when attempting to display a map at high latitudes and large ranges Adjusted the behavior of autopilot ALTS and ALTV mode arming to more accurately reflect the real unit Fixed many instances of duplicate matches when searching for intersections by IDENT Adjusted FLC pitch behavior to target a less aggressive acceleration Added better LNAV bank/speed computation handling to keep turns tighter to the bank angle limits TBM Starter switch will now disengage the engine starter when set to the ABORT position Fixed an issue where the battery charging current reported by the EIS/Electrical synoptic was sometimes too high Autopilot low bank mode now functions correctly. When low bank mode is active, the flight director limits bank to 15 degrees in HDG, VOR/LOC, and FMS lateral modes. Low bank mode is accompanied by a green arc on the PFD roll scale depicting the range of supported bank angles Fixed an issue where the MFD startup screen would display an incorrect navigation data expiration date Longitude Panning the GTC joysticks is now supported in Legacy interaction mode Adjusting the time in the sim no longer breaks battery and ECS temperature simulations Fixed an issue where sometimes the autothrottle would be stuck commanding idle thrust or in T/R mode EIS FADEC mode and N1 T-bug are now displayed in magenta when autothrottle ESP mode (MIN/MAX SPD) is active Autothrottle MIN SPD mode is now allowed to command TO thrust AT AUTO ON annunciation will now appear on the PFD when autothrottle ESP mode (MIN/MAX SPD) is active Fixed an issue where the engine anti-ice buttons sometimes needed to be pressed twice in order to toggle engine anti-ice Throttle lever tooltips now correctly report throttle lever positions, from 100% (full forward) to -25% (full reverse) Autopilot low bank mode now functions correctly. When low bank mode is active, the flight director limits bank to 17 degrees in HDG, VOR/LOC, and FMS lateral modes. Low bank mode is accompanied by a green arc on the PFD roll scale depicting the range of supported bank angles Fixed handling of the CENTER_AILER_RUDDER, AILERON_LEFT, and AILERON_RIGHT key events Fixed handling of key events that increment/decrement throttle while the throttle lever is in reverse range Tuned braking effectiveness to reduce excessive braking performance in some situations Fixed various assisted checklist items that were not working properly CJ4 PFD: Show TRAFFIC flag on TAs FMS: Fixed issue where PERF pages would constantly update values FMS: Improved parsing of shorthand frequency inputs on the TUN page FMS: Fixed issue of wrong FMS position on the co pilot side FMS: Improvements to some flight path issues FMS: Fixed some flight plan issues while being in a direct-to MFD: Display of specific NAVAIDs now limited by range setting MFD: Fixed the visibility of map layers depending on the selected map format Added TOGA clickspot on the Fire button Climate Controls are now interactive PRESS SOURCE now interactive and added CAS message logic Fixed ALT button on the Autopilot panel not working Improved pitch angle and AoA indications on approach for a much more accurate and flatter approach angle FMS: Display values like fuel weights and runway lengths will now show in metric units if set in the sim settings Fixed an issue with flight plans not importing from the world map FMS: Fixed an issue where METAR responses were cut off when requested via Datalink Edited January 10, 20233 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
January 10, 20233 yr 9 minutes ago, MikeH99 said: When A310 fixes coming Maybe during the AAU official release or for SU12 in the worst case
January 10, 20233 yr The A310 fixes need to be done by Inibuilds not Working Title, so this may be in a separate update from the AAU's, which seem to belong exclusively to WT. Edited January 10, 20233 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
January 10, 20233 yr Working title is coming up with the goods !! AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
January 10, 20233 yr TBM small issue: when starting from cold&dark the top panel map lights (push-button for each side) don't work. When I start with running engines (default at runway) the lights do work perfectly. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
January 10, 20233 yr 4 hours ago, Nemo said: TBM small issue: when starting from cold&dark the top panel map lights (push-button for each side) don't work. When I start with running engines (default at runway) the lights do work perfectly. Works for me - did you turn on the "Cabin" switch on the int lights panel? My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600
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