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kparrish1

The FSX SP2/Acceleration incompatibilities thread

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So far I found the T34-B Mentor aircraft from Carenado not to work right in SP2. The cockpit panel in the Virtual Cockpit is all gooey grey. Probably a victim of dropping some backwards compatibility.If anyone knows how to fix this beautiful payware for SP2, let me know.Any other incompatibilities found? Report them here.

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If you're a Vista user then you might find that it is a result of the User Account Control. If your gooey grey VC is anything like this screenshot then it might be possible to fix it by running FSX as Administrator. This screenshot is of the CaptainSim 707 for FS9 which seems to have had limited access to the texture folder.Mike.

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Hopefully this thread could be stickied temporarily or it may get lost once Acceleration posts begin.

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>tester...Thanks for reply, I thought you are the first lucky guy who grabbed the box :)BTW good idea to make this thread sticky.

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Acceleration contains the SP2 and I was also allowed as a Beta tester. Anyway - the "where did you get it - where can I buy it" questions are being answered in other threads already. Please just post about incompatible addons here - thank you.

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"The shader replacement water in the thread below does not work."I thought it was just me. Thanks for the info

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In aircraft carrier training mission, I have an aircraft carrier sitting in dirt/grass off the coast of Florida. I never fly to Florida so it may have already had land extending out into the ocean but I haven't figured out which add-on it is .

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Its happening in Win XP as well. I loaded the Mentor after reading this thread..same issue. I get a rectangular aluminim foil like thingi stuck on the dash board!:)MAnny

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Seems that Ultimate Terrain X USA has issues as well..Puts land where there should be water!..Lake Erie is gone! and there is land in my carrier missions as well..

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Oops... I made another post before seeing this thread, sorry. Anyway, I'm noticing what I believe are differences in how certain Alpha transparencies are handled specifically with regard to some, but not all, imported FS9 aircraft that were fine with RTM and SP1. If anyone knows the fix I'd be ever so grateful...modifying the textures won't be a problem as long as I know what the change(s) should be.Here's my example....Junkers Ju-52, running in XP SP2 and ATI 7.10 Catalyst drivers. CAVU outside, IFR conditions inside due to the new handling of the transparencies on the VC windows:Alpha_Text_Question_00.jpgAlpha_Text_Question_01.jpg

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Any aircraft made through the FS9 SDK tools are probably going to have transparency issues in the VC when used in Acceleration. Here's a quick fix for those who are so inclined until aircraft authors are able to (maybe) release updates.Keep in mind this is just for FS9 aircraft, or early FSX ones that have been ported from FS9, like Carenado releases etc.To do this you will require one of the following tools: Imagetool.exe from the FSX or FS9 sdks, or DXTbmp, the Nvidia DDS tool, or you can use photoshop if you have the nvidia texture plugin for it, available from the nvidia site.Look for the VC canopy reflection or glass textures for your particular aircraft. They're usually intelligently named. They may be in the aircraft's main texture folder, or in each of the variant folders. It changes from plane to plane.Make backups of the textures, then load the originals into your preferred tool. Change them from DXT1/3/5 or 8 bit format, whichever it is, to 32 bit and save. Depending on how the textures were authored you might lose the reflection definition in your VC glass (if the original textures didn't employ an alpha channel) but you'll be able to see where you're going. If you're comfortable with image editing in photoshop it's no trick to get the proper reflections back into them via the texture's alpha channel. You can do this with FSX running and test it if you have a 'reload aircraft' key assigned, but its best to restart FSX to test the change. Sometimes textures don't refresh without an FSX restart.Hope that helps someone. Good luck,

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The Digital Aviation Do-27 has the same transparency issue on the side and rear windows.Heiko

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My install of Acceleration seems to have faired far worse than that of others. I have Vista, and b/4 installing Acceleration, DX10, FSX with SP1a.I installed as Administrator and never received a User Account Control dialog box to click ALLOW. Acceleration seemed to go normally to completion in about 10 min.The first thing I tried was to fly (as administrator) one of the default a/c. That went ok. Then I tried the DX10 trial switch to see the effects on water in the Goose. That went ok, and the water appeared more active reflecting on the floating Goose. White caps appeared and faded when viewed from above.Had some fun trying the mission races in Istanbul.Then I started looking at FS9 a/c. In addition to the VC windows being opaque the textures of the external features of some planes was pure white. The MAAM B-25 showed white externally and the pilots had disappeared. Since I have a fairly large number of fs9 imports over half of the planes I tried displayed these types of problems. I was under the impression that deactivating DX10 trial would take me back to pre-acceleration conditions, an erroneous assumption. Most of those FS9 planes showed anomolies such as ugly props, missing parts, and botched up models. John Kerr's "Pete" is a disasterous mess. Legs extend from the side of the plane and what looks like a wing is mounted in a vertical plane from the bottom. The engine cowl was missing.Some scenery does not show properly either, especially those using transparent features. Also a recently purchased KSDF that did work ok using DX10 trial, showed huge vertical and horizontal yellow flat planes when at certain areas in the scenry and viewing at certain angles. These appearances changed rapidly with changes in viewing angles.I have uninstalled Acceleration. Took about as long as to install. Those planes work ok now and the scenery anomolies are gone too.Anyone else see the white texture problem on the outside of fs9 planes or know of a solution?Not sure what to do with acceleration now. Maybe I'll use fs9 for those fs9 planes and strip fsx of those planes since acceleraion screws them up so badly. Not a happy camper.Jim Jones

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>Seems that Ultimate Terrain X USA has issues as well..>Puts land where there should be water!..Lake Erie is gone! and>there is land in my carrier missions as well..>>I had to disable UTX... one of the aircraft carriers was on land out in the middle of the ocean, where there shouldnt' be land.Also, FSGenesis has issues in that when you start the chopper mission that takes you up the ski slope (can't remember the name of the mission), you start on the edge of a cliff created by FSG and you better go full throttle very fast or you'll fall to your death. It took me 5 or 6 times to get airborne so I could save the mission.EDIT: I just saw the post about the UTX Patch. I'll try that out.

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I don't quite understand why people are complaining about aircraft designed in FS9 that are now not working in FSX SP2.Either they will be updated for FSX SP2 or they will have to remain in FS9.Doesn't seem like a big deal to me.....Glenn

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Because it's a point release that's breaking the compatibility - not a major new version.Essentially you're losing a feature by installing a "Service Pack", and that's NOT good.

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I can understand MS dropping backward compatibility going forward to FS11, but not giving us an addon that destroys compatibility in a version of FS, ie FSX. This was a concern when Phil announced no more backward compatibility for FS11. I never expected the impact to apply to this extent to Acceleration. The concern is that how many will alter their planes to be compatible, especially those who made some of the great freewares. I'll wager not many.

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