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X-Plane 12.1.0 New Article & Features

Featured Replies

47 minutes ago, Franz007 said:

What exactly is the issue? It works perfectly on my side...

It has a lot of dataref errors whiich need cleaning up But with XP12 I actually havnt found a use for it.

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35 minutes ago, mjrhealth said:

It has a lot of dataref errors whiich need cleaning up But with XP12 I actually havnt found a use for it.

Ok I wasn‘t aware about dataref-errors. For me it does what it is supposed to do.

i9 12900k, RTX 3090, 32GB RAM

I raised this dataref problem with rkApps back in September. Nothing has been done about it, which is disappointing.

10 minutes ago, Brian Mackie said:

raised this dataref problem with rkApps back in September. Nothing has been done about it, which is disappointing.

A little, but hes being in discussion with laminar as mentioned so hopefully a new update will come out after 12.1B gets under way.

On 2/25/2024 at 9:05 PM, Sims Smith said:

Someone posted an article where human brain adjust to the "shakes/motions" and adding this "physics based" camera is not really realistic.  I hope this is not another "cockpit lighting" saga trying to reproduce something that doesn't work in a monitor and how most people experience a simulator.  I will wait to try this out before making a final judgement. I am glad there will be a "turn off" switch. 

Sometimes simulating something that is not totally realistic can overcome the fact the simmers cockpit environment isn't moving.  in Racing sims, forces are transmitted through a force feedback wheel that aren't there in real life. However, the forces felt through the car/body aren't there when simulating racing, so although some of the feedback isn't real, it helps to replace forces absent elsewhere.

Camera movement may not be totally realistic in a sim cockpit, but it does help to replace the movement not simulated.  Some may not like it, but I find it useful feedback to help with 'immersion'.

I think it should be optional for those that don't like the effect.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

2 hours ago, MrBitstFlyer said:

Sometimes simulating something that is not totally realistic can overcome the fact the simmers cockpit environment isn't moving.

I think I witnessed a good example of that the first time I moved the airliner in the flight deck, my wife (standing just outside the flight deck) grab onto the back plate to keep from falling over even though nothing was moving but the displays. 

Edited by Mike_CFII_MEL

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

2 hours ago, Mike_CFII_MEL said:

I think I witnessed a good example of that the first time I moved the airliner in the flight deck, my wife (standing just outside the flight deck) grab onto the back plate to keep from falling over even though nothing was moving but the displays. 

HaHa, we see that when we have visitors to our narrowboat. We don't feel any movement after years living on it,  but many people grip the sides for dear life at the smallest movement!

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Operating an aerial work platform: "Okay, we need to go here and here and do this and that, oh, let me get there as well."

Riding along on an aerial work platform: "I'm gonna die, I'm gonna die, I'm gonna die, I'm gonna die..."

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

21 hours ago, MrBitstFlyer said:

Camera movement may not be totally realistic in a sim cockpit, but it does help to replace the movement not simulated.

 

AutoATC Developer

  • 1 month later...

So, do we any ETA for this update?

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

The last official info was to try and get a public beta in March, should not be too far now.
However the official non-beta release of 12.1.0 will be much later in the year.

Edited by peroni


 

Seems like a good point in time to give this simulator another go. 

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

  • 2 weeks later...
On 4/12/2024 at 9:18 AM, peroni said:

The last official info was to try and get a public beta in March, should not be too far now.
However the official non-beta release of 12.1.0 will be much later in the year.

Sounds good..but wait ..which year ? 😉

AMD 9950X3D, Nvidia 5080, custom-made liquid-cooled OEM

Virpl throttle, Control panel, and Collective Gufighter flightstick

2 hours ago, Stefti said:

Sounds good..but wait ..which year ? 😉

I thought we would get a beta last month. At this rate it's looking like March, 2024

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

Wouldn't take long now, I guess 🙂

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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