July 7, 20232 yr Hey, I think Simheaven refers to Microsoft's Building Footprints. https://github.com/microsoft/USBuildingFootprints
July 7, 20232 yr Yes. Also, with even more interesting detail:- https://github.com/microsoft/GlobalMLBuildingFootprintsExtract " Introduction Bing Maps is releasing open building footprints around the world. We have detected 1.2B buildings from Bing Maps imagery between 2014 and 2023 including Maxar, Airbus, and IGN France imagery. The data is freely available for download and use under ODbL. This dataset includes our other releases. Updates 2023-06-05 - Combining all building footprint releases into one distribution. Total footprints: 1.2B. Footprints with height: 174M. Updated coverage map and associated features. Other data sources will remain unchanged. 2023-05-31 - added 49M updated footprints and 10M height attributes from Vexcel and Maxar imagery. Biggest contributions are Nigeria (18M), United States (9M), and Burkina Faso (7M). 2023-05-18 - added 77M buildings heights to the US and Western Europe. See Coverage map. .......contd... " Edited July 7, 20232 yr by Paul J i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
July 7, 20232 yr 1 hour ago, Paul J said: Bing Maps is releasing open building footprints around the world. We have detected 1.2B buildings from Bing Maps imagery between 2014 and 2023 including Maxar, Airbus, and IGN France imagery. The data is freely available for download and use under ODbL. Microsoft! So generous. Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K. RAM: 64GB. GPU: NVidia RTX 4090 OCFlight Sim Xbox - Seriex X, 3TB
July 7, 20232 yr Moderator 3 hours ago, Paul J said: Bing Maps is releasing open building footprints around the world. We have detected 1.2B buildings from Bing Maps imagery between 2014 and 2023 including Maxar, Airbus, and IGN France imagery. The data is freely available for download and use under ODbL. This dataset includes our other releases. Yep, these are now being used to great effect inside Simheaven's latest sceneries. The v3 ones even include the recently added height information from Bing. I believe this is the same footprint data used inside MFS
July 19, 20232 yr I just finally put my 8TB HDDS full of orthos to rest and will rely on auto-ortho whenever using XP12 from this point on. While this is a great tool, there are many issues with it, like 2D-Clouds being shown on the ground and terrain patches not being properly rendered. The first is not even something that could be solved, as far as I am aware. Nevertheless, as my XP12 has dramatically been reduced, I believe this move makes sense. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
July 19, 20232 yr 8 hours ago, GCBraun said: Finalmente puse mi HDDS de 8 TB lleno de ortofotos para descansar y confiaré en auto-orto cada vez que use XP12 a partir de este momento. Si bien esta es una gran herramienta, tiene muchos problemas, como que las nubes 2D se muestren en el suelo y los parches de terreno no se representen correctamente. El primero ni siquiera es algo que pueda resolverse, que yo sepa. Sin embargo, como mi XP12 se ha reducido drásticamente, creo que este movimiento tiene sentido. Maybe in the future there will be a real time solution for 2d mubes but without manual correction even mfs has problems with that. For me the future is not orthos, in three years of mfs I'm tired of always seeing the eternal end of summer in my usual fly area, I hope that through AI and high quality textures we will get realistic terrains with their corresponding changes in spring, summer etcp
July 19, 20232 yr 1 hour ago, Aglos77 said: For me the future is not orthos, in three years of mfs I'm tired of always seeing the eternal end of summer in my usual fly area, I hope that through AI and high quality textures we will get realistic terrains with their corresponding changes in spring, summer etcp Well, Bijan had shown that terrain masks were pretty good for modifying ortho textures to fake a seasonal change. Generic ground textures make my eyes bleed. No matter how good or sofisticated system you use (I'm looking at you, Outerra), it's never really matching the real world. Ortho + post-processing is the way to go in future.
July 29, 20232 yr Is it possible to get a single tile with a (much) higher quality mesh? The mesh used here seems very low-res, there's an area in particular I would love a detailed mesh for. Can you somehow make a tile in Ortho4XP, use the files from that and combine it with the ortho downloaded or is that not possible? I know I could just make a tile and move that further up to take priority but would also love to retain the dynamic ZL quality download function. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
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