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MSFS2024 scenery already in 2020

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Namely, in the last city update. At the end of the video he show the trees in Washington DC and says this is what trees will look like in 2024 because they were made with Lidar and not just with high quality aerial cameras like in 2020.

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

I'm not so sure about this. Washington certainly does look better than many other places with photogrammetry but there's still some "melted buildings", "blob trees", and the procedural trees are regular MSFS 2020 trees and not 3D models like we've seen in the trailer. There are some places where there‘s no photogrammetry trees beneath the procedural ones, e.g. around the Capitol, but I think that’s because these areas are hand crafted and not PG. Therefore I doubt that this is a showcase of the new TIN technology they presented in last year’s FSExpo presentation. Rather I think it‘s just well done regular TIN/photogrammetry. 

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

I love IslandSimPilot but he doesn't always get it right.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

DC is just as melted and blobbed at ground level post scenery update. So no I wouldn't say the 2024 scenery tech is in yet.

I'm also not expecting a 50% jump in ground photogrammetry scenery clarity with 2024. Maybe more like 10-20% at ground eye level.

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Well, the first 2024 trailer released last year showed us photogrammetry for Dubrovnik, which 2020 got later that year.

  

42 minutes ago, Shack95 said:

I'm not so sure about this. Washington certainly does look better than many other places with photogrammetry but there's still some "melted buildings", "blob trees", and the procedural trees are regular MSFS 2020 trees and not 3D models like we've seen in the trailer. There are some places where there‘s no photogrammetry trees beneath the procedural ones, e.g. around the Capitol, but I think that’s because these areas are hand crafted and not PG. Therefore I doubt that this is a showcase of the new TIN technology they presented in last year’s FSExpo presentation. Rather I think it‘s just well done regular TIN/photogrammetry. 

 

21 minutes ago, Krakin said:

I love IslandSimPilot but he doesn't always get it right.

I haven't watched the video yet, but I'm guessing they got their info from this Helisimmer interview with Jorg posted a couple days ago

https://www.helisimmer.com/news/msfs-2020-city-update-ix-northeast-united-states-4-july-future-photogrammetry

Edited by Tuskin38

1 hour ago, Tuskin38 said:

Well, the first 2024 trailer released last year showed us photogrammetry for Dubrovnik, which 2020 got later that year.

 

I haven't watched the video, but I'm guessing they got their info from this Helisimmer interview from a couple days ago

https://www.helisimmer.com/news/msfs-2020-city-update-ix-northeast-united-states-4-july-future-photogrammetry

He claimed that the trees in front of the white house are 3D but they aren't.                                                                                                                                

Edited by Krakin

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

23 minutes ago, blueshark747 said:

I'm also not expecting a 50% jump in ground photogrammetry scenery clarity with 2024. Maybe more like 10-20% at ground eye level.

Me neither. We don’t know yet if their new tech will also be used for photogrammetry cities. I haven’t seen anything in the two trailers to suggest that. They may have labelled it „countryside TIN“ and „photogrammetry for countryside“ for a reason. So I’m a bit cautious when it comes to cities. Countryside TIN on the other hand promises to be a big leap forward. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

55 minutes ago, Tuskin38 said:

I haven't watched the video yet, but I'm guessing they got their info from this Helisimmer interview with Jorg posted a couple days ago

Thanks for the link. Very interesting interview.

So I guess either they didn’t use their new tree replacement tech for the MSFS2020 version of Washington or it just doesn‘t work that well for cities (yet), because there are still many PG trees. Either way, it still looks very good.

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

The trees look like normal autogen trees to me. What they seem to have done is a better job in replacing the PG blob trees with those autogen trees. And indeed, some buildings look like handcrafted, like the Smithsonian. On ground level the scenery still looks melted and I also hope that this is better in 2024.

Ground level? I hear people say? Yes, it's a flightsimulator but also a helicopter simulator and I want to be able to land everywhere like an emergency helicopter can, even in Washington. 🙂

 

Edited by bvdboomen

If Azure AI was that convincing it could process all the existing photogrammetry and output better quality buildings and houses etc and replace tree blobs with actual trees etc and do many other improvements. And all of this doesn't need to be on the fly, it could be done offline.  But it doesn't and at ground level it looks bad.  Azure AI not doing much if anything at all.

Photogrammetry looks great at 5000+ feet.

Anything else I'd rather just use the Non Photogrammetry mode which still looks better than XP12 ground scenery imo.

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

15 hours ago, blueshark747 said:

Photogrammetry looks great at 5000+ feet.

You think?

PG.jpg

PG2.jpg

PG3.jpg

🙂

 

I think the title is misleading or the author of the video didn't quite understand what MS is doing.

MSFS2020 does not have the scenery capabilities of MSFS2024.

logo-helisimmer-color.png

HeliSimmer.com editor and founder
www.helisimmer.com

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