November 23, 20232 yr Some clever person out there must have found out why traffic in MSFS disappears so close to the camera. If I place myself at an international airport while using PSXT, the airport is full of live traffic. However, the traffic disappears shortly after takeoff with only the aircraft lights being visible. XP12 is very different in this regard. Using PSXT with that sim the traffic can be seen miles and miles away. When flying in XP12 the sky is full of visible traffic. In MSFS the traffic can be seen in the Garmin Pilot display, but none of it is visible in MSFS unless it’s very close. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 23, 20232 yr 2 minutes ago, MrBitstFlyer said: XP12 is very different in this regard. Using PSXT with that sim How do you use PSXT with XP12? Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
November 23, 20232 yr You've probably reached the object limit, depending on the airport and whether you used GSX, etc. AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
November 23, 20232 yr Known problem, unfortunately. Part of Asobo's method to ensure sim good performance is to nix everything outside the first LOD from the user aircraft. https://forums.flightsimulator.com/t/increase-render-distance-for-other-aircraft/383547 (and this one about terrain - https://forums.flightsimulator.com/t/lod-distances/615918) AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 23, 20232 yr Author 38 minutes ago, SierraDelta said: How do you use PSXT with XP12? Sorry - XP12 uses LiveTraffic/RealTraffic. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 23, 20232 yr It's for performance, as other's mentioned. I honestly don't notice it. Too focused on flying. 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
November 23, 20232 yr 4 hours ago, MrBitstFlyer said: However, the traffic disappears shortly after takeoff with only the aircraft lights being visible. I was using PSXT a couple weeks ago and didn't have this problem. As someone said, you probably reached the object limit. Are you using GSX? I'm not. Edited November 23, 20232 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
November 23, 20232 yr Author 3 hours ago, Sonosusto said: It's for performance, as other's mentioned. I honestly don't notice it. Too focused on flying. A TCAS warning and looking for traffic is part of flying 🙂 CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 23, 20232 yr Author 4 minutes ago, Alvega said: I was using PSXT a couple weeks ago and didn't have this problem. As someone said, you probably reached the object limit. Are you using GSX? I'm not. No idea what GSX is. My flying is up to TBM 850 size. I am contemplating the SD 330/360 thgough. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 24, 20232 yr PSXT has it's own way of removing traffic which is on by default. If you are on the ground the injection limit is 8NM. You can switch the automatic limit off when you are just there for sightseeing, but you should leave it on if you intend to fly yourself.
November 24, 20232 yr 5 minutes ago, Farlis said: PSXT has it's own way of removing traffic which is on by default. That is correct. However, that's not what is being described here. Quote However, the traffic disappears shortly after takeoff with only the aircraft lights being visible. PSXT will remove the aircraft entirely if it suppresses it. In the OP's comment the aircraft model is no longer visible, yet their lights remain. This is a MSFS LOD issue. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 24, 20232 yr 1 hour ago, F737MAX said: This is a MSFS LOD issue. And there are plenty of those. I’m sick of airport objects popping in to view as I am Landing, so immersion breaking. No way not to see it. Edited November 24, 20232 yr by Ianrivaldosmith
November 24, 20232 yr 10 minutes ago, Ianrivaldosmith said: And there are plenty of those. I’m sick of airport objects popping in to view as I am Landing, so immersion breaking. No way not to see it. Would you rather the performance tank on short final? 😉
November 24, 20232 yr 14 minutes ago, Farlis said: Would you rather the performance tank on short final? 😉 Yes, I’ve got between 80-120FPS. Remove 20 of them with a greater airport LOD selectable in the settings is perfectly fine by me. And the issue doesn’t exist in XP and the LOD is perfectly fine with airports there. Edited November 24, 20232 yr by Ianrivaldosmith
November 24, 20232 yr 6 minutes ago, Ianrivaldosmith said: Yes, I’ve got between 80-120FPS. Remove 20 of them with a greater airport LOD selectable in the settings is perfectly fine by me. Without getting into (yet another) sim vs. sim debate, I agree. Allowing people with powerful spec PCs to render terrain elements and various objects at a greater distance is essential for improving immersion. The popping-in of the AI aircraft themselves, their landing gear, taxiway signs, jetways, terminal buildings, higher fidelity ground imagery, nearby city buildings, is all borked because of the aggressive LOD management used by Asobo/MS in the attempt to get butter smooth performance for much lower spec systems. MS appears to have forgotten this rather handy settings page they used to include in flight sims: AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
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