May 30, 20242 yr Since the release of MSFS i noticed that the density of trees was a bit overdone in the area where i live. Since it's a urban area and building seem to have a priority over trees, it didn't look that bad, just a bit too much. Earlier this week i came back from a trip to Iceland and decided to fly around a bit over there. Much to my amazement, Kevlavik airport was covered with trees while in real life there isn't a tree in sight, it's as good as a barren wasteland. For me it was a all of sudden a big mock-up. The so called super reality MSFS always bragged about received i big beating. GA flying in MSFS will never be the same. Real life: MSFS: Edited May 30, 20242 yr by Lange_666 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
May 30, 20242 yr I'd recommend 1) getting the MK Studios Keflavik payware airport scenery for BIKF, and 2) also looking at the tree removal mods available on flightsim.to as they address the overabundance elsewhere in the country. Edited May 30, 20242 yr by STK
May 30, 20242 yr Why are there so many trees in MSFS? Why have Asobo not corrected this after four years of active development? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 30, 20242 yr 2 hours ago, Christopher Low said: Why are there so many trees in MSFS? Why have Asobo not corrected this after four years of active development? Do you think it could be the Blackshark AI algorithm telling the sim to depict a tree -- when in fact -- the image may actually depict something else, like a depression in terrain or a sheep (BAA!) or road sign? I don't know the reason, but it sounds plausible. I mean they have to be using some sort of AI, or at least some sort of *instancing*, to populate the world with vegetation like they do. They simply wouldn't have time to hand-draw the forested areas vs. non-forested otherwise. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
May 31, 20242 yr 11 hours ago, STK said: I'd recommend 1) getting the MK Studios Keflavik payware airport scenery for BIKF, and 2) also looking at the tree removal mods available on flightsim.to as they address the overabundance elsewhere in the country. Overdone and ridiculously placed trees have been reported through the life of the sim its evident throughout the sim's world to a varying degree Its one of the things that has been constant since 2020 was released, 3rd party tweeks are the only way to alleviate it.
May 31, 20242 yr 11 hours ago, Christopher Low said: Why are there so many trees in MSFS? Why have Asobo not corrected this after four years of active development? The question is: why is the number of trees in the real world about 2 times the number of trees in MSFS (3 trillion VS 1.5 - 2 trillion) and it always seems like there are too many trees in MSFS? Maybe the problem is their size and variety: they may initially have gotten an estimate that includes every shrub on the planet and aimed at making such a number of huge, house-size trees instead... 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
May 31, 20242 yr 3 hours ago, Lonesome Cowboy Burt said: 3rd party tweeks are the only way to alleviate it. which one would you recommend to use ? Artur
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