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Intelligent and rational in the Aristotlean or the Socratic tradition?Just kidding!Although it would be nice to put in my two cents, I will reserve my judgements until such as time as I have seen the product in depth for myself. Jeff ShylukSenior Staff Reviewer, Avsim

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Hi Phil, Thank you for your post. I'm just surprised that when I compare the 2 screenshots, I prefer the Dx9 one, the light seems better. Do you think it's possible to post these screenshots in a large size ?Best,

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Phil,Thanks for the SP2/DX10 update. Acceleration, in my opinion, does have a lot of value packed into it for $30 so it will most likely find a place along side FSX in my box. It looks like you've done a great job from what I've seen and heard so far.In your SP2 post you mentioned DX10 not being backward compatible. Could you elaborate on that some more? Are you saying that scenery and/or aircraft from the third party community will not work in DX10 mode (i.e. Level-D or PMDG aircraft)? I guess I'm still a little comfused about that part.Thanks again,-Thad

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"That is 20% better FPS under load."Not only visual enhancements, but lucky Vista users get to push the sliders to the right.Mike.

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There are 2 types of content out there:1)current generation content, exported via FSX SDK tools and imported as "1st class" content in the FSX engine2)previous generation content, exported via previous generation SDK tools and imported via a back-compat code path in the FSX engineIts only category 2 content, and old category 2 content, that has any issue in Acceleration and SP2. Its the last of the 4 code paths I mentioned ( FSX-DX10, FSX-DX9, FS2004, pre-FS2004 ) that got the least amount of time so pre-FS2004 content may have issues depending upon what BGL technique they may rely on.FSX content is just fine.

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Nice work. From what I've read I can say that I'm pleased with SP2. Now my only question is will DX9 users get a 20% increase in FPS or is this only on DX10?

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Got it! Thanks for the clarification.BTW, for the reasons given, I agree with your statement, "We are not promising runtime backwards compatibility in the current DX10 code path now or in the future." IMO you're making the right call.-Thad

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"a) The first is to send a message that we are going to change the backwards compatibility story moving forwards."Does this mean that at some point in the future you are considering rebuilding the engine from the ground up? I'm sure a lot of folk will be pleased to here this news.Mike.

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First of all, thank you Phil for the update. You state in your blog:"We didn

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>I hope I'm not putting you on the spot or anything, but might>you have an idea when this will be worked on in the future,>and is it possible we might see a single patch release for>it?Phil states:"At this point, from a studio perspective it is time to move on from FSX so we have no future updates planned for the engine."That seems very clear to me.

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I believe you're right. *Sigh* It guess was wishful thinking on my part in hoping there might be been the possibility of the slightest exception.

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I understand the disappointment and completely appreciate the level-headed way you delivered it. I committed to being honest about what was in and out, so the 2 DX9 and 2 DX10 features I mentioned were definitely in the plan and we just didnt get to them or get to finish them where a start was made.I need to be a bit reserved here wrt updates. We do evaluate, but they are not in the current plan wrt FSX is all I can say.Of course as the engine moves forward for other products...

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Thank you Phil for all of your hard work! From an FS11 perspective, you probably have a much easier platform to work from now. However, I am still with FS9, so now it is time for me to see what is in store with future hardware upgades (AMD Phenom and a DX10 card) so that I can begin to move from FS9 and enjoy FSX for a few years. RH

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>Of course as the engine moves forward for other products...True, there has to be a point at which it is time to look ahead. Thank you again for your candidness. Maybe FS11 will have have a new camera system, including unobstructed views. :-) In the meantime, I am looking forward to Acceleration adding some excitement. Good job, by the way.

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thank god i didnt upgrade to vista, i have 8800GTX and play mostly FSX. i am so disappointed at the moment just 20 % increase in fps isnt much. i am not upgrading to vista just to get VC shadows working, lol. i dont use VC. but i am waiting DX-9 fix for blurries a lot.

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Good clear post Phil. As an IT PM myself, I have been impressed with your communication to the user base and your willingness to particpate in this forum and others.I've run FSX from day one and never went back to FS2004, albeit didn't get played much until SP1. Unlike some, my expectations were maybe always a little bit lower for a free software upgrade. In the commercial world we are used to paying 30% of software cost year on year to receive fixes and upgrades.Whereas a product can always be better, FSX is a commercial product and there has to be some return on investment for anything that gets done, and I think you've done a great job in providing what you have in SP2 at zero cost. I also really like the look of Acceleration and I think at $30 (

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For us 30,000ft big-iron pilots, do I understand it correctly that one of the DX9 improvments is in the area of terrian and the blurries? In other words, will I have sharper textures further-out from my location rather than just directly underneath me? Can you elaborate please Phil?Thanks...

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SIGHno godrays=huge disappointmentThe dx9 pic looks better imo with noticeable hdr and bloom whereas the pic to the right shows none of that? Am i missing something? Where are the rest of the pics showing some benefit to dx10? The water just looks like when I would choose a different type of water from the graphicsx console to me. I also do not even understand what he means by preview. Does this mean that there is a checkbox to choose either dx9 or dx10 and that most addons wont work with the dx10 so it's only there to "play" with? Test drive unlimited offers console shadows and hdr with dx9 so i'm not really sure why fsx can't offer this in dx9 as well? I was really looking forward to godrays as a minimum here. It seems to me that everything that was done here has been done in other games for years now under dx9....________________________________________________________________________________________________Intel D975XBX2 'Bad Axe 2' | Intel Core 2 Duo E6600 @ 3.20Ghz | 2 GB Super Talent DDR2 800 | Big Typhoon VX | eVGA 8800GTS @ 565/900 | Seagate 2x320GB SATA RAID-0 | OCZ GameXStream 700W | Creative X-Fi | Silverstone TJ-09BW | Matrox Triplehead Setup

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Is it safe to say:That in order to get the SP-2, "you HAVE to BUY the accel addon"?$70 for game + $30 for a "PATCH". If so, I'll go back to fs-9, and start looking into X-Plane more closely.ed

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Only becuase of "internationalization" routines as I understand it. After Acceleration is released, you'll be able to download SP2 for free, sometime b/w Accel-release and Christmas. I think this was becuase Acceleration was first in line for all the internationalization processes to be applied. At least that's what I got out of it.

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I'm pleased with this, the performance gains and new features justify the cost of upgrading, for me anyway. While I save my pennies I'll just enjoy all the great DX9 fixes, hopefully my blurry problem will be non-existent with this installed.

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