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X-Plane 12.1.0 New Article & Features

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47 minutes ago, Franz007 said:

What exactly is the issue? It works perfectly on my side...

It has a lot of dataref errors whiich need cleaning up But with XP12 I actually havnt found a use for it.

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35 minutes ago, mjrhealth said:

It has a lot of dataref errors whiich need cleaning up But with XP12 I actually havnt found a use for it.

Ok I wasn‘t aware about dataref-errors. For me it does what it is supposed to do.


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I raised this dataref problem with rkApps back in September. Nothing has been done about it, which is disappointing.

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10 minutes ago, Brian Mackie said:

raised this dataref problem with rkApps back in September. Nothing has been done about it, which is disappointing.

A little, but hes being in discussion with laminar as mentioned so hopefully a new update will come out after 12.1B gets under way.

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On 2/25/2024 at 9:05 PM, Sims Smith said:

Someone posted an article where human brain adjust to the "shakes/motions" and adding this "physics based" camera is not really realistic.  I hope this is not another "cockpit lighting" saga trying to reproduce something that doesn't work in a monitor and how most people experience a simulator.  I will wait to try this out before making a final judgement. I am glad there will be a "turn off" switch. 

Sometimes simulating something that is not totally realistic can overcome the fact the simmers cockpit environment isn't moving.  in Racing sims, forces are transmitted through a force feedback wheel that aren't there in real life. However, the forces felt through the car/body aren't there when simulating racing, so although some of the feedback isn't real, it helps to replace forces absent elsewhere.

Camera movement may not be totally realistic in a sim cockpit, but it does help to replace the movement not simulated.  Some may not like it, but I find it useful feedback to help with 'immersion'.

I think it should be optional for those that don't like the effect.

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Posted (edited)
2 hours ago, MrBitstFlyer said:

Sometimes simulating something that is not totally realistic can overcome the fact the simmers cockpit environment isn't moving.

I think I witnessed a good example of that the first time I moved the airliner in the flight deck, my wife (standing just outside the flight deck) grab onto the back plate to keep from falling over even though nothing was moving but the displays. 

Edited by Mike_CFII_MEL
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2 hours ago, Mike_CFII_MEL said:

I think I witnessed a good example of that the first time I moved the airliner in the flight deck, my wife (standing just outside the flight deck) grab onto the back plate to keep from falling over even though nothing was moving but the displays. 

HaHa, we see that when we have visitors to our narrowboat. We don't feel any movement after years living on it,  but many people grip the sides for dear life at the smallest movement!

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Operating an aerial work platform: "Okay, we need to go here and here and do this and that, oh, let me get there as well."

Riding along on an aerial work platform: "I'm gonna die, I'm gonna die, I'm gonna die, I'm gonna die..."


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21 hours ago, MrBitstFlyer said:

Camera movement may not be totally realistic in a sim cockpit, but it does help to replace the movement not simulated.

 


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So, do we any ETA for this update?

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Belligerent X-Plane 12 enthusiast on Apple M1 Max 64GB

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Posted (edited)

The last official info was to try and get a public beta in March, should not be too far now.
However the official non-beta release of 12.1.0 will be much later in the year.

Edited by peroni
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Seems like a good point in time to give this simulator another go. 


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On 4/12/2024 at 9:18 AM, peroni said:

The last official info was to try and get a public beta in March, should not be too far now.
However the official non-beta release of 12.1.0 will be much later in the year.

Sounds good..but wait ..which year ? 😉


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2 hours ago, Stefti said:

Sounds good..but wait ..which year ? 😉

I thought we would get a beta last month. At this rate it's looking like March, 2024


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Wouldn't take long now, I guess 🙂


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