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One of the most annoying bugs / limitations in MSFS 2020

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One I surely hope get's a fix in MSFS 2024, is the very problematic alignment of runway precision approach lighting systems and ILSs... as mentioned in the bellow linked portion of one of the latest BlackBox 711 videos...

https://youtu.be/MM_aLyIjb48?t=4682

Another one is the inability to properly set realistic low visibility distances, although I did hear Sebastian mentioning they're aware of it - maybe it'll get addressed before the release of MSFS 2024... Yet, and very honestly, this one appears to be very acceptably overcome using their aerosol density approach, and when using for instance ASFS I do get rather "precise" representations... well, at least for my eyes 🙂

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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  • Problem is when you get differing opinions from pilots and now the problem is now no information is more right than the other. It's subjective and like @lwt1971 said also dependent on how a developer

  • Blackbox711 always does seem to want to keep pushing his talking point about inertia :), I don't hear this from other equally or more experienced IRL pilots who also review various aircraft for variou

  • SierraDelta
    SierraDelta

    Dead wrong. Yes, there are a number of very active posters who seem to be tweaking all day long. Personally, that stopped when I uninstalled P3D. I have never used any of the never-ending supply of va

Both of which are, no doubt, spot on in XP.😊 Nice try though….

Later on, minute 1:26:xx or so, he talks about the lack of inertia in MSFS.

13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber  - MSFS 2024

Still having to move the mouse away from Garmin/Toolbar windows otherwise certain controller bindings don't work (SU7 regression bug).

Really really annoys me that bug.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

  • Author
34 minutes ago, jarmstro said:

Both of which are, no doubt, spot on in XP.😊 Nice try though….

Where did I mention XP? You're thinking way too much about XP @jarmstro instead of focusing in MSFS 2020 and all of it's nice aspects, some of them second to none, like scenery, cockpit graphics, default / free systems, functionality... Please enjoy MSFS 2020 for what it has to offer - forget XP... 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author
10 minutes ago, Juliett Alfa Romeo said:

Later on, minute 1:26:xx or so, he talks about the lack of inertia in MSFS.

Not in this video, at least that I've heard ? Where did you hear him saying that in the video linked above ?

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author
9 minutes ago, MarcG said:

Still having to move the mouse away from Garmin/Toolbar windows otherwise certain controller bindings don't work (SU7 regression bug).

Really really annoys me that bug.

Yes, that's another big annoyance 😕

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

5 minutes ago, jcomm said:

Not in this video, at least that I've heard ? Where did you hear him saying that in the video linked above ?

On that video!

13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber  - MSFS 2024

  • Author
28 minutes ago, Juliett Alfa Romeo said:

On that video!

Oops, didn't watch that part... Will try to later...

Regarding inertia, I have my own opinion, and while I do find some aircraft reacting like paper aircraft in MSFS 2020, OTOH I find most aircraft in XP exhibit overdone inertia effects sometimes reminding me of when higher than realistic moments of inertia were used in some FSX addons, or in previous versions of XP where due to the torque bug, some authors opted for overdone radii of gyration values... 

Most of the time and while not on ground I find the airliners in MSFS 2020 behave in a way I would expect to be realistic. But if a real world airline pilot says so, I have to accept - for sure he knows better than me, unless probably it's gliders we're talking about...

LATE EDIT: Found it !!! 

MSFS PMDG 777-300ER | Paine Field/KPAE to San Francisco/KSFO | PilotEdge (youtube.com)

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

51 minutes ago, Juliett Alfa Romeo said:

Later on, minute 1:26:xx or so, he talks about the lack of inertia in MSFS.

He had a strong opinion on MSFS overall as realistic flight simulation being serious simulator but what I don't understand is why he still uses it more often than the competition.

11 minutes ago, JBDB-MD80 said:

He had a strong opinion on MSFS overall as realistic flight simulation being serious simulator but what I don't understand is why he still uses it more often than the competition.

Minute 1:33:00

13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber  - MSFS 2024

2 minutes ago, Juliett Alfa Romeo said:

Minute 1:33:00

So he is just using it for likes and views that is pretty petty if you ask me. He is just trying to call out certain developers of a certain sim/game and trying to influence his audience on what sim to use or not to use for realism (he doesn't claim that) but we know he does. He is calling MSFS pretty and nothing more.

54 minutes ago, jcomm said:

Oops, didn't watch that part... Will try to later...

Regarding inertia, I have my own opinion, and while I do find some aircraft reacting like paper aircraft in MSFS 2020, OTOH I find most aircraft in XP exhibit overdone inertia effects sometimes reminding me of when higher than realistic moments of inertia were used in some FSX addons, or in previous versions of XP where due to the torque bug, some authors opted for overdone radii of gyration values... 

Most of the time and while not on ground I find the airliners in MSFS 2020 behave in a way I would expect to be realistic. But if a real world airline pilot says so, I have to accept - for sure he knows better than me, unless probably it's gliders we're talking about...

LATE EDIT: Found it !!! 

MSFS PMDG 777-300ER | Paine Field/KPAE to San Francisco/KSFO | PilotEdge (youtube.com)

 

Dang. Until that post I was enjoying reading ONE SINGLE thread in the msfs 2020 forum that was NOT about a different sim not even out yet and /or an addon plane that has its own forum elsewhere that nobody uses. 

You sneaked that link in under my minimums! 

😳

 

Russell Gough

SE London

spacer.png

Blackbox711 always does seem to want to keep pushing his talking point about inertia :), I don't hear this from other equally or more experienced IRL pilots who also review various aircraft for various sims (i.e. V1 Simulations, 320 Sim Pilot, Into the Blue, A330 Driver, etc).

BB711 also naively keeps talking about the singular MSFS flight model when there is no such thing. There is the sim's flight dynamics engine and toolkit upon which aircraft devs build and refine the FMs for their particular aircraft.

And that there is the key, the quality of the FM for any aircraft all come downs to the aircraft developer how they have built and refined it. Re: inertia, I certainly don't see any issues in big birds like the ini A300 and the like I own (and ground handling for the ini A300 is so good now given how they have implemented the new SU15 ground physics, so the inertia for on-the-ground movements are also well modelled now). Reviews of the PMDG 777 so far by IRL pilots also have explicitly commented about its inertia and heft, and how it feels like a big heavy should.

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

25 minutes ago, JBDB-MD80 said:

So he is just using it for likes and views that is pretty petty if you ask me. He is just trying to call out certain developers of a certain sim/game and trying to influence his audience on what sim to use or not to use for realism (he doesn't claim that) but we know he does. He is calling MSFS pretty and nothing more.

I think he uses it because he likes it visually (fact), because of the addons available and because he enjoys it. And I agree with him! That's by no means to say that MSFS doesn't have its problems...

13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber  - MSFS 2024

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