March 24, 20242 yr What do you guys think about parallax interiors? I personally hate them. They move in a weird way when my plane moves, and they just look fake. A complete immersion killer. I would prefer to see opaque window textures rather than parallax interiors if a fully modelled 3D interior is not an option. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 24, 20242 yr i prefer some parallax interiors like ini build implement in the recent update of new york and Honolulu airports than have fps frop 10 cause interior render, if they give a options like ini build does in some airports is good for preference of the user
March 24, 20242 yr 2 hours ago, Christopher Low said: What do you guys think about parallax interiors? I personally hate them. They move in a weird way when my plane moves, and they just look fake. A complete immersion killer. I would prefer to see opaque window textures rather than parallax interiors if a fully modelled 3D interior is not an option. I disagree, if implemented well, parallax windows is a great solution, especially for things like side buildings, hotels, offices and to some degree terminals which don't have interior's. Nothing beats a proper interior modelling of course, even "shallow" interior's are better for less important buildings, but to me parallax is a good solution instead of opaque windows. For me opaque windows is a dated approach that is an immersion killer, even worse at night! But sure, like everything else, you can implement parallax in a poor way and then it doesn't look great. From top of my head, Roman Design used parallax really well in his Ottawa airport, but lot of others who do it well too!
March 24, 20242 yr As I'm not someone who ever walks into airports or other buildings, I kind of resent every FPS that is lost to complex interiors. I find a well done parallax interior is a fantastic, creative way of having the immersion of an interior (particularly from the view of your plane), with almost no performance consideration whatsoever. So I really like them, and believe the technology/approach is lightyears ahead of just making windows opaque. Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
March 24, 20242 yr If they are done properly I think they can look good. Some of them look silly with the incorrect scale, etc. I think they look really odd at FSDT KIAH. The hotel rooms are all perfectly visible at night....no curtains or anything. It looks really strange...I think it would be more realistic to just use a glass-like texture with maybe a dim glow to them. Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
March 24, 20242 yr 12 hours ago, Maelmoor said: I disagree, if implemented well, parallax windows is a great solution, especially for things like side buildings, hotels, offices and to some degree terminals which don't have interiors ^ This, though I prefer at least a basic 3D interior for terminals. OS: Win11 Home; Mobo: Asus TUF Gaming Z690-Plus WiFi D4; CPU: Intel i5-12400 (Alder Lake) 4.4 GHzRAM: Corsair Vengeance DDR4 64Gb (4x16GB) 3600 MHz; GPU: MSI Radeon RX 5700XT [8GB] SSD: Corsair Force MP510 (for OS); 2x 1TB & 1x 2TB Sabrent Rocket Nvme PCIe 4.0 (one for sim, two for addons)HDD: Seagate 3TB (Data); Seagate 1TB (Programs), ASUS TUF Gaming VG32VQ1B Curved 31.5" monitor, 1440p, 38Mbs ethernet Fulcrum One Yoke, Honeycomb Bravo throttle, Thrustmaster Airbus TCA sidestick & throttle, Logitech Pro pedals, Xbox wireless gamepad (1st gen)
March 25, 20242 yr Parallax works really well on most airports that implement them. I've not come across any that have caused me to lose immersion like the OP describes. Keep those Frames up where they need to be please airport developers who are looking over this thread. Jase Jaseman. Lovin it up here........ Catch us over at MassieSim32 -> https://discord.gg/B4buuHGhcr
March 25, 20242 yr Author To be fair, I have seen some that are OK (where the area covered is very minimal), but extensive use over relatively large areas (like terminal buildings) just does not cut it with me. In those situations, even opaque window textures make me feel more comfortable. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 25, 20242 yr I'm a pilot-perspective airport lover and not a let's-drone-into-this-terminal-looking-for-a-McDo. I remember very good parallax effect in some airport building I forgot (this show my level of attention for this feature). If I have to choose I would definitely focus developer on parallax feature instead of 3D interior. Of course, if badly implemented, parallax should replaces by just an appropriate texture. Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
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