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Love FSR500 one issue....

Featured Replies

6 minutes ago, sd_flyer said:

Just FYI guys some airplanes IRL are touchy or in other words twitchy in pitch and power.

I think most of us are fully aware of this, chap but there's twitchy and then there's bonkers. An F-16 would look ridiculous pulling the manouvers this plane does with 1mm of yoke movement. As it currently stands a tiny yoke movement has this plane pitching like a flying saucer 😆 With the Honeycomb Yoke and default settings I consider it uncontrollable.

It's not the only plane to have this problem but it is the most extreme example of it I have encountered.

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

12 minutes ago, Jazz said:

I think most of us are fully aware of this, chap but there's twitchy and then there's bonkers. An F-16 would look ridiculous pulling the manouvers this plane does with 1mm of yoke movement. As it currently stands a tiny yoke movement has this plane pitching like a flying saucer 😆 With the Honeycomb Yoke and default settings I consider it uncontrollable.

It's not the only plane to have this problem but it is the most extreme example of it I have encountered.

The biggest problem of all sim controls is that you don't feel pressure like in real aircraft. There are two ways to handle it. The first way, is when developer tweak FM to simulate "heavy" feel of the controls (without adjusting your control sensitivities). The second way, is when you tweak your controls to your liking. The problem with the second way is that you would have to do it for each aircraft. 

Also keep in mind that in real aircraft control responsiveness changes with speed or airflow. Your control oscillations are biggest at slowest speed approach or landing. New pilot often tend to overcontrol and what we call "pilot induced oscillation" - when people fight their own missdoings ! 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

2 minutes ago, sd_flyer said:

The biggest problem of all sim controls is that you don't feel pressure like in real aircraft. There are two ways to handle it. The first way, is when developer tweak FM to simulate "heavy" feel of the controls (without adjusting your control sensitivities). The second way, is when you tweak your controls to your liking. The problem with the second way is that you would have to do it for each aircraft. 

Also keep in mind that in real aircraft control responsiveness changes with speed or airflow. Your control oscillations are biggest at slowest speed approach or landing. New pilot often tend to overcontrol and what we call "pilot induced oscillation" - when people fight their own missdoings ! 

I'm aware of all of that but it doesn't change the fact that 1mm movement of the yoke produces enough reaction to snap the aircraft into pieces. Even if I had a different yoke with 3 times the travel in the pitch axis it would mean that 3mm would be enough movement to pitch the nose so violently that I would expect the wings to fall off the thing.

The pitch control of this plane is off.

As for messing with sim settings, MSFS settings are funky. "Sensitivity" isn't sensitivity at all and is actually a "lineartiy" setting so in order to adjust sensitivity you are, in reality, making the controls completely unrealistic my making them behave in a non-linear fashion.

You can prevent this by adding an extremity deadzone instead which means you keep linearity but sacrfice travel. However, in this plane one has to have a silly sensitivity curve and consequently an unrealistic pitch control anyway because you have literally warped the response but also have an aggressive extremity deadzone cutting out most of the travel entirely. And then a reactivity setting of 0 on top of that and only then do I get anything close to a reasonable control experience.

That tells me that something is way off with this plane.

 

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

  • 4 weeks later...

Well I did my control sensitivities when I installed MSFS, and haven't touched them sense. This plane, Flightsimware C414, and the Just Flight Piper Arrow III, have incredible feel and control... but have to admit the C414 and the Piper are the best on the ground, take off roll, and flight. I should add the A2A Piper to that list as well.. I just don't like the panel view in the A2A... Never feel "square" to the panel in that thing.

On 12/3/2023 at 1:25 AM, petejohno1 said:

It's coming 😁

The reason for the delay is Raul is waiting for the G3000 to be updated.

But really this is fast enough for me. Fast is not always better.

That is good news. instant buy when they make it. And it's not just speed, but useful load. My typical family haul is unavailable in the M500.. Heck it can barley fit me and a friend with enough juice/suite cases to go anywhere.

Edited by HawkDsl

I don't this 'extremely silly' pitch response at all in the M500.  It is on the sensitive side but nothing near to what's being suggested here.   I suggest it's a local controller issue.   Hitting 'reset' on all of the sensitivity settings (not the assignments, just the sensitivity) and setting them up again can resolve such issues.

Bill 😎
FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 
TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro
9800X3D • RTX 3080 • 64GB DDR5-6000
NPPL licence holder in the UK

If the plane is super reactive to pitch inputs, take a look at your CG.  Loading it with a CG closer to the forward limit of the envelope might help a lot.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

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