December 17, 20232 yr 9 hours ago, Sky_Pilot071 said: Why be annoyed over a development process? Marking things green in the dev update simply gives the impression that the issue is solved. Or what do you think that devs over at Asobo priorize? Those items being green on the list or those being yellow? I always come back to the same statement by Jorg: they did not include seasons in MSFS 2020 because they do not want half baked things implemented in the sim. ridiculous statement already if you consider snow coverage alone... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
December 17, 20232 yr Anyone knows which cities will be updated by city update 5 ? Edited December 17, 20232 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 17, 20232 yr 8 hours ago, AnkH said: Marking things green in the dev update simply gives the impression that the issue is solved. The three colors are broad categories, and the actual state of those items are obviously what's *written* in those colors. - if an item is yellow that's basically "no action taken yet", or they're currently investigating, or an initial assessment has been made, etc - if an item is red then they've determined no action will be ever taken - if an item is green then action has been taken, or started with various statuses, or is fixed, etc Only if the green status is marked as "fixed" can we assume they've deemed it finished. Some of the bigger ticket items are only coming in v2024 due to re-work/re-architecting required (such as seasons which also required 3D trees for foliage control, for example). Where it makes sense and is feasible, they're backporting some of the improvements in v2024 to v2020 (i.e. ground handling partial backport for SU15, recent partial backport of v2024's new atmospheric engine, etc). These technical and business decisions don't seem out of the ordinary to me, compared to how development processes and release decisions are generally done in the software world. Edited December 17, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
December 17, 20232 yr 3 hours ago, GSalden said: Anyone knows which cities will be updated by city update 5 ? Zagreb, Košice, Cádiz, Brussels, and The Hague Edited December 17, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
December 17, 20232 yr 41 minutes ago, lwt1971 said: Zagreb, Košice, Cádiz, Brussels, and The Hague Thank you. I just bought Prealsoft Athens … 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 20, 20232 yr The devs have done a great job so far, I would love to see more of a "living world" in the next version. For example, in some places (Gibraltar, if I'm not mistaken) you can walk right into the terminal, and it's totally empty.
January 2, 20242 yr terrible performance, only using 25-45% of my gpu. the more updates the worse the optimization gets. i used to get 40-70fps on high settings now I get half that.
January 3, 20242 yr sometimes a simple reboot helps. AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
January 3, 20242 yr 12 hours ago, jhnWik said: terrible performance, only using 25-45% of my gpu. Which indicates a pretty harsh CPU limit. Either invest more GPU power into image quality options or lower CPU heavy settings like terrain LOD. You might profit also big time from the dynamic LOD tool with your CPU. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
January 3, 20242 yr 16 minutes ago, AnkH said: Which indicates a pretty harsh CPU limit. Either invest more GPU power into image quality options or lower CPU heavy settings like terrain LOD. You might profit also big time from the dynamic LOD tool with your CPU. The thing is why should he have to alter settings because of regressions to performance from the developer? That's ok to do in the short term but; It's on the developer to A) Better test betas before public release and listen to the testers when they tell them there's a discrepancy, B) Provide better optimisation standards when performance drops significantly enough (as has been shown with SU14) and C) and the main one, fix what they broke with regards to performance regressions in the first place. If every update gradually lowered performance we'd all be running on Low settings by the time they've fully moved onto MSFS 2024, it's on the developers shoulders to do better. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
January 3, 20242 yr Totally agree, but the reality is sadly different... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
January 5, 20242 yr On 1/3/2024 at 5:06 AM, AnkH said: Which indicates a pretty harsh CPU limit. Either invest more GPU power into image quality options or lower CPU heavy settings like terrain LOD. You might profit also big time from the dynamic LOD tool with your CPU. my cpu is weak, no doubt but 6 months ago i was getting twice the frames. i will be upgrading to a amd 5700x next month so i will see how much it helps. the problem is the percentage of gpu usage I'm getting now.
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