April 25, 20233 yr 4 minutes ago, Darcy said: If there was just a way to reduce the cpu usage in the larger airports this would be perfect. Beta is better than 1.246 but fps in airports drops like a rock. This is with FSLTL: 25 static and 15 active. Unchecking eternal and everything goes back up. I am told by developers that this is an asobo problem. But it does make it unusable in large airports though (at least for me). Too bad because I really like this ATC. Hopefully they can come up with work around. Curious, I wonder what CPU usage is shown in task manager when FS HUD is running.?
April 25, 20233 yr Commercial Member 9 minutes ago, Darcy said: If there was just a way to reduce the cpu usage in the larger airports this would be perfect. Beta is better than 1.246 but fps in airports drops like a rock. This is with FSLTL: 25 static and 15 active. Unchecking eternal and everything goes back up. I am told by developers that this is an asobo problem. But it does make it unusable in large airports though (at least for me). Too bad because I really like this ATC. Hopefully they can come up with work around. If you are limited by CPU - try to decrease TLOD (Terrain Level Of Detail) to see if it gives any affect.
April 25, 20233 yr Commercial Member 13 minutes ago, Bobsk8 said: Curious, I wonder what CPU usage is shown in task manager when FS HUD is running.? In "ATC chat agent mode" when all FSHud AI Traffic is disabled - it's about 2% of CPU during flight in progress. Hope it answers your question. Edited April 25, 20233 yr by FSHud
April 25, 20233 yr 1 hour ago, FSHud said: In "ATC chat agent mode" when all FSHud AI Traffic is disabled - it's about 2% of CPU during flight in progress. Hope it answers your question. Not really, you are saying that a big feature is controlling AI Traffic, so that is what users would use when running the program. What is the CPU load then? Edited April 25, 20233 yr by Bobsk8
April 25, 20233 yr Commercial Member 35 minutes ago, Bobsk8 said: Not really, you are saying that a big feature is controlling AI Traffic, so that is what users would use when running the program. What is the CPU load then? There are benchmarks (FSHud + FSLTL and just FSLTL): On FSHud initial start:https://ibb.co/TK9vn2G Then for several minutes (until AI Traffic is fully injected):https://ibb.co/mqzVRjJ After all AI Traffic is injected:https://ibb.co/Lk1cN3L FPS with FSHud and FSLTL:https://ibb.co/wcMrRmp Amount of AI Traffic - FSHud with FSLTL (my setup was 20 airborne 50 parking - same for FSLTL):https://ibb.co/pWRT1SVhttps://ibb.co/W6qTJfp FPS with FSLT only:https://ibb.co/tXX86Ky Amount of AI Traffic - FSLTL only:https://ibb.co/wr54Mxdhttps://ibb.co/Kj2wn5r FPS without AI Traffic:https://ibb.co/kJYrjbM I'm CPU limited - reducing TLOD (Terrain level of details) drastically improves overall performance - with or without FSHud/FSLTL. Another observation - there is no direct relation between FSHud CPU consumption and MSFS FPS and Stutters. In some cases FSHud can use even 30% of CPU and MSFS is still stable and vise-versa. Conclusion: If you're only about performance - fly alone or bring to yourself one of ATC chat agents (FSHud also supports this mode) 🙂
April 25, 20233 yr 8 minutes ago, FSHud said: There are benchmarks (FSHud + FSLTL and just FSLTL): On FSHud initial start:https://ibb.co/TK9vn2G Then for several minutes (until AI Traffic is fully injected):https://ibb.co/mqzVRjJ After all AI Traffic is injected:https://ibb.co/Lk1cN3L FPS with FSHud and FSLTL:https://ibb.co/wcMrRmp Amount of AI Traffic - FSHud with FSLTL (my setup was 20 airborne 50 parking - same for FSLTL):https://ibb.co/pWRT1SVhttps://ibb.co/W6qTJfp FPS with FSLT only:https://ibb.co/tXX86Ky Amount of AI Traffic - FSLTL only:https://ibb.co/wr54Mxdhttps://ibb.co/Kj2wn5r FPS without AI Traffic:https://ibb.co/kJYrjbM I'm CPU limited - reducing TLOD (Terrain level of details) drastically improves overall performance - with or without FSHud/FSLTL. Another observation - there is no direct relation between FSHud CPU consumption and MSFS FPS and Stutters. In some cases FSHud can use even 30% of CPU and MSFS is still stable and vise-versa. Conclusion: If you're only about performance - fly alone or bring to yourself one of ATC chat agents (FSHud also supports this mode) 🙂 Well I use PF3 for ATC , and Task manage shows PF3 CPU usage at 0.1%. FSLTL injector shows 0.3% ( just checked it while flying) Edited April 25, 20233 yr by Bobsk8
April 26, 20233 yr Author 6 hours ago, FSHud said: There are benchmarks (FSHud + FSLTL and just FSLTL): On FSHud initial start:https://ibb.co/TK9vn2G Then for several minutes (until AI Traffic is fully injected):https://ibb.co/mqzVRjJ After all AI Traffic is injected:https://ibb.co/Lk1cN3L FPS with FSHud and FSLTL:https://ibb.co/wcMrRmp Amount of AI Traffic - FSHud with FSLTL (my setup was 20 airborne 50 parking - same for FSLTL):https://ibb.co/pWRT1SVhttps://ibb.co/W6qTJfp FPS with FSLT only:https://ibb.co/tXX86Ky Amount of AI Traffic - FSLTL only:https://ibb.co/wr54Mxdhttps://ibb.co/Kj2wn5r FPS without AI Traffic:https://ibb.co/kJYrjbM I'm CPU limited - reducing TLOD (Terrain level of details) drastically improves overall performance - with or without FSHud/FSLTL. Another observation - there is no direct relation between FSHud CPU consumption and MSFS FPS and Stutters. In some cases FSHud can use even 30% of CPU and MSFS is still stable and vise-versa. Conclusion: If you're only about performance - fly alone or bring to yourself one of ATC chat agents (FSHud also supports this mode) 🙂 Still Fsltl is quite a fps eater, if you see this test results it eats 15 fps. (without Fshud even started) I only use FsTraffic liveries with it. Also it is possible to reduce texture size of the Fsltl liveries. (Also I just got a 4070 last week and on my system everything is smooth as silk now with frame generation) Edited April 26, 20233 yr by rob0203
April 26, 20233 yr 13 hours ago, FSHud said: In PF3 - closing the runways also affect on AI Traffic? No, only what ATC tells you since PF3 doesn't control traffic. Would be very cool to have this in FSHud affecting AI traffic too.
April 26, 20233 yr Moderator 17 hours ago, Benbo said: Is there a way to stop FSHud allocating Runways 26R and 08L for arrivals and departure at EGKK,those runways are not in use IRL. 17 hours ago, anden145 said: I don't think so... I don’t have MSFS so my comments are based on how things work with P3D. If any runway was not used such as 08R/26L at Gatwick you could edit the AFCAD and close both ends for takeoff and landing. MakeRwys would then read that and when the data was imported into Radar Contact that runway would be ignored for ops. Is any of this possible with MSFS / FS Hud? Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
April 26, 20233 yr 59 minutes ago, Ray Proudfoot said: Is any of this possible with MSFS / FS Hud? It's possible but a PITA to do for MSFS with ADE from what I've heard. FSHud also doesn't use MakeRunways AFAIK. A menu in FSHud would be ideal, letting you quickly switch off a runway or designate one for landings only etc. before a flight. Best if applicable to AI traffic too.
April 26, 20233 yr Moderator 9 minutes ago, Nixoq said: It's possible but a PITA to do for MSFS with ADE from what I've heard. FSHud also doesn't use MakeRunways AFAIK. I wonder how FS Hud gets its runway data then? Real world source perhaps? Bear in mind runway designations change so those need to be current. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
April 26, 20233 yr how do you link msfs and FS Hud, the app keep saying waiting for simulator and never connect to the sim, even i open the sim do the sim have to be installed in a specific directory Edited April 26, 20233 yr by michael8
April 26, 20233 yr Commercial Member 1 hour ago, Ray Proudfoot said: I wonder how FS Hud gets its runway data then? Real world source perhaps? Bear in mind runway designations change so those need to be current. Runway data is taken primarily from BGL in order to keep consistency with what is actually visually drawn in simulator. The procedures and approaches data taken from Navigraph (according installed AIRAC) and applied on the runway only in case designators are matching.
April 26, 20233 yr Moderator 1 minute ago, FSHud said: Runway data is taken primarily from BGL in order to keep consistency with what is actually visually drawn in simulator. Using something different to Pete and JOhn Dowson's MakeRwys? I'm quite surprised MSFS still uses BGLs. Just goes to show that a good design is hard to beat. Just a pity it's difficult to edit AFCADs. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
April 26, 20233 yr Commercial Member 1 hour ago, Nixoq said: It's possible but a PITA to do for MSFS with ADE from what I've heard. FSHud also doesn't use MakeRunways AFAIK. A menu in FSHud would be ideal, letting you quickly switch off a runway or designate one for landings only etc. before a flight. Best if applicable to AI traffic too. But it's not only Runway closure - thinking of that in more details it is something that allows you to modify airport management and runway selection priorities. It is much more than "Remove runways from menu" which I think meaningless - especially when you providing examples from other software where it doesn't affect on AI Traffic. Something that is necessary to understand - for years we used to stay in state of mind "There is me user, and there is AI Traffic - flock of birds that should fly somehow". Current rules of runway selection says following: 1. Take longest runways for takeoff and landing while cross wind component allows it. 2. Then order runways by capable procedures - a good example is EDDF is runway 36 which wasn't even mentioned in NavData - therefore it would be never selected. 3. Then by runway traffic load to avoid long queues and taxi complexity - especially for takeoff (to avoid many crossings). Therefore you get such result in KLAX - it is not something calculate runway priority and many times there can be out-of-rules exceptions - the only way to make it proper is to allow to user modify runway priorities by himself, then share it with others - it is not part of version 1.3 which is already overloaded with much more important things. And I think even now it does work good enough - you always get multiple runways in use whenever it is possible - something that none of another ATC programs provide.
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